What's new
  • Visit Rebornbuddy
  • Visit Resources
  • Visit API Documentation
  • Visit Downloads
  • Visit Portal
  • Visit Panda Profiles
  • Visit LLamamMagic

1.05 patch notes and the effect on demonbuddy?

Evicted

New Member
Joined
Aug 14, 2012
Messages
67
Reaction score
0
PTR Patch 1.0.5 Notes - Forums - Diablo III

My biggest concern is a decrease in res (I will go 1050 -> 835), and increased monster difficulty for better loot if you use Monster Power (which, of course, I will be using). Currently I have 12.5k armor and 1050 all res, which sucks because I want ~equal armor and res due to diminishing returns, so I wish they had nerfed armor instead...

How do you think ubers/skill changes/monster changes will affect db users?
 
PTR Patch 1.0.5 Notes - Forums - Diablo III

My biggest concern is a decrease in res (I will go 1050 -> 835), and increased monster difficulty for better loot if you use Monster Power (which, of course, I will be using). Currently I have 12.5k armor and 1050 all res, which sucks because I want ~equal armor and res due to diminishing returns, so I wish they had nerfed armor instead...

How do you think ubers/skill changes/monster changes will affect db users?

Seeing as you only lose 5-6% damage reduction(If you dump warcry) and inferno being nerfed by 25% its really a nerf. However we still dont know how much harder the last difficulty will be.
 
Seeing as you only lose 5-6% damage reduction(If you dump warcry) and inferno being nerfed by 25% its really a nerf. However we still dont know how much harder the last difficulty will be.

Currently I have 77.5% dmg reduction from res. At 830, I have 73.5%

(1-.775) = .225
(1-.735) = .265

.265 / .225 = 17.7%, so I'll be taking roughly 18% more damage. I don't like that, especially when combined with the fact that I intend to make monsters MORE powerful, and there will be new, tougher bosses. I may have to sacrifice some dmg (I am at 60k dps) for a justice lantern to hit 50% block, grab some higher res on gear with +armor, and replace my ammy with more Loh for a total of ~1500+, then I can tank the hell out of buffed up mobs while still moving at a reasonable speed. I just need to find the right balance of speed and monster difficulty.
 
Currently I have 77.5% dmg reduction from res. At 830, I have 73.5%

(1-.775) = .225
(1-.735) = .265

.265 / .225 = 17.7%, so I'll be taking roughly 18% more damage. I don't like that, especially when combined with the fact that I intend to make monsters MORE powerful, and there will be new, tougher bosses. I may have to sacrifice some dmg (I am at 60k dps) for a justice lantern to hit 50% block, grab some higher res on gear with +armor, and replace my ammy with more Loh for a total of ~1500+, then I can tank the hell out of buffed up mobs while still moving at a reasonable speed. I just need to find the right balance of speed and monster difficulty.

That is not really set in stone right now, is it? Considering that we didn't see what benefits it will bring us. Maybe it will be infact more profitable to go all-DPS and go power 0 for insanely fast full clears. It's just another layer of the minmaxing game we've been playing before this (with just balancing the gear around current A3 difficulty)
 
you lose 18% dr but damage goes down by 25% for a net gain of 5% why the fuck are you crying?
 
Well 1.05 mean all profiles need to be updated to take events into account... because there's one hell of alot of events in act3 and if they count as neph buff stack / drop same loot as elites now leaving them is not an option:)
 
you lose 18% dr but damage goes down by 25% for a net gain of 5% why the fuck are you crying?

Guys, you are looking at the wrong side of the picture.
Patch 1.05 is going to so going to break this bot apart technically that it is, which isn't funny. The GUI is going to change because of the Player 8 option, it's going to be a huge overhaul.

While you guys bicker about gear and builds, it's MoP Buddy vs Demonbuddy.
 
Guys, you are looking at the wrong side of the picture.
Patch 1.05 is going to so going to break this bot apart technically that it is, which isn't funny. The GUI is going to change because of the Player 8 option, it's going to be a huge overhaul.

While you guys bicker about gear and builds, it's MoP Buddy vs Demonbuddy.

Isn't this just another setting to start a game (because you have to select said powerlevel before you start a game) like f.e. <GameParams quest="101758"
step="1" act="A3" difficulty="Normal" resumeFromSave="False" isPrivate="True" numGames="-1" Plvl="8" />
 
well it looks like a nerf one way but a null effect the other.
They are preparing for pvp and want to remove easy buffing.
As pvp gets closer look for a LOT more of this.

remember this might be nothing until it gets Wilsoned....then and only then will we know we got Fu$%^&
 
well it looks like a nerf one way but a null effect the other.
They are preparing for pvp and want to remove easy buffing.
As pvp gets closer look for a LOT more of this.

remember this might be nothing until it gets Wilsoned....then and only then will we know we got Fu$%^&

If they don't debuff our damage-Output in some way, the def-nerfs don't seem to fit PvP thinking. Imagine the 1 Million critters now hitting targets with f.e. 90% dmg reduction. After Patch it's perhaps only 85% reduction. Dmg output from players stays the same or goes higher (better equip gets cheap over time), they only reduces monster dmg by 25% :)
 
If they don't debuff our damage-Output in some way, the def-nerfs don't seem to fit PvP thinking. Imagine the 1 Million critters now hitting targets with f.e. 90% dmg reduction. After Patch it's perhaps only 85% reduction. Dmg output from players stays the same or goes higher (better equip gets cheap over time), they only reduces monster dmg by 25% :)

If Blizzard is SO SMART (sorry for caps, Blizzard game designers are simply drunks), they would have copied League of Legends' Crystal Scar map and do a temp-PvP-map-debuff, and reduce whatever stats (ie. Life Steal, Resists, Armor, Crit Dmg, Crit Chance) for the PvP battle.

But no, Blizzard is SO DUMB that they want to balance PvE via PvP :mad:
 
Can someone link where they said u would get better loot for having "player 8" option on? Thought it was only for those who wanted a challenge.
 
ww barb bots go bye bye

pretty sure ww barb got a net buff.. unforgiving 2 rage regen/sec + reduced ww cost > .12 reduction in sprint coefficient

esp if u wear 5 ik set, then u have 4 rage regen per sec.. insanely op
 
nerf really isn't a big deal. in fact, there's no nerf except for DHs. some community poster on the Diablo forums did some math to show that because the monsters are getting nerfed (without /8 players), there is actually a small overall buff to every class but DH. Obviously the monsters will get stronger with /8 players, but it makes no difference. Had there never been a 'nerf' to those defensive skills in the first place, the monsters would still have gotten as strong.
 
you lose 18% dr but damage goes down by 25% for a net gain of 5% why the fuck are you crying?

*sigh*

If you could read, you'd understand that I'm trying to point out that barbs can hit massive armor (I have 12.5k w/ both passives & only 2x +armor items) with almost no effort, and only 900-ish res (reasonably). Because of diminishing returns in res/armor, and having the exact same formula with armor being increased by a factor of ten, you want equal armor/res, so they nerfed the wrong dmg reduction resource -- res wan't OP, armor is.
 
pretty sure ww barb got a net buff.. unforgiving 2 rage regen/sec + reduced ww cost > .12 reduction in sprint coefficient

esp if u wear 5 ik set, then u have 4 rage regen per sec.. insanely op

Yes and what's the price of that..

Who on Earth uses Unforgiving in Inferno anyways? A buff to Unforgiving is still useless since a rational player would go better defensive/offensive passives.

Even Superstition > Unforgiving in Rage generation.
 
pretty sure ww barb got a net buff.. unforgiving 2 rage regen/sec + reduced ww cost > .12 reduction in sprint coefficient

esp if u wear 5 ik set, then u have 4 rage regen per sec.. insanely op

Spoken like someone who has no idea how ww barbs actually work...

1) As meph said, no one uses unforgiving in inferno.

2) I don't think you understand exactly how the coefficient affects sprint. A 60% reduction means you gain 60% less life from LoH, and 60% less rage from Into the Fray. Sure, WW costs 43.75% less rage, but you're generating less rage in the first place, and overall, from the coefficient nerf.

I won't comment on whether WW build deserved this change, but calling it a buff is ludicrous.
 
Back
Top