I wasn't sure if I wanted to say anything further... but now that I think about it, I've got time, and plenty of it too[for now until my life starts picking up pace later]. :] so here I go...
Directed at quote number 1: The way I see it. They didn't take money from me, but rather they took money that they allowed me to generate. Without their game I wouldn't have made any money to begin with. Being able to generate any income at all is huge for me, worth much more than them taking a few every now and again. If there's one thing I've experienced in life, it's how grateful I should be for the things I have, and I really don't have a lot either. But everyday I'm grateful.
Now for quote number 2: I've actually never heard of the term "business ethics" until I read your post. But to look at us botters as the "robin hoods" of d3 is definitely one way of looking at it, but when I see it not through my shoes as the botter, not through the costumers shoes, and not even from the shoes of blizzard. But when I look at it as a whole, your point of view seems a lot like Hitler's when he wanted to make the "perfect human","race","society", or something along those lines. What I mean is that, although his intentions were "good"[i quote that because I don't believe that there is definitive term for good or bad, it's a preferential way of looking at things.] The impact of the ideals he tried to enforce, were considered by many as, "bad". Here's why; one would think that we provide the players with the ability to buy items and commodities at reasonable prices. But it seems more like all of us bots pieced together a powerful engine, put that engine in a vehicle, named it inflation and drove it full throttle down the highway of the damned. If botters did not exist, the prices of items/ commodities would be to my [minimal]understanding either the same or slightly cheaper than they are now. Why? because an item's value is not only based on supply and demand, but on the curb of quantity of similar items. I remember the days when a valuable chest piece only needed to have, main stat, AR, vit, and 3 sockets. The value of each stat besides the socket didn't even need to be anything near as high as it is today, and still people were paying good money for that. In fact, we the bots are probably the single biggest force driving everyone out of the game... I remember when I first played D3, things were challenging, and exciting, and still viable. But ever since the botty boomers, only players who play enough to have masses of gold, or people who already have masses money or are willing to spend money will be playing. Casual players will naturally be weened out through the process. Even potential costumers of ours will be driven out because they'll feel their toon can't compete with players with so much gold or so much money, so to them, why bother? But if you can keep the mass majority in a relatively competitive distance of gear quality, they'll likely feel inclined to look for a bit of a boost to give them an edge, thus they'll then turn to spending some money. But it would seems like we drove all of them away. I can personally say I would've been driven away by all of this. Before I found out about DB I was farming by hand around 10 hours a day to try and make a buck, but for some reason, I just couldn't compete. Not only did I never make a buck farming by hand, my toon was less than mediocre I almost gave up on trying to get somewhere through d3, obviously that's when i found out about DB and now I don't have to waste 10 hours a day of my life sitting there doing something I don't even really like, and I'm making money not doing it

. I'm not the head of a company or anything... but If I launched a game with a rmah, a huge player base, and I found out that there are lots of botter and whatever I do will amount to almost no result, I would also probably try to get the message out there that botters are "bad". For one, they're not "good" for the economy. They bring abundance where abundance is not meant to be, even if at first it seems appealing... Lets raise minimum wage to 500 dollars an hour. Does that solve anything? I doubt it. Now there's more money, but prices raise. Let's give everyone a BMW, now everyone will want better cars... Lets bot for "good" items and sell it. Okay check. But now all the players want better items. Players will demand better items. I don't know if blizzard intended to bump the stats of once "good" items but it seemed to me as if many players were calling out for better quality items, so even if blizzard did intend to bump the quality of items, i'm fairly certain they didn't intend on it happening so suddenly and so often. Here's where it gets tricky. As blizzard, do i keep up with the demands for constantly buffing items with upcoming patches or do i spend that time polishing and building up the game? Either way, I can only spend a minimal amount of resources on either, because we have such a massive amount of players breaching our contracts. This is going to be a drain on resources. And as a respected and renown company, I'll do my best to keep things status quo, but in the process, game development may suffer as a whole. As we work on this many of the players who have kept up with the game will have the new "standard" of gear, and from what i've seen in the past plenty enough, they'll demand a buff. Now trying to please their customers they TRY to carefully implement buffed items in a timely manner, which throws their whole plan off course, and instead of building items that complement the game, they have to try and build a game that works in harmony with the ever rising standards of the items. If i constantly had to keep up with all these things all the time chances are, my game would end up just as "bad" as d3 currently is as of now. This is just the way I see it. Of course I may be wrong as I so often am in life. [or else I wouldn't even be here botting for income and spending my time typing this up.]