public TrinityPower GetMovementPower(Vector3 destination)
{
if (TryPrimaryPower(out power))
return power;
if (!Player.IsInTown && AllowedToUse(Settings.Vault, Skills.DemonHunter.Vault) && CanVaultTo(destination))
return Vault(destination);
return Walk(destination);
}
이렇게 수정하고 데몬을 실행하니...
Compiler Error: C:\DemonbuddyBETA 1.1.707\Plugins\Trinity\Routines\DemonHunter\DemonHunterUnhallowed.cs(120,25) : error CS0103: The name 'power' does not exist in the current context
Compiler Error: C:\DemonbuddyBETA 1.1.707\Plugins\Trinity\Routines\DemonHunter\DemonHunterUnhallowed.cs(121,20) : error CS0103: The name 'power' does not exist in the current context
요런 메세지가...ㅠㅠ나오네요..
그리고 계속 데몬을 실행시키니..
System.NullReferenceException: 개체 참조가 개체의 인스턴스로 설정되지 않았습니다.
위치: Zeta.Bot.ProfileOrderManager.(ProfileBehavior , Boolean )
위치: Zeta.Bot.ProfileOrderManager.(Boolean )
위치: Zeta.Bot.ProfileOrderManager.(Object , EventArgs )
위치: Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )
이렇게 나오구요...