ep,有没有ff143.0的升级脚本的svn?将rb里的plugins里rebornconsole文件夹删除,重新下载完整rb解压http://cn.updates.buddyauth.com/getnewest?filter=rebornbuddycn
3.0才刚才,不可能这么快有脚本的ep,有没有ff143.0的升级脚本的svn?
你是怎么输入的?E大你好
ClearLog();
Log("当前地图ZoneId: {0} ,我的名字: {1} ,我的坐标 {2}",WorldManager.ZoneId,Core.Me.Name,Core.Me.Location);
int i=1;
foreach(var TeleportLocation in WorldManager.AvailableLocations)
{
Log("第{0}个传送, 名字: {1} ,ZoneId: {2} ,AetheryteId: {3}",i,TeleportLocation.Name,TeleportLocation.ZoneId,TeleportLocation.AetheryteId);
i++;
}
按照你的输入后
得到的是
2) The name 'WorldManager' does not exist in the current context
2) The name 'Core' does not exist in the current context
2) The name 'Core' does not exist in the current context
4) The name 'WorldManager' does not exist in the current context
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谢谢楼上#############################################################################
################################INSTRUCTIONS#################################
#############################################################################
1. CREATE A NEW SNIPPET.
2. USE THE NAME BELOW AND CLICK THE "RENAME" BUTTON.
3. COPY THE CODE BETWEEN THE "-----" LINES INTO THE C# TAB OF THE RB CONSOLE.
4. CLICK SAVE.
5. CLICK RUN WHEN READY.
#############################################################################
Name: Current Zone, XYZ & Weather
--------------------------------------------------
ClearLog();
Log("Zone Id: {0} | Raw Zone Id: {1} | Subzone Id: {2}",WorldManager.ZoneId,WorldManager.RawZoneId,WorldManager.SubZoneId);
Log("Current XYZ: {0}",Core.Player.Location);
Log("Current Weather: {0} | Current Weather Id: {1}",WorldManager.CurrentWeather,WorldManager.CurrentWeatherId);
Log("==================================================");
foreach(var Aetheryte in WorldManager.AetheryteIdsForZone(WorldManager.ZoneId))
{
Log("Current Zone Aetheryte ID: {0}",Aetheryte.Item1);
}
--------------------------------------------------
Name: Nearby Objects (Closest at the Top)
--------------------------------------------------
ClearLog();
var units = GameObjectManager.GameObjects;
foreach(var unit in units.OrderBy(r=>r.Distance()))
{
Log("Name:{0}, Type:{3}, ID:{1}, Obj:{2}",unit,unit.NpcId,unit.ObjectId,unit.GetType());
}
Log("==================================================");
foreach (var x in GameObjectManager.GetObjectsOfType<BattleCharacter>(true).OrderBy(r=>r.Distance()))
{
Log("Name: " + x.EnglishName + ", Level: " + x.ClassLevel);
}
--------------------------------------------------
Name: Aetheryte ID List
--------------------------------------------------
ClearLog();
foreach(var item in DataManager.AetheryteCache)
{
Log("ID: {0} | Location: {1}",item.Key,item.Value);
}
--------------------------------------------------
Name: Current Quests
--------------------------------------------------
ClearLog();
foreach(var quest in QuestLogManager.Quests())
{
Log(quest);
}
--------------------------------------------------
Name: FishSpot Generator
--------------------------------------------------
ClearLog();
string location = Core.Player.Location.ToString().Remove(0, 1);
location = location.Remove(location.Length - 1, 1);
Log("<FishSpot XYZ=\"" + location + "\" Heading=\"" + Core.Me.Heading + "\" />");
--------------------------------------------------
Name: Inventory Items
--------------------------------------------------
ClearLog();
Log("==================================================");
Log("======================GEAR========================");
Log("==================================================");
Log(" ");
foreach(var item in InventoryManager.GetBagByInventoryBagId(ff14bot.Enums.InventoryBagId.EquippedItems).FilledSlots)
{
Log("Name: " + item.Item.EnglishName + "\tItemCategory: " + item.Item.EquipmentCatagory + "\tId: " + item.Item.Id);
}
Log(" ");
Log("==================================================");
Log("====================INVENTORY=====================");
Log("==================================================");
Log(" ");
foreach(var item in ff14bot.Managers.InventoryManager.FilledSlots.Where(x => x.BagId == InventoryBagId.Bag1 || x.BagId == InventoryBagId.Bag2 || x.BagId == InventoryBagId.Bag3 || x.BagId == InventoryBagId.Bag4))
{
Log("Name: " + item.Item.EnglishName + "\tItemCategory: " + item.Item.EquipmentCatagory + "\tId: " + item.Item.Id);
}
Log(" ");
Log("==================================================");
Log("====================KEY ITEMS=====================");
Log("==================================================");
Log(" ");
foreach(var bagslot in InventoryManager.GetBagByInventoryBagId(ff14bot.Enums.InventoryBagId.KeyItems).FilledSlots)
{
Log(bagslot);
}
--------------------------------------------------
Name: Detailed Target Information (Target Something!)
--------------------------------------------------
ClearLog();
GameObject s = GameObjectManager.GetObjectByNPCId(Core.Target.NpcId);
Log("Can Attack - " + s.CanAttack.ToString());
Log("Combat Reach - " + s.CombatReach.ToString());
Log("Current Health Percent - " + s.CurrentHealthPercent.ToString());
Log("English Name - " + s.EnglishName.ToString());
Log("Fate ID - " + s.FateId.ToString());
Log("Heading - " + s.Heading.ToString());
Log("Id Location - " + s.IdLocation.ToString());
Log("Is Behind - " + s.IsBehind.ToString());
Log("Is Fate Gone - " + s.IsFateGone.ToString());
Log("Is Flanking - " + s.IsFlanking.ToString());
Log("Is Me - " + s.IsMe.ToString());
Log("Is Targetable - " + s.IsTargetable.ToString());
Log("Is Valid - " + s.IsValid.ToString());
Log("Is Visble - " + s.IsVisible.ToString());
Log("Location - " + s.Location.ToString());
Log("LUA String - " + s.LuaString.ToString());
Log("Max Health - " + s.MaxHealth.ToString());
Log("Name - " + s.Name.ToString());
Log("NPC ID - " + s.NpcId.ToString());
Log("Object Id - " + s.ObjectId.ToString());
Log("Type - " + s.Type.ToString());
--------------------------------------------------
Name: Remote Window Open Check
--------------------------------------------------
ClearLog();
Log("ColosseumRecord Open? {0}",ff14bot.RemoteWindows.ColosseumRecord.IsOpen);
Log("ContentsFinder Open? {0}",ff14bot.RemoteWindows.ContentsFinder.IsOpen);
Log("ContentsFinderConfirm Open? {0}",ff14bot.RemoteWindows.ContentsFinderConfirm.IsOpen);
Log("ContentsFinderReady Open? {0}",ff14bot.RemoteWindows.ContentsFinderReady.IsOpen);
Log("CraftingLog Open? {0}",ff14bot.RemoteWindows.CraftingLog.IsOpen);
Log("HousingGardening Open? {0}",ff14bot.RemoteWindows.HousingGardening.IsOpen);
Log("JournalAccept Open? {0}",ff14bot.RemoteWindows.JournalAccept.IsOpen);
Log("JournalResult Open? {0}",ff14bot.RemoteWindows.JournalResult.IsOpen);
Log("MaterializeDialog Open? {0}",ff14bot.RemoteWindows.MaterializeDialog.IsOpen);
Log("Repair Open? {0}",ff14bot.RemoteWindows.Repair.IsOpen);
Log("Request Open? {0}",ff14bot.RemoteWindows.Request.IsOpen);
Log("SelectIconString Open? {0}",ff14bot.RemoteWindows.SelectIconString.IsOpen);
Log("SelectString Open? {0}",ff14bot.RemoteWindows.SelectString.IsOpen);
Log("SelectYesno Open? {0}",ff14bot.RemoteWindows.SelectYesno.IsOpen);
Log("Synthesis Open? {0}",ff14bot.RemoteWindows.Synthesis.IsOpen);
Log("Talk Open? {0}",ff14bot.RemoteWindows.Talk.DialogOpen);
--------------------------------------------------
Name: Weather List
--------------------------------------------------
ClearLog();
foreach(var item in WorldManager.WeatherDictionary)
{
Log("ID: {0} | Type: {1}",item.Key,item.Value);
}
--------------------------------------------------
Name: Get Todo Arguments (XXXXX = Quest ID)
--------------------------------------------------
ClearLog();
Log(QuestLogManager.GetQuestById(XXXXX).GetTodoArgs(0));
Log(QuestLogManager.GetQuestById(XXXXX).GetTodoArgs(1));
--------------------------------------------------
Name: Quest Arguments (XXXXX = Quest ID)
--------------------------------------------------
ClearLog();
Log(ff14bot.NeoProfiles.ConditionParser.IsQuestAcceptQualified(XXXXX));
Log(ff14bot.NeoProfiles.ConditionParser.IsQuestCompleted(XXXXX));
Log(ff14bot.NeoProfiles.ConditionParser.HasQuest(XXXXX));
Log(ff14bot.NeoProfiles.ConditionParser.GetQuestStep(XXXXX));
Log(ff14bot.NeoProfiles.ConditionParser.GetQuestById(XXXXX).QuestI8AH);
--------------------------------------------------
Name: Active FATE Properties
--------------------------------------------------
ClearLog();
foreach (var fate in FateManager.ActiveFates)
{
Log("IsValid: " + fate.IsValid + " | Level: " + fate.Level + " | Status: " + fate.Status + " | " + fate.Name);
}
--------------------------------------------------
Name: Distance Check
--------------------------------------------------
ClearLog();
Log(Core.Me.Location.Distance3D(new Vector3(0.0f, 0.0f, 0.0f)));
--------------------------------------------------
Name: Current Actions
--------------------------------------------------
ClearLog();
foreach(var action in Actionmanager.CurrentActions) { Log(action); }
--------------------------------------------------
Name: Open Windows
--------------------------------------------------
ClearLog();
foreach (var window in RaptureAtkUnitManager.Controls)
{
Log(window);
}
--------------------------------------------------
谢谢好像没有 我都是复制粘贴 凑在一起
我这个是骨骸族日常任务 里边一个母龙找小龙的小任务你这个是什么任务的脚本?我也很菜,不太会改,但可以帮你找找这个任务的脚本