Greys give reusable parts, the same crafting mat as whites do. For me at least I have far less reusable parts than veiled crystals. I'd rather use my inventory space on greys, whites and blues than rares.
This question gets asked just about every day it seems...
In Trinity\DbProvider\TownRun.cs change line 359 to
if (qualityLevel >= ItemQuality.Inferior && qualityLevel <= ItemQuality.Superior)
In in Trinity\Items\TrinityItemManager.cs change line 533 to
if (quality >=...
This question gets asked just about every day it seems...
In Trinity\DbProvider\TownRun.cs change line 359 to
if (qualityLevel >= ItemQuality.Inferior && qualityLevel <= ItemQuality.Superior)
In in Trinity\Items\TrinityItemManager.cs change line 533 to
if (quality >=...
I think I may have figured it out. The bot is salvaging whites but only of superior quality which is a small percentage of white items. The rest get sold. In Trinity\DbProvider\TownRun.cs I changed line 359 to if (qualityLevel >= ItemQuality.Inferior && qualityLevel <= ItemQuality.Superior)...
Anyone else having this issue?
Pickup and Salvage options.
Bot sells whites and greys now rather than salvaging them.
Tried new install(both stable and beta) and with just Trinity(2.4.2) and QuestTools(3.3.1).