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  1. Fujiyama

    Trinity 2.8.1 and QuestTools 3.4.2

    @kozakius Glad to hear :-) Giving 2.8.1 a try!
  2. Fujiyama

    Trinity 2.8.1 and QuestTools 3.4.2

    Good to hear! I will try pasnews modification tonight. And if no one can work on these issues I will have a go when I can find time!
  3. Fujiyama

    Trinity 2.8.1 and QuestTools 3.4.2

    My current solution is the Near death experience passive. Works wonders actually since all enemies are knocked back. Not ideal but my best solution so far.
  4. Fujiyama

    Trinity 2.8.1 and QuestTools 3.4.2

    Exactly this! Same as my example with pylons/health globes. Should not be to hard considering we have dash at our disposal. And if spirit is low it should regain it by attacking the nearest monster. You seem brave, you can do it :)
  5. Fujiyama

    Trinity 2.8.1 and QuestTools 3.4.2

    Great :) Personally I prefer Furnace or FD with string of ears but two pieces of Innas seems like something I would try. Btw. I think I changed a line in TVars.cs: Set(new TVar("SpellDelay.Monk_DashingStrike", 250, "Spell Use Delay/Interval, milliseconds")); Not sure how effective it is...
  6. Fujiyama

    Trinity 2.8.1 and QuestTools 3.4.2

    Basically this: Quin69 - GR55+ Dashing Strike Monk - Monk - Diablo III Builds - Diablo Fans Using flying dragon, restraint/focus and a lot of toughness (diamonds in sockets + ancient items with single resist). (~80m unbuffed but a lot of active skills and the new bracers help the toughness get...
  7. Fujiyama

    Trinity 2.8.1 and QuestTools 3.4.2

    @rrrix Thanks for adding, but you should note that this may not work as good with all builds/variations as its aimed towards greater rift dashing strike builds. Some of the modifications would however benefit most builds and some might need some conditions added.
  8. Fujiyama

    Trinity 2.8.1 and QuestTools 3.4.2

    The modifications I made is really just done for the dashing strike build. But some if's could be added here and there to make sure it won't interfere with other builds. Currently I'm doing 46/47 g-rifts with great success - saving the higher keys for when I get more damage/toughness.
  9. Fujiyama

    Trinity 2.8.1 and QuestTools 3.4.2

    This is the MonkCombat.cs I used for the previous Trinity (2.7.1). I don't have the time to test 2.8.0 right now as I'm busy at work, but some of you might want to try this for the dashing strike build if its compatible with 2.8.0.
  10. Fujiyama

    [Profile] Brutal Key Farm

    Thank you sir :)
  11. Fujiyama

    [Profile] Brutal Key Farm

    Mind sharing your current version of the profile?
  12. Fujiyama

    Trinity 2.8.1 and QuestTools 3.4.2

    Thanks, will be testing when I get home.
  13. Fujiyama

    Trinity 2.7.0 and QuestTools 3.3.12

    I made some changes for Dashing Strike build for those who want to try. Works for me at least.
  14. Fujiyama

    Trinity 2.7.0 and QuestTools 3.3.12

    A suggestion for MonkCombat.cs: Without this it will spam mantra too often. It's 3 seconds btw, not 4. Added code in green, removed code in red. Personally I use mantra of evasion and want the bot to use it even if avoiding for the extra toughness. // 4 Mantra spam for the 3...
  15. Fujiyama

    Trinity 2.7.0 and QuestTools 3.3.12

    I second this! And "keep ancient weapons" would be useful.
  16. Fujiyama

    Trinity 2.7.0 and QuestTools 3.3.12

    The problem in which when the kill objective is killed before the number of enemies it produces an error is back. Not sure from which version though as I have not been botting bounties for some time. Error: [QuestTools][MoveToObjectiveTag] Found actor 218364 Skeleton_A_Unique_03-2465 Monster...
  17. Fujiyama

    Trinity 2.7.0 and QuestTools 3.3.12

    Why is this? Gief. Edit: nm works fine!
  18. Fujiyama

    [A1] New Bounties

    430723_templar_inquisition.xml needs a fix because another bounty exists in the same WorldID but not LevelAreaId and this could cause the bot to not use the waypoint since it thinks it's in the right place. <While condition="CurrentLevelAreaId != 19954 and CurrentLevelAreaId != 19953">...
  19. Fujiyama

    Trinity 2.6.7 & QuestTools 3.3.12

    Then let me know if I should be testing something else. I get a little confused what is where :)
  20. Fujiyama

    Trinity 2.6.7 & QuestTools 3.3.12

    If you mean this one: https://subversion.assembla.com/svn/unifiedtrinity yes.
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