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  1. xzjv

    YAR Relogger 4.0.0.3

    4.0.0.2 * Removed validation requirement for description. * Added additional torment levels * Added an OnInitialize() call to YARBot
  2. xzjv

    [DOWNLOAD] Trinity

    I became inspired this morning :) The next release will have a new thing for advanced users, an item-list rule type called 'Attribute' which will check against any attributes you feel like using. 518: WeaponRanged (-3578) i:0 f:1 Value=1 516: Weapon2H (-3580) i:0 f:1 Value=1 1123...
  3. xzjv

    [DOWNLOAD] Trinity

    It could be related to settings your changes made; if you just removed the plugin; try removing the entire DB folder, or just creating a new one somewhere to test it and really start from scratch from the DemonBuddy zip/installer. Thanks for the feedback. I'll look into these. Thanks.
  4. xzjv

    [DOWNLOAD] Trinity

    This is exactly the info i need, thanks. :) If you're ever suspecting issues with reading the values on an item, another way to check is to go to the Trinity tab and click 'Itemlist Check' while the item is in your backpack and it will print out a bunch of informatio (but you'll need DB logging...
  5. xzjv

    [DOWNLOAD] Trinity

    What has XZ been up to i hear you asking! he's been quiet! That is always dangerous i assure you. I do intend to focus on the poll results for what you've said is important, which currently is swaying towards bounties. However, What i have realized is that we currently have a lot of...
  6. xzjv

    [DOWNLOAD] Trinity

    for those having the same issue, sneeds and i seem to have located his problem here, make sure the setting in objects for destructible is NOT set to ignore destructible (ignore when stuck is fine). Doors that are destructible should be being attacked regardless but that appears to currently be a...
  7. xzjv

    Auto-learning patterns

    It doesn't auto-learn smith/jeweler recipes anymore; i disabled the feature because it was causing severe stuck issues. and haven't gone back to fix it properly yet. Sorry about that. If you want to take your chances you can uncomment the line in Coroutines\Town\TrinityTownRun.cs ~206...
  8. xzjv

    Is there a way to add code manually to avoid certain mobs?

    So if i understand correctly you want to always completely ignore certain monsters in all situations. There is no nice friendly way to do that in the settings. But it would be relatively easy to do with code. For example: \Trinity\Framework\Modules\TargetsCache.cs ~133 replace...
  9. xzjv

    wizard problems

    It sounds like a movement issue that was affecting all classes, in which case it has been fixed. The issue i'm referring to was do with exploration, adventurer was not flagging all the nodes within x range as 'visited' as a result it walked to every single node individually.
  10. xzjv

    Which item rules takes priority?

    If it meets either, it will be kept. So in your example it would be kept because it meets the item type rules.
  11. xzjv

    Something weird with destructibles (Stuck!)

    yeah you're right, it looks like there was a mistake with casting acid cloud on destructible, it was set to cast toads instead. line ~1520 if (CanCast(SNOPower.Witchdoctor_AcidCloud) && Player.PrimaryResource >= 175) return new...
  12. xzjv

    Bot dosnt see rift stones

    ok, ty.
  13. xzjv

    ExploreGoblinRealm Not Working

    A test build with a fixed goblin profile is posted on Development SVN and discord #builds channel. Discord After installing, the profile is located at Plugins\Trinity\Profiles\
  14. xzjv

    Issues with profile.

    The profile you are trying to load (R-RIFT) is old, broken and not supported. The XML error in the profile is "AttributeError: 'DiaActivePlayer' object has no attribute 'IsInTown' DB comes with Trinity, which has a profile for rifts under the folder \Profiles\Adventurer\
  15. xzjv

    Bot dosnt see rift stones

    I looked into this and was unable to reproduce the problem. So there must be some other variable we'll need to find. It might be that the keys you have in your stash are the old rift keys that were disabled (they are grey now and cant be used for rifts). If you could please put some of those...
  16. xzjv

    WD Firebat builds

    Technically there is no difference, channeling is simply casting a spell very fast. If its not channeling its because its not casting fast enough, which is likely because its moving or trying to something else between casts.
  17. xzjv

    [DOWNLOAD] Trinity

    2.50.235 Should no longer be getting stuck on destructible objects. Crusader: Invoker: can now cancel steed charge to attack if spam-steed setting is off. DemonHunter: Fixed an issue preventing kiting from functioning properly. Monk: LTK: no longer requires Genzaniku be equipped. :) Monk...
  18. xzjv

    cant get the bot to stop keeping every legendary. help!!!!

    https://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/253856-guide-itemlist-looting-system.html
  19. xzjv

    help please

    This issue should be fixed now in the latest version 2.50.30+. Please let us know if you encounter it again and ill take another look at it. https://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/235881-download-trinity-2-50-231-a.html
  20. xzjv

    Skip the Small Talk

    Please try latest version 2.50.31, this should be now fixed. https://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/
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