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  1. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Yeah I wonder if its a problem with safewalk itself. I have all avoidances set to 1.0 100% and it will walk right into poison, grotesques, arcane without a care in the world. On another note, I see that you some other skills added in - looks like you might be planning on supporting the...
  2. ski

    Unnecessary paths.

    Ah there it is, in ExplorationData.cs: public static float NavigationNodeBoxSize = 2.5f; //{ // get { return OpenWorldIds.Contains(AdvDia.CurrentWorldSnoId) ? 8 : 4; } //} public static float ExplorationNodeBoxSize { get...
  3. ski

    Unnecessary paths.

    I looked through the Exploration and Rift coroutines to try and see if that granularity is still set somewhere, but I didn't find it. Might take some time.
  4. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Actually, that brings me to a request - I know you normally bypass and disable the Trinity avoidance, can we have an option to turn it back on? Lots of deaths from sentries and poison clouds at high GR. Edit: Actually, I don't know why I thought you were bypassing the avoidance. Must have had...
  5. ski

    [Necromancer] Rathma Faceroll Glass Cannon GR 100+

    Damn how are some of you at 3 mil sheet dps? I'm at 715k :(
  6. ski

    Unnecessary paths.

    I can pretty much guarantee that that isn't true.
  7. ski

    Unnecessary paths.

    I agree, I'm not sure why that part is happening. It seems to prioritize that further area for some reason. (FWIW I am not a dev here, so I couldn't tell you exactly how hard it would be to code)
  8. ski

    Necromancer

    https://www.thebuddyforum.com/threads/necromancer-rathma-faceroll-glass-cannon-gr-95.402497/unread
  9. ski

    Unnecessary paths.

    The problem is that there's a very fine balance between "too explorative" and "not explorative enough". If you fall into the former category, you explore every corner to make sure you don't miss the next rift entrance or path. If you fall into the latter, you could miss paths and rift entrances...
  10. ski

    What's the ActorSnoId of LoN WD's Phantasms?

    Yup, it will be different for every rune as they are treated as different actors. I don't have a WD handy so I can't pull the actorID for that, but you should be able to just dump actors when you have one around and find the #
  11. ski

    What's the ActorSnoId of LoN WD's Phantasms?

    ActorId: 472606, Type: Monster, Name: p6_necro_skeletonMage_C-4077, Distance2d: 8.787213, CollisionRadius: 0, MinimapActive: 0, MinimapIconOverride: -1, MinimapDisableArrow: 0
  12. ski

    do i need 2 db keys?

    To answer your question, no you would only need one if you're playing one manually. Also, some of the DB keys are multisession in any case.
  13. ski

    [Wizard] Best working routine for speed grifting?

    There are two in here, one for speed one for progression that you could try: https://www.thebuddyforum.com/threads/wizard-routine.403275/ I haven't yet tried them as I switched to Necro for the time being.
  14. ski

    How to get ForcedMove status?

    TBH I'm not entirely sure you can... there is also this: public enum MovementType // 2.5.0.44030 @27724640 index:87 { ForwardSpeed = 0, TurnSpeed = 1, IsIdle = 2, WeaponClass = 3, WalkSlowSpeed = 4, WalkSpeed = 5, RunSpeed = 6...
  15. ski

    Demon Buddy Launches To System Tray and Won't Come Forward

    That's weird. Can you try a fresh install, completely separate from your current?
  16. ski

    Necromancer T13 under 4 min (A Swift Rifter achiev)

    Welp, guess I'm going to have to roll a necro now. Bantou's work is just too good not to use.
  17. ski

    How to activate a shrine from within a combat routine?

    Let me know if you figure it out, because now I'm curious. I'm leveling a necro right now to try it :P
  18. ski

    A simple question

    What are you trying to do?
  19. ski

    How to activate a shrine from within a combat routine?

    Ok, I've looked through all your logic and the Interact() logic in Trinity... but it's a little hard to figure out since I don't have a necro to test. Interact() itself has two different routines, one in TrinityActor that stops the player, does a case switch on Gizmo (which a Shrine should be)...
  20. ski

    How to activate a shrine from within a combat routine?

    Ah, I didn't realize you were disabling the built-in. I'll dive into the Trinity source in a bit and see if I can find what you're looking for.
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