ok, not the answer i expected.. first season with dh.. but i will read and adapt. in this respect the right answer and much work for me... with the first readings i'm happy i'vo got to grift 71... :cool:
Hello,
can somebody help me? i'm stuck at grift 71... 70 hast worked with 14:39, but 71 ist not working.
http://www.d3planner.com/312468131
What is wrong here?
Thanks
Update:
Login is possible, no data shown... bot is running for a while...
i have a problem..
i cannot login in webinterface (changed the password, but login not working)
in the app (there i'm in...) i don't see the bot...
no errors in logfile...
Maybe you should just start from the beginning...
Level manually a char to level 70 (take advantage of powerleveling communities)... use a season char... use haedrig gifts... then you should have with about 2-3 hours your gear for the first rifts...
And you get an understanding about the...
ok, made some new experience...
for mats i took white and grey items... and pushed to me every time he think the bag is full... i was spammed with notifications...
ok. my preliminary result:
- Death notification
is working great. Perfect. I just get a notification, that my bot has...
just delete your folder "Trinity" in The Plugins folder...
then just copy there the new won, so you have again a Trinity folder in Plugins.
The config ist kept separately, so it isn't lost.
Since Adventurer and Trinity are working hand in hand it would be nice to have the chance to use classes from Trinity.
In this case i would like to use the namespace Trinity.Notifications for using the in Trinity configures notications for
- Town run
- finished rift / grift
- Experience...
i had some spelling errors... ok. it's working for trinity...
i've made the following:
- notfication on death (always, just with the total number of deaths) - if this notification comes ten times in a minute i know by myself there is something wrong
- notificaiton on town run with different...
ok, i've tried it. Maybe i've done too much.
Used your method in deathtrapper.cs and townrun.cs
i should have done it only in deathtrapper... usage in townrun has given me the similar errors as yesterday...
i will try it later again only with deathtrapper...
i also tried the paragon.cs...
Ok, i give it later a try. Maybe it's just me. I'm editing here on a mac and then transfers it to my win pc... maybe some encoding shit...
i will do it later directly on my win pc...
and thx for your explanations. i try to understand how it works...
Hello,
maybe the post is here better.
i've tried to add more mobile Notifications to Trinity.
i've added the following line to Townrun.cs:
if (Trinity.ForceVendorRunASAP || BrainBehavior.IsVendoring)
{
if (!LastTownRunCheckResult)...