can't avoid having it used by a comercial product, but the license I choosed will have them to make any code changes public ...
SabberStone is licensed under the terms of the Affero GPLv3 or any later version.
LICENSE
The sim as it is does nothing bad.
If they are unhappy with it they can contact me, any time and I will pull it off to my own place.
Helping with the tests would be a super great help, that's more or less the most time consuming part,
to start it would already help if the cards where I...
hey guys ... thx for the interest .... I'm glad to hear there is some, I'm working at the moment more or less everyday to get all the cards from standard into the sim ...
im currently at 88% most of the cards are done, I wrote around 500 testcase for cards ... I already have some simple A.I.s...
Hiy guys ... sometime gona since my last project ... however I started in November to build a Hearthstone Simulator, to evaluate different A.I. approaches, this might be interesting as a possibility to have different decks play against each other to evaluate there performance for the current...
yep .. thx ... i probably missed the TritonHs.GetCards(CardZone.Battlefield, bool); ... when moving away from TritonHs for populating silverfish ...
and then later when I fixed it ... I thought it was wrong in the hearthbuddy source ...
the secret stuff you mentioned ... is because I...
... okay I refactored silverfish a little so I could debug it ...
and I found some mistakes ... maybee im wrong ... but however after those fix some strange bugs disapeared ... :-)
ex. this line should qualify ... all minions in play instead it logs at the position in the zone ... :-)...
better we move the CoE Code right into ... CacheData.Buff.cs
public DateTime ConventionElementChanged { get; set; }
...
public TimeSpan TimeSinceConventionElementChanged()
{
return...
yep ... damn ... refactoring bad ... when i changed from sec to cycles ...
However ... cleared grift 73 with the actual code ... which is really a great achievment ... :-)
There is still some tweaking ...
- Riftvalue ... isn't working well ... getting stuck by riftvalues that are...
I didn't added .... Laws other then Laws of Justices for the Invoker ... sry ...
I added it ... later to my code ... however ... that's the easy impl. for laws I use ...
// Cast any possible laws ...
if (CanCastLawsOf(out power))...
yep ... your right i changed even with my Votoyas back to using steed without provoke .... with the new code from xzjv ... .22 i think ... and I got 73 ... clear ... not much left ... the new steed code rocks ...
the mod was for .17 .. however ... i dropped steed because i don't have good AA ... but a good Votoyas ... and for 70+ I felt provoke with VS .. working better then steed and VS ... but I agree that under 65 it probably ot that good ...
and by the way steed is still used if u have that skill...
ok .... there is a wrong placed "if condition" in the Weighting.cs
which will get you stuck by units with a riftValue lower then you set ignore riftvalue under ...
if (RiftProgression.IsInRift && cacheObject.RiftValuePct > 0 &&...