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  1. D

    Working on Hearthstone Simulator with A.I.

    can't avoid having it used by a comercial product, but the license I choosed will have them to make any code changes public ... SabberStone is licensed under the terms of the Affero GPLv3 or any later version. LICENSE
  2. D

    Working on Hearthstone Simulator with A.I.

    The sim as it is does nothing bad. If they are unhappy with it they can contact me, any time and I will pull it off to my own place. Helping with the tests would be a super great help, that's more or less the most time consuming part, to start it would already help if the cards where I...
  3. D

    Working on Hearthstone Simulator with A.I.

    hey guys ... thx for the interest .... I'm glad to hear there is some, I'm working at the moment more or less everyday to get all the cards from standard into the sim ... im currently at 88% most of the cards are done, I wrote around 500 testcase for cards ... I already have some simple A.I.s...
  4. D

    Working on Hearthstone Simulator with A.I.

    Hiy guys ... sometime gona since my last project ... however I started in November to build a Hearthstone Simulator, to evaluate different A.I. approaches, this might be interesting as a possibility to have different decks play against each other to evaluate there performance for the current...
  5. D

    ... probably some bugs in the silverfish impl.

    yep .. thx ... i probably missed the TritonHs.GetCards(CardZone.Battlefield, bool); ... when moving away from TritonHs for populating silverfish ... and then later when I fixed it ... I thought it was wrong in the hearthbuddy source ... the secret stuff you mentioned ... is because I...
  6. D

    ... probably some bugs in the silverfish impl.

    ... okay I refactored silverfish a little so I could debug it ... and I found some mistakes ... maybee im wrong ... but however after those fix some strange bugs disapeared ... :-) ex. this line should qualify ... all minions in play instead it logs at the position in the zone ... :-)...
  7. D

    [Request] Monsters weight for rift/grift progression

    rift value ... is implemented ...
  8. D

    Focused Crusader Support (Read This If Your Crusader Is Being Stupid)

    better we move the CoE Code right into ... CacheData.Buff.cs public DateTime ConventionElementChanged { get; set; } ... public TimeSpan TimeSinceConventionElementChanged() { return...
  9. D

    [Itemlist]Picks up items not on my Itemlist.

    395227 Flail of the Charge p2_flail2H_norm_unique_flippy_01 Misc Unknown WeaponTwoHand TwoHandFlail Legendary 70 Stash Quality: Legendary Level: 70 RequiredLevel: 70 HighestPrimaryAttribute: 1112 Strength: 1112 LifeOnHit: 25792 ExperienceBonus: 191 WeaponAttacksPerSecond: 1.15 WeaponMinDamage...
  10. D

    Focused Crusader Support (Read This If Your Crusader Is Being Stupid)

    yep ... damn ... refactoring bad ... when i changed from sec to cycles ... However ... cleared grift 73 with the actual code ... which is really a great achievment ... :-) There is still some tweaking ... - Riftvalue ... isn't working well ... getting stuck by riftvalues that are...
  11. D

    Focused Crusader Support (Read This If Your Crusader Is Being Stupid)

    I didn't added .... Laws other then Laws of Justices for the Invoker ... sry ... I added it ... later to my code ... however ... that's the easy impl. for laws I use ... // Cast any possible laws ... if (CanCastLawsOf(out power))...
  12. D

    Invoker Punish Build

    yep ... your right i changed even with my Votoyas back to using steed without provoke .... with the new code from xzjv ... .22 i think ... and I got 73 ... clear ... not much left ... the new steed code rocks ...
  13. D

    Invoker Punish Build

    the mod was for .17 .. however ... i dropped steed because i don't have good AA ... but a good Votoyas ... and for 70+ I felt provoke with VS .. working better then steed and VS ... but I agree that under 65 it probably ot that good ... and by the way steed is still used if u have that skill...
  14. D

    Invoker Punish Build

    ok .... there is a wrong placed "if condition" in the Weighting.cs which will get you stuck by units with a riftValue lower then you set ignore riftvalue under ... if (RiftProgression.IsInRift && cacheObject.RiftValuePct > 0 &&...
  15. D

    Invoker Punish Build

    jep ... I will see later what it could be ...
  16. D

    Invoker Punish Build

    make sure to un check all avoid check boxes in Avoid Settings ... except Attack Mobs in Aoe
  17. D

    Invoker Punish Build

    i didn't remove to much of the steed code ... so it should ... doesn't it?
  18. D

    Invoker Punish Build

    ... here is the one that I used for clearing 72 ... ... it will kick off ironskin, consecration & provoke regardless ... of own health or anything else ... except if there is less then 4 sec for physical on CoE then it will wait for it ...
  19. D

    Invoker Punish Build

    Trigger range Elite: 120 Ignore Minions: True Minimum Trash Mob Pack Size: 4 Trash Pack Cluster Radius: 25 Monster Rift Value: ... not sure about this one ... I run with ignore below %0.1 ... kill above 0.3% ... cluster 2 .. how ever when watching at the visualizer it feels like not...
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