hackersrage
Member
- Joined
- Nov 18, 2012
- Messages
- 342
- Reaction score
- 15
First, I would like to say to Kick - GREAT PROFILES ...
However, there are some issues which crop up and I am wondering if you can do anything to correct them --- or if HonorBuddy itself needs to correct these issues.
1. Some quests that the Gossip is a talk to, the character will just stand there, and eventually AFK/log.
2. Gossip dialogs for quests that are not completed (or if the objective item is no longer in inventory), opens and closes repeatedly. I would suggest a try 3 times, then abandon quest and move on.
3. Evading mobs. The bot does not seem to have any capability to detect this and move on after a couple of "swats" having "Evade" come up. Instead, it will get "stuck" attacking that mob for (insert long time frame here [ hours, days, weeks, ]).
4. Interactive game objects that yeild no loot or quest item (bugged loot quests), the bot will persistently keep trying --- again, forever.
5. When running the bot for a long time (or sometimes even 5 minutes or so), the user is forced to re-authenticate and initialize and start the script. Is there anyway you can improve the ping system so that the key need only be authenticated on launch, and never again while running.
6. Flight paths. With or without having "Use Flight Paths" checked, periodically (and randomly as it can occur at ANY flight path, so there is nothing specific), the bot will stand there (forever) with the flight path dialog open. This can occur after the bot has been running for hours, or after the bot has COMPLETELY initialized.
7. In pandaria (and other places), the bot refuses to get out of AoE's. When attempting to move the bot out of the AoE manually, it just runs right back in.
8. Avoiding creatures that are WELL beyond your capability of defeating --- the bot on numerous occassion has attempted to take on such creatures as rare-elite level 90's who do insane AoE damage such as the Sha rare boss, and so on. It would be nice if the bot adjusted it's path (similar to choosing a new rez location based on number of hostiles near-by) upon detection of such creatures. -- On this note, your 12-58 script still tries to zerg the item off the tree stump from near the sleeping Elite Hounds -- and thus wakes them all and toon gets pwnd : Every time.)
9. Collision detection. If running, flying, or swimming into the same object/tree/wall/cliff/etc multiple times, go back to the last set of valid co-ordinates and try a new route please.
10. Stop dropping COMPLETED quests when having to restart the bot. Reasons for restarting include (but are not limited to), game crash, bot crash, bot re-authentication, user stopped to correct issue with quest/objective/etc. Dropping the completed quests when starting the bot up again is super annoying, especially if one of the things you stopped the bot for was to complete a quest it could not handle.
11. The ability to "skip" quests/zones. I found the "classic" script can be painfully slow leveling due to the bot working on grey and green quests instead of moving to the next zone. As an example of what I would like to see, checkout Zygor's guides. When you reach a certain progression level, you turn in the current quests, then move to the next zone, dropping all incomplete quests.
12. More detailed Vendor options. For example, vendor greens, and blues that are soulbound, but are not trinkets or non-equipable items, and vendor grey, but do not vendor white unless it is gear, food (not mats), or potions (low level).
13. Improve PvP targeting. When attacked by another player, the bot will retaliate, but it will switch target to the opponents pet, and will not chase the player. It should ignore/cc the pet, then chase the player that started the attack until they are dead regardless of other people attacking. Of course, rotation would be healer class first, then dps, then tanker. -- Note: This is a recommendation for World PvP only. Additionally, when fighting druids, the bot should do everything it can to avoid fighting on a cliff as the druid can "blow" then off.
And finally, if ANY of the above problems occur, and there is no "fix", at the very least, play a sound and allow for manual control to get past the situation (in other words, try to do the quest or whatever, but if you detect something is going wrong during the process then pause the script, make a loud noise, and allow user control.
And as for log files --- I am 100% positive, that the above has been submitted (probably on separate occasion) for most of the issues presented here. The remainder issues are not specific to any particular quest/objective/etc and are in fact encountered during the general operation of the bot. Level a few toons from 1-90 and you will encounter EVERY SINGLE issue presented above. Given the amount of crashes, stops, starts, and running multiple, it is near impossible to identify which log files are for what. TBH, I just nuke em when the folder reaches over 100 log files (same with cache, and compiled junk since on every start, the bot wants to recompile EVERY addon, etc).
However, there are some issues which crop up and I am wondering if you can do anything to correct them --- or if HonorBuddy itself needs to correct these issues.
1. Some quests that the Gossip is a talk to, the character will just stand there, and eventually AFK/log.
2. Gossip dialogs for quests that are not completed (or if the objective item is no longer in inventory), opens and closes repeatedly. I would suggest a try 3 times, then abandon quest and move on.
3. Evading mobs. The bot does not seem to have any capability to detect this and move on after a couple of "swats" having "Evade" come up. Instead, it will get "stuck" attacking that mob for (insert long time frame here [ hours, days, weeks, ]).
4. Interactive game objects that yeild no loot or quest item (bugged loot quests), the bot will persistently keep trying --- again, forever.
5. When running the bot for a long time (or sometimes even 5 minutes or so), the user is forced to re-authenticate and initialize and start the script. Is there anyway you can improve the ping system so that the key need only be authenticated on launch, and never again while running.
6. Flight paths. With or without having "Use Flight Paths" checked, periodically (and randomly as it can occur at ANY flight path, so there is nothing specific), the bot will stand there (forever) with the flight path dialog open. This can occur after the bot has been running for hours, or after the bot has COMPLETELY initialized.
7. In pandaria (and other places), the bot refuses to get out of AoE's. When attempting to move the bot out of the AoE manually, it just runs right back in.
8. Avoiding creatures that are WELL beyond your capability of defeating --- the bot on numerous occassion has attempted to take on such creatures as rare-elite level 90's who do insane AoE damage such as the Sha rare boss, and so on. It would be nice if the bot adjusted it's path (similar to choosing a new rez location based on number of hostiles near-by) upon detection of such creatures. -- On this note, your 12-58 script still tries to zerg the item off the tree stump from near the sleeping Elite Hounds -- and thus wakes them all and toon gets pwnd : Every time.)
9. Collision detection. If running, flying, or swimming into the same object/tree/wall/cliff/etc multiple times, go back to the last set of valid co-ordinates and try a new route please.
10. Stop dropping COMPLETED quests when having to restart the bot. Reasons for restarting include (but are not limited to), game crash, bot crash, bot re-authentication, user stopped to correct issue with quest/objective/etc. Dropping the completed quests when starting the bot up again is super annoying, especially if one of the things you stopped the bot for was to complete a quest it could not handle.
11. The ability to "skip" quests/zones. I found the "classic" script can be painfully slow leveling due to the bot working on grey and green quests instead of moving to the next zone. As an example of what I would like to see, checkout Zygor's guides. When you reach a certain progression level, you turn in the current quests, then move to the next zone, dropping all incomplete quests.
12. More detailed Vendor options. For example, vendor greens, and blues that are soulbound, but are not trinkets or non-equipable items, and vendor grey, but do not vendor white unless it is gear, food (not mats), or potions (low level).
13. Improve PvP targeting. When attacked by another player, the bot will retaliate, but it will switch target to the opponents pet, and will not chase the player. It should ignore/cc the pet, then chase the player that started the attack until they are dead regardless of other people attacking. Of course, rotation would be healer class first, then dps, then tanker. -- Note: This is a recommendation for World PvP only. Additionally, when fighting druids, the bot should do everything it can to avoid fighting on a cliff as the druid can "blow" then off.
And finally, if ANY of the above problems occur, and there is no "fix", at the very least, play a sound and allow for manual control to get past the situation (in other words, try to do the quest or whatever, but if you detect something is going wrong during the process then pause the script, make a loud noise, and allow user control.
And as for log files --- I am 100% positive, that the above has been submitted (probably on separate occasion) for most of the issues presented here. The remainder issues are not specific to any particular quest/objective/etc and are in fact encountered during the general operation of the bot. Level a few toons from 1-90 and you will encounter EVERY SINGLE issue presented above. Given the amount of crashes, stops, starts, and running multiple, it is near impossible to identify which log files are for what. TBH, I just nuke em when the folder reaches over 100 log files (same with cache, and compiled junk since on every start, the bot wants to recompile EVERY addon, etc).
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