is there a minimum that we can donate? and once we donate we get special access to prerelease right? also after we donate what do we have to do to acess the content for donators?
thx
u get an invite to my private repository where u can download actual rule sets and the beta development ... right now im working agin strong on new rules sets ... gona release to beta soon ...
is there a minimum for donations?
its only one amount its 10chf .. thats about one big beer here in switzerland ...
// +---------------------------------------------------------------------------+
// | ______ __ ______ __
// | | __ \.--.--.| |.-----. | | |--.---.-.-----.-----.-----.-----.
// | | <| | || || -__| | ---| | _ | | _ | -__|__ --|
// | |___|__||_____||__||_____| |______|__|__|___._|__|__|___ |_____|_____|
// | |_____|
// +---------------------------------------------------------------------------+
// +-06.01.2013 ---------------------------------------------------------------+
// | - rewrote rare ring & amulet (hard)
// | - rewrote rare legs (hard)
// | - rewrote rare boots (hard)
// | - rewrote rare cloak (hard)
// | - rewrote rare bracer (hard)
// | - rewrote rare gloves (hard)
// | - rewrote rare belt & mightyBelt (hard)
// | - rewrote rare helms (hard)
// | - added monk swap items (hard)
// | - removed some soft macro rules (hard)
// | - changed chest rules (hard)
// | - added shield rules (hard)
// | - fixed some more stuff (hard)
201301061204399537.Derp;ERROR;Specified cast is not valid.;last use rule: [QUALITY]=="Rare"&&[TYPE]=="Legs"#[MAXSTATVIT]>150&&[SOCKETS]=2&&([MF%]>0||[GF%]>0)&&[PICKUP]>0;tree.Errors = 1;ParseError( 4097): Unexpected token '' found. Expected EOF;;[KEY]:2020343969;[BASETYPE]:Armor;[TYPE]:Shield;[QUALITY]:Rare;[NAME]:UndauntedShield;[LEVEL]:62;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[INTNAME]:Shield_norm_base_06-29;[DEX]:106;[INT]:192;[VIT]:162;[BLOCK%]:10;[RESCOLD]:43;[ARMOR]:971;[ARMORTOT]:971;[MAXSTAT]:192;[MAXSTATVIT]:354;[STRVIT]:162;[DEXVIT]:268;[INTVIT]:354;[MAXONERES]:43;[TOTRES]:43;[DEFSTATS]:2;
201301061204399838.Derp;ERROR;Specified cast is not valid.;last use rule: [QUALITY]=="Rare"&&[TYPE]=="Chest"#[MAXSTAT]>=70&&[SOCKETS]=3&&[VIT]>=60&&[ALLRES]>=60;tree.Errors = 1;ParseError( 4097): Unexpected token '' found. Expected EOF;;[KEY]:2020409506;[BASETYPE]:Armor;[TYPE]:Belt;[QUALITY]:Rare;[NAME]:SlyLash;[LEVEL]:63;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[INTNAME]:Belt_hell_base_06-30;[STR]:91;[DEX]:81;[ARMOR]:303;[ARMORBONUS]:236;[ARMORTOT]:539;[THORNS]:1801;[MAXSTAT]:91;[MAXSTATVIT]:91;[STRVIT]:91;[DEXVIT]:81;[DEFSTATS]:2;
201301061204399848.Derp;ERROR;Specified cast is not valid.;last use rule: [QUALITY]=="Rare"&&[TYPE]=="Chest"#[MAXSTAT]>=70&&[SOCKETS]=3&&[VIT]>=150&&[ALLRES]>=60;tree.Errors = 1;ParseError( 4097): Unexpected token '' found. Expected EOF;;[KEY]:2020409506;[BASETYPE]:Armor;[TYPE]:Belt;[QUALITY]:Rare;[NAME]:SlyLash;[LEVEL]:63;[ONEHAND]:False;[TWOHAND]:False;[UNIDENT]:False;[INTNAME]:Belt_hell_base_06-30;[STR]:91;[DEX]:81;[ARMOR]:303;[ARMORBONUS]:236;[ARMORTOT]:539;[THORNS]:1801;[MAXSTAT]:91;[MAXSTATVIT]:91;[STRVIT]:91;[DEXVIT]:81;[DEFSTATS]:2;
I am noticing some log spam, I am not sure if this is intended or i made an error when editing my files.
Plugins\GilesTrinity\ItemRules\Log
Is that it checking each item, and if it fails trashs? or is that errors on my edits?
You have invalid stuff in your rules .... for example ..
[QUALITY]=="Rare" && [TYPE]=="Legs" # [MAXSTATVIT]>150 && [SOCKETS]= 2&&([MF%]>0||[GF%]>0)&&[PICKUP]>0
[SOCKETS]= 2 has to be [SOCKETS]==2
201301061751011829.Derp;LOG;NULL;[KEY]:2020016288;[BASETYPE]:Misc;[TYPE]olearm;[QUALITY]:Rare;[NAME]
artisan'sConqueror;[LEVEL]:60;[ONEHAND]:False;[TWOHAND]:True;[UNIDENT]:False;[INTNAME]
olearm_norm_base_05-26;[INT]:245;[LS%]:4.40;[DPS]:539.65;[WEAPAS]:1;[WEAPMAXDMG]:619;[WEAPMINDMG]:463;[SOCKETS]:1;[MAXSTAT]:245;[MAXSTATVIT]:245;[INTVIT]:245;[DEFSTATS]:1;
201301061751020850.Derp;LOG;NULL;[KEY]:2021195954;[BASETYPE]:Misc;[TYPE]olearm;[QUALITY]:Rare;[NAME]:BlackTitle;[LEVEL]:63;[ONEHAND]:False;[TWOHAND]:True;[UNIDENT]:False;[INTNAME]
olearm_norm_base_08-44;[INT]:79;[VIT]:158;[LOH]:1674;[DPS]:854.65;[WEAPAS]:0.95;[WEAPMAXDMG]:1014.02;[WEAPMINDMG]:785.24;[MAXSTAT]:79;[MAXSTATVIT]:237;[STRVIT]:158;[DEXVIT]:158;[INTVIT]:237;[DEFSTATS]:1;
201301061751097344.Derp;LOG;NULL;[KEY]:2020016288;[BASETYPE]:Misc;[TYPE]olearm;[QUALITY]:Rare;[NAME]
artisan'sConqueror;[LEVEL]:60;[ONEHAND]:False;[TWOHAND]:True;[UNIDENT]:False;[INTNAME]
olearm_norm_base_05-26;[INT]:245;[LS%]:4.40;[DPS]:539.65;[WEAPAS]:1;[WEAPMAXDMG]:619;[WEAPMINDMG]:463;[SOCKETS]:1;[MAXSTAT]:245;[MAXSTATVIT]:245;[INTVIT]:245;[DEFSTATS]:1;
201301061751106024.Derp;LOG;NULL;[KEY]:2021195954;[BASETYPE]:Misc;[TYPE]olearm;[QUALITY]:Rare;[NAME]:BlackTitle;[LEVEL]:63;[ONEHAND]:False;[TWOHAND]:True;[UNIDENT]:False;[INTNAME]
olearm_norm_base_08-44;[INT]:79;[VIT]:158;[LOH]:1674;[DPS]:854.65;[WEAPAS]:0.95;[WEAPMAXDMG]:1014.02;[WEAPMINDMG]:785.24;[MAXSTAT]:79;[MAXSTATVIT]:237;[STRVIT]:158;[DEXVIT]:158;[INTVIT]:237;[DEFSTATS]:1;
[QUALITY] == "Rare" # [MAXSTATVIT] > 100 && [PICKRAD] >= 7 && [GF%] >= 25 && ([TYPE] != "Helm" || [SOCKET] > 0)
// | [PICKUP] | PickUpRadius | 5
[QUALITY] == "Legendary" && [NAME] == "Tiklandian Visage" # [INTVIT] > 170 || [SOCKETS] > 0 || [ALLRES] > 0 || [CRIT%] > 0 || [LIFE%] > 0
From hard rules:
This rule is definetly not hard.
suggestion for a replacement?