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Weird Bot Behaviour!

silkysamson

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Dec 31, 2012
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Running 2 bots from the same PC and this weird behaviour has started happening last few days.

After a while one of the 2 bots will just stand there not moving. Both bots are running same profile and latest DB /trinity.

It cant be profile related as this happens, with several of the popular profiles. Any idea whats going on?
 
Try changin the values of all of your inactivity timers.
 
the inactivity timer needs to be set to 0 inside your demonbuddy settings to disable it, then you can change your radatoms timer to whatever you need it to.
 
the inactivity timer needs to be set to 0 inside your demonbuddy settings to disable it, then you can change your radatoms timer to whatever you need it to.

Thank you Code G and Bam, seems to of done the trick..
 
Hi really sorry about this, but it still appears to be doing this problem. Came back and one bot is just standing there not moving again, same as before. Any chance of looking at the logs, to find the problem. thx
 
[07:45:00.505 D] System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\DemonBuddy\Plugins\RadsAtom\Gui\ConfigWindow.xaml'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)


looks like a file is missing there


reinstall the plugin


also update your Trinity
 
There is the 299! exception bug. I don't know if this is my place, but I study this bug for some time now.

Not the 299, but the draw node that happens heavily. There is perhaps 2 reasons why it does this.

1. The node weight is to heavy or not heavy enough
2. Death on the end of a exploredungeon map and the remap node feature gets stuck doing this, causing a crash.

This bug been around for awhile, not sure if it's profile related or the combination of the two, I will lean to profile, I fixed this on my side with strict rules to allow bot easier redraw nodes on death.
 
[07:45:00.505 D] System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\DemonBuddy\Plugins\RadsAtom\Gui\ConfigWindow.xaml'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
looks like a file is missing there
reinstall the plugin
also update your Trinity

So Tony, what about what I comment about how it gets lost in a large redraw of nodes after a death, reason I point it out, is because I have never before. I have seen it crash bots in my version 2.8 over and over after a death and redraw.

This happens 90%+ during KD2 dungeon explore. That is after a death near the end of the kd2 instance.
 
So Tony, what about what I comment about how it gets lost in a large redraw of nodes after a death, reason I point it out, is because I have never before. I have seen it crash bots in my version 2.8 over and over after a death and redraw.

This happens 90%+ during KD2 dungeon explore. That is after a death near the end of the kd2 instance.
then maybe you should try a different profile then. or use a relogger.
 
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