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Looting Problems

Slax8823

New Member
Joined
Jan 3, 2013
Messages
7
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0
Hey guys,

i got some problems with the looting system.
i downloaded a rule file named "No Trash - Only Loot Legendary and Jewelry.xml" and selected in the bot settings but the bot is still looting blues and yellows.

here the rule:

Code:
<?xml version="1.0" encoding="utf-8" ?>

<ItemRules name="No Trash" useRoundedValues="true">
  <!-- The order in which item rules are evaluated. Typically, this is fine for almost all rule sets. 
  However, you may want to switch things around sometimes if you want to force-sell things that may match keep rules. -->
  <Priority priority1="Keep" priority2="Salvage" priority3="Sell" />

  <Categories>
    <Category ruleType="PickUp">
      
      <!-- Pick up all Legendary items -->
      <ItemRule>
        <StatRules>
          <Rule quality="Legendary" />
        </StatRules>
      </ItemRule>

      <ItemRule itemBaseType="Jewelry">
        <StatRules>
          <Rule quality="Rare4" />
        </StatRules>
      </ItemRule>

      <!-- Pick up gold, at least in stacks of 100 -->
      <ItemRule itemName="Gold" stack="100" />      

    </Category>

    <Category ruleType="Keep">

      <!-- Keep legendaries and rare jewelry, regardless of stats. -->
      <ItemRule ruleType="Keep" description="Legendary items!">
        <StatRules>
          <Rule quality="Rare4" />
        </StatRules>
      </ItemRule>
      
    </Category>

    <Category ruleType="Sell">
      <ItemRule description="Sell Everything">
        <StatRules>
          <Rule quality="Magic1" />
        </StatRules>
      </ItemRule>
    </Category>

  </Categories>

</ItemRules>

i selected the right file in the charactersettings:

Code:
<RuleSetPath>XXXX:\XXXXXX\Rules\No Trash - Only Loot Legendary and Jewelry.xml</RuleSetPath>

any1 got an idea ?

thanks bros
 
works fine with trinity but i got disconnnect every 2-3 hours, is an autologin/autoreconnect plugin available yet ?
 
mh i still have problems with the looting rule, the bot wont pickup amulets and rings any solution ?

my rule file:

Code:
<?xml version="1.0" encoding="utf-8" ?>
<ItemRules name="Babamax" useRoundedValues="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ItemRulesSchema.xsd ">
<Priority priority1="Keep" priority2="Salvage" priority3="Sell" />

<Categories>
<Category ruleType="PickUp">

<!-- Rare Items iLvl 61+ and All Legendaries -->
<ItemRule description="Rare Items iLvl 61+ and All Legendaries">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Level" minValue="61" logic="Or" />
<Rule stat="Quality" value="Legendary" logic="Or" />
</StatRules>
</ItemRule>

<!-- Rare Jewelry iLvl 58+ -->
<ItemRule itemBaseType="Jewelry" description="Rare Jewelry iLvl 58+">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Level" minValue="54" />
</StatRules>
</ItemRule>

<!-- Pick up gold, at least in stacks of 250 -->
<ItemRule itemName="Gold" description="Gold">
<StatRules>
<Rule stacks="250" />
</StatRules>
</ItemRule>

<!-- Plans and tomes -->
<ItemRule itemName="Tome of*" description="Tome of Secrets" />
<ItemRule itemType="CraftingPlan" description="Crafting Plan" />

<!-- Gems -->
<ItemRule itemBaseType="Gem" itemName="* Square*" description="Flawless+ Square Gem" />
<ItemRule itemBaseType="Gem" itemName="*Star*" description="Star+ Gem" />

<!-- Health potions -->
<ItemRule itemName="*Health Potion*" description="Health Potion" />

</Category>

<Category ruleType="Keep">

<!-- Legendary -->

<ItemRule description="Keep All Legendary">
<StatRules>
<Rule stat="Quality" value="Legendary" />
</StatRules>
</ItemRule>

<!-- Weapons -->

<ItemRule itemBaseType="Weapon" oneHanded="true" description="High DPS 1h Weapons with stats and LL">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="900" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="CritDamagePercent" minValue="50" logic="Or" />
<Rule stat="LifeOnHit" minValue="300" logic="Or" />
<Rule stat="LifeSteal" minValue="1" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemBaseType="Weapon" oneHanded="true" description="High DPS 1h Weapons with stats and LL">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="800" />
<Rule stat="CritDamagePercent" minValue="50" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="LifeOnHit" minValue="500" logic="Or" />
<Rule stat="LifeSteal" minValue="1" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemBaseType="Weapon" oneHanded="true" description="High DPS 1h Weapons with stats and LL">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="800" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="LifeOnHit" minValue="500" />
<Rule stat="LifeSteal" minValue="1" logic="Or" />
<Rule stat="CritDamagePercent" minValue="50" />
</StatRules>
</ItemRule>

<ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 2h Weapons">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="DPS" minValue="1100" />
<Rule stat="CritDamagePercent" minValue="100" logic="Or" />
<Rule stat="Sockets" minValue="1" logic="Or" />
<Rule stat="LifeOnHit" minValue="700" logic="Or" />
<Rule stat="LifeSteal" minValue="1" logic="Or" />
</StatRules>
</ItemRule>

<!-- Helms -->

<ItemRule itemType="Helm" description="Rare Helm with Socket, and Primary Stat">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Vitality" minValue="50" />
<Rule stat="Strength" minValue="110" logic="Or" />
<Rule stat="Intelligence" minValue="110" logic="Or" />
<Rule stat="Dexterity" minValue="110" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Helm" description="Rare Helm with Socket, AllRes, CritChance, CritHit and Primary Stat">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="CritDamagePercent" minValue="30" logic="Or" />
<Rule stat="CritPercent" minValue="4" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Vitality" minValue="50" />
<Rule stat="Strength" minValue="110" logic="Or" />
<Rule stat="Intelligence" minValue="110" logic="Or" />
<Rule stat="Dexterity" minValue="110" logic="Or" />
</StatRules>
</ItemRule>

<!-- Wizard Hats -->

<ItemRule itemType="WizardHat" description="Rare Wizard Hat - [INT] >= 200 and [SOCKETS] >= 1 and [ALLRES] >= 60 and ([VIT] >= 60 or [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="150" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="ResistAll" minValue="60" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
<Rule stat="LifePercent" minValue="9" logic="Or" />
<Rule stat="CritPercent" minValue="1" logic="Or" />
</StatRules>
</ItemRule>

<!-- Voodoo Masks -->

<ItemRule itemType="VoodooMask" description="Rare Voodoo Mask - [INT] >= 200 and [SOCKETS] >= 1 and [ALLRES] >= 60 and ([VIT] >= 60 or [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="150" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="ResistAll" minValue="60" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
<Rule stat="LifePercent" minValue="9" logic="Or" />
<Rule stat="CritPercent" minValue="1" logic="Or" />
</StatRules>
</ItemRule>

<!-- Rings -->

<ItemRule itemType="Ring" description=" Ring with Socket, CritHit or CritChance and Primary Stat">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="CritPercent" minValue="3" logic="Or" />
<Rule stat="CritDamagePercent" minValue="27" />
<Rule stat="Strength" minValue="100" logic="Or" />
<Rule stat="Intelligence" minValue="100" logic="Or" />
<Rule stat="Dexterity" minValue="100" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Ring" description=" Ring with Socket, Vit, CritHit or CritChance and Primary Stat">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="Vitality" minValue="50" />
<Rule stat="CritPercent" minValue="3" logic="Or" />
<Rule stat="CritDamagePercent" minValue="27" />
<Rule stat="Strength" minValue="100" logic="Or" />
<Rule stat="Intelligence" minValue="100" logic="Or" />
<Rule stat="Dexterity" minValue="100" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Ring" description=" Ring with Socket, Vit, CritHit or CritChance and Primary Stat">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="Vitality" minValue="50" />
<Rule stat="CritPercent" minValue="3" logic="Or" />
<Rule stat="CritDamagePercent" minValue="27" />
<Rule stat="Strength" minValue="100" logic="Or" />
<Rule stat="Intelligence" minValue="100" logic="Or" />
<Rule stat="Dexterity" minValue="100" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Ring" description=" Ring with Socket, Vit, AllRes CritHit or CritChance and Primary Stat">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="Vitality" minValue="50" logic="Or" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="CritPercent" minValue="3" logic="Or" />
<Rule stat="CritDamagePercent" minValue="27" />
<Rule stat="Strength" minValue="100" logic="Or" />
<Rule stat="Intelligence" minValue="100" logic="Or" />
<Rule stat="Dexterity" minValue="100" logic="Or" />
</StatRules>
</ItemRule>

<!-- Amulets -->

<ItemRule itemType="Amulet" description=" Ring with Socket, CritHit or CritChance and Primary Stat">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="CritPercent" minValue="3" logic="Or" />
<Rule stat="CritDamagePercent" minValue="27" />
<Rule stat="Strength" minValue="100" logic="Or" />
<Rule stat="Intelligence" minValue="100" logic="Or" />
<Rule stat="Dexterity" minValue="100" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Amulet" description=" Ring with Socket, Vit, CritHit or CritChance and Primary Stat">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="Vitality" minValue="50" />
<Rule stat="CritPercent" minValue="3" logic="Or" />
<Rule stat="CritDamagePercent" minValue="27" />
<Rule stat="Strength" minValue="100" logic="Or" />
<Rule stat="Intelligence" minValue="100" logic="Or" />
<Rule stat="Dexterity" minValue="100" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Amulet" description=" Ring with Socket, Vit, CritHit or CritChance and Primary Stat">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="Vitality" minValue="50" />
<Rule stat="CritPercent" minValue="3" logic="Or" />
<Rule stat="CritDamagePercent" minValue="27" />
<Rule stat="Strength" minValue="100" logic="Or" />
<Rule stat="Intelligence" minValue="100" logic="Or" />
<Rule stat="Dexterity" minValue="100" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Amulet" description=" Ring with Socket, Vit, AllRes CritHit or CritChance and Primary Stat">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="Vitality" minValue="50" logic="Or" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="CritPercent" minValue="3" logic="Or" />
<Rule stat="CritDamagePercent" minValue="27" />
<Rule stat="Strength" minValue="100" logic="Or" />
<Rule stat="Intelligence" minValue="100" logic="Or" />
<Rule stat="Dexterity" minValue="100" logic="Or" />
</StatRules>
</ItemRule>

<!-- Shoulders -->

<ItemRule itemType="Shoulder" description="Rare Shoulder with Allress and Vitality">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Vitality" minValue="60" />
<Rule stat="ResistAll" minValue="65" />
<Rule stat="Strength" minValue="100" logic="Or" />
<Rule stat="Intelligence" minValue="100" logic="Or" />
<Rule stat="Dexterity" minValue="100" logic="Or" />
</StatRules>
</ItemRule>

<!-- Chest -->

<ItemRule itemType="Chest" description="Rare Chest - [SOCKETS] >= 2 and [VIT] >= 60 and [ALLRES] >= 60 and ([INT] or [DEX] or [STR] >= 70)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Sockets" minValue="2" />
<Rule stat="Vitality" minValue="60" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Intelligence" minValue="90" logic="Or" />
<Rule stat="Dexterity" minValue="90" logic="Or" />
<Rule stat="Strength" minValue="90" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Chest" description="Rare Chest - [VIT] >= 60 and [ALLRES] >= 60 and [LIFE%] >= 9 and ([INT] or [DEX] or [STR] >= 100)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Vitality" minValue="60" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="LifePercent" minValue="7" />
<Rule stat="Intelligence" minValue="110" logic="Or" />
<Rule stat="Dexterity" minValue="110" logic="Or" />
<Rule stat="Strength" minValue="110" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Chest" description="Rare Chest - [VIT] >= 60 and [ALLRES] >= 60 and [LIFE%] >= 9 and ([INT] or [DEX] or [STR] >= 100)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Sockets" minValue="2" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="LifePercent" minValue="7" />
<Rule stat="Intelligence" minValue="90" logic="Or" />
<Rule stat="Dexterity" minValue="90" logic="Or" />
<Rule stat="Strength" minValue="90" logic="Or" />
</StatRules>
</ItemRule>

<!-- Bracers -->

<ItemRule itemType="Bracer" description="Rare Bracers - [STR] >= 150 and [ALLRES] >= 60 and ([CRIT%] >= 3 or [VIT] >= 60)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Strength" minValue="130" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="CritPercent" minValue="3" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Bracer" description="Rare Bracers - [INT] >= 150 and [ALLRES] >= 60 and ([CRIT%] >= 3 or [VIT] >= 60)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="130" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="CritPercent" minValue="3" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Bracer" description="Rare Bracers - [DEX] >= 150 and [ALLRES] >= 60 and ([CRIT%] >= 3 or [VIT] >= 60)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Dexterity" minValue="130" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="CritPercent" minValue="3" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>

<!-- Gloves -->

<ItemRule itemType="Gloves" description="Rare Gloves with CritDamagePercent and CritPercent">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="CritDamagePercent" minValue="15" />
<Rule stat="CritPercent" minValue="4" />
<Rule stat="AttackSpeedPercent" minValue="4" logic="Or" />
<Rule stat="Strength" minValue="90" logic="Or" />
<Rule stat="Intelligence" minValue="90" logic="Or" />
<Rule stat="Dexterity" minValue="90" logic="Or" />
<Rule stat="Vitality" minValue="90" logic="Or" />
<Rule stat="ResistAll" minValue="50" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Gloves" description="Rare Gloves with AttackSpeedPercent and CritDamagePercent">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="AttackSpeedPercent" minValue="4" />
<Rule stat="CritDamagePercent" minValue="15" />
<Rule stat="CritPercent" minValue="4" logic="Or" />
<Rule stat="Strength" minValue="90" logic="Or" />
<Rule stat="Intelligence" minValue="90" logic="Or" />
<Rule stat="Dexterity" minValue="90" logic="Or" />
<Rule stat="Vitality" minValue="90" logic="Or" />
<Rule stat="ResistAll" minValue="50" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Gloves" description="Rare Gloves with AttackSpeedPercent and CritPercent">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="AttackSpeedPercent" minValue="4" />
<Rule stat="CritPercent" minValue="4" />
<Rule stat="CritDamagePercent" minValue="15" logic="Or" />
<Rule stat="Strength" minValue="90" logic="Or" />
<Rule stat="Intelligence" minValue="90" logic="Or" />
<Rule stat="Dexterity" minValue="90" logic="Or" />
<Rule stat="Vitality" minValue="90" logic="Or" />
<Rule stat="ResistAll" minValue="50" logic="Or" />
</StatRules>
</ItemRule>


<!-- Belts -->

<ItemRule itemType="Belt" description="Rare Belt - [INT] >= 150 and [ALLRES] >= 60 ([VIT] >= 60 || [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="170" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="LifePercent" minValue="7" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Belt" description="Rare Belt - [STR] >= 200 and [ALLRES] >= 60 ([VIT] >= 60 || [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Strength" minValue="170" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="LifePercent" minValue="7" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Belt" description="Rare Belt - [DEX] >= 150 and [ALLRES] >= 60 ([VIT] >= 60 || [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Dexterity" minValue="170" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="LifePercent" minValue="7" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>

<!-- Mighty Belts -->

<ItemRule itemType="MightyBelt" description="Rare Mighty Belt - [STR] >= 200 and [ALLRES] >= 60 and ([VIT] >= 60 || [LIFE%] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Strength" minValue="200" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="LifePercent" minValue="7" logic="Or" />
<Rule stat="Vitality" minValue="60" logic="Or" />
</StatRules>
</ItemRule>

<!-- Pants -->
<ItemRule itemType="Legs" description="Rare Pants - [SOCKETS] >= 1 and [VIT] >= 150 and [ALLRES] >= 60 and [STR or DEX or INT] >= 100">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Sockets" minValue="1" />
<Rule stat="Vitality" minValue="60" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Strength" minValue="100" logic="Or" />
<Rule stat="Dexterity" minValue="100" logic="Or" />
<Rule stat="Intelligence" minValue="100" logic="Or" />
</StatRules>
</ItemRule>

<!-- Boots -->
<ItemRule itemType="Boots" description="Rare Boots - [MS%] >= 10 and [VIT] >= 60 and [ALLRES] >= 60 and ([DEX] >= 240 or [STR] >= 150 or [INT] >= 150)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="MovementSpeed" minValue="9" />
<Rule stat="Vitality" minValue="60" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Dexterity" minValue="150" logic="Or" />
<Rule stat="Strength" minValue="150" logic="Or" />
<Rule stat="Intelligence" minValue="150" logic="Or" />
</StatRules>
</ItemRule>

<ItemRule itemType="Boots" description="Rare Boots with Allress and 200+ stats">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="ResistAll" minValue="60" />
<Rule stat="Vitality" minValue="200" logic="Or" />
<Rule stat="Strength" minValue="200" logic="Or" />
<Rule stat="Intelligence" minValue="200" logic="Or" />
<Rule stat="Dexterity" minValue="200" logic="Or" />
</StatRules>
</ItemRule>

<!-- Shields -->

<ItemRule itemType="Shield" description="Ubber Shield">
<StatRules>
<Rule stat="ResistAll" minValue="50"/>
<Rule stat="CritPercent" minValue="9"/>
<Rule stat="BlockChance" minValue="8"/>
<Rule stat="Strength" minValue="170" logic="Or" />
<Rule stat="Dexterity" minValue="170" logic="Or" />
</StatRules>
</ItemRule>

<!-- Mojos -->

<ItemRule itemType="Mojo" description="Rare Mojo - [INT] >= 100 and [CRIT%] >= 8 and [MINDMG] >= 60 and [MAXDMG] >= 300 and ([MAXMANA] >= 80 || [MANAREG] >= 9)">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="150" />
<Rule stat="CritPercent" minValue="6" />
<Rule stat="MinDamage" minValue="60" />
<Rule stat="MaxDamage" minValue="300" />
</StatRules>
</ItemRule>

<!-- Orbs -->

<ItemRule itemType="Orb" description="Rare Orb - [INT] >= 100 and [CRIT%] >= 8 and [MINDMG] >= 60 and [MAXDMG] >= 300">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Intelligence" minValue="150" />
<Rule stat="CritPercent" minValue="8" />
<Rule stat="MinDamage" minValue="60" />
<Rule stat="MaxDamage" minValue="300" />
</StatRules>
</ItemRule>

<!-- Quivers -->

<ItemRule itemType="Quiver" description="Rare Quiver - [DEX] >= 100 and [VIT] >= 50 and [CRIT%] >= 8 and [LIFE%] >= 8 and [ALLRES] >= 60">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Dexterity" minValue="100" />
<Rule stat="Vitality" minValue="50" />
<Rule stat="CritPercent" minValue="5" />
<Rule stat="LifePercent" minValue="5" />
<Rule stat="ResistAll" minValue="60" />
</StatRules>
</ItemRule>

<ItemRule itemType="Quiver" description="Rare Quiver with Crit">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="CritPercent" minValue="9" />
<Rule stat="Dexterity" minValue="200" />
</StatRules>
</ItemRule>

<!-- Jewelry -->

<ItemRule itemBaseType="Jewelry" description="Rare Jewelry iLvl 58+">
<StatRules>
<Rule stat="Quality" value="Rare4" />
<Rule stat="Level" minValue="54" />
</StatRules>
</ItemRule>

<!-- Plans and tomes -->
<ItemRule itemName="Tome of*" description="Tome of Secrets" />
<ItemRule itemType="CraftingPlan" description="Crafting Plan" />

<!-- Gems -->
<ItemRule itemBaseType="Gem" itemName="* Square*" description="Flawless+ Square Gem" />
<ItemRule itemBaseType="Gem" itemName="*Star*" description="Star+ Gem" />

<!-- Health potions -->
<ItemRule itemName="*Health Potion*" description="Health Potion" />

<!-- Savlaging mats -->
<ItemRule itemName="Exquisite Essence" description="Exquisite Essence" />
<ItemRule itemName="Iridescent Tear" description="Iridescent Tear" />
<ItemRule itemName="Fiery Brimstone" description="Fiery Brimstone" />
</Category>

<Category ruleType="Salvage">
<ItemRule description="Salvage any trash iLvl 63 ">
<StatRules>
<Rule stat="Level" minValue="63" />
</StatRules>
</ItemRule>
</Category>

<Category ruleType="Sell">
<ItemRule description="Sell Everything Else">
<StatRules>
<Rule stat="Quality" value="Inferior" />
</StatRules>
</ItemRule>
</Category>

</Categories>
</ItemRules>

thanks
 
why you are not using default Trinity loot rules?
 
Trinity loot rules are configured in the dropdown boxes and much easier to use.
If you use trinity rules, DB wont use yours.
 
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