NinjaRaziel
New Member
- Joined
- Nov 5, 2012
- Messages
- 14
- Reaction score
- 0
I've searched for a while trying to find out how we can change way trinity evaluates various stats. Now before you go HIT THE CONFIG BUTTON AND MOVE THE SLIDER, that is NOT at all what I'm talking about. I'm not talking about how to change the score limit for sell/salvage or keep. I'm talking about the way in which trinity assigns the scores itself. Currently, it seems like expensive stats (crit chance, crit damage, as%) are undervalued to base stats (str, dex, int, vit) so I would like to find out how to go in and bump up the point value of certain stats and also devalue other stats (thorns, etc.). I thought I found a way to do it with an older version of trinity back when it was just one big .cs file but now it's all split up and I've no idea where to find it. Any help would be greatly appreciated.