rrrix
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- Jul 11, 2010
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Download Trinity 1.7.1.13
Use this thread for bug reports, feedback and suggestions.
[h=3]Changelog 1.7.1.13:[/h]
Use this thread for bug reports, feedback and suggestions.
[h=3]Changelog 1.7.1.13:[/h]
- New XML Tags: TrinityRandomWait and TrinityCastSweepingWinds
- Fixed UnStucker.
- Improved destructible and barricade logic
- Adjustment for destructible object radius's and weighting. Destructible object minimum and default on slider is now 1 (was 6).
- Improved navigation obstacle handling (should now correctly avoid Demonic Forges in Arreat Crater)
- Bot will no longer attempt to town portal on A1 Quest 1 Step 1
- New trash mob blacklisting logic - if > 90% health, hasn't been attacked in 4 seconds, and not raycastable, it's blacklisted.
- Bot will now town-run if it happens to be in town and bags are more than half full.
- Re-added 14yd ZDiff check for non-boss units.
- TrinityMoveTo now always uses local navigation.
- Bot will now sell non-optimal potions (if higher level potions are found).
- Now uses potions from the smallest stack first
- Added TeamID check for Units (should help with un-attackable units like Sin Heart before it's attackable)
- Fixed monk ability selector always closing inventory window
- Fixed monk tempest rush not picking up items.
- LoS/NavMesh Raycast is used again when needing to town run.
- ItemRules2: Additional logging added.
- ItemRules2: Default rules changed to soft;
- ItemRules2: Now accepts any language as string (russian, chinese, etc.)