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Trinity 1.7.1.13

rrrix

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Download Trinity 1.7.1.13

Use this thread for bug reports, feedback and suggestions.
[h=3]Changelog 1.7.1.13:[/h]
  • New XML Tags: TrinityRandomWait and TrinityCastSweepingWinds
  • Fixed UnStucker.
  • Improved destructible and barricade logic
  • Adjustment for destructible object radius's and weighting. Destructible object minimum and default on slider is now 1 (was 6).
  • Improved navigation obstacle handling (should now correctly avoid Demonic Forges in Arreat Crater)
  • Bot will no longer attempt to town portal on A1 Quest 1 Step 1
  • New trash mob blacklisting logic - if > 90% health, hasn't been attacked in 4 seconds, and not raycastable, it's blacklisted.
  • Bot will now town-run if it happens to be in town and bags are more than half full.
  • Re-added 14yd ZDiff check for non-boss units.
  • TrinityMoveTo now always uses local navigation.
  • Bot will now sell non-optimal potions (if higher level potions are found).
  • Now uses potions from the smallest stack first
  • Added TeamID check for Units (should help with un-attackable units like Sin Heart before it's attackable)
  • Fixed monk ability selector always closing inventory window
  • Fixed monk tempest rush not picking up items.
  • LoS/NavMesh Raycast is used again when needing to town run.
  • ItemRules2: Additional logging added.
  • ItemRules2: Default rules changed to soft;
  • ItemRules2: Now accepts any language as string (russian, chinese, etc.)
 
hi , 1.7.1.13 ItemRules2 can support chinese? legendary will keep ?
 
any chance this fixes the barb from doing short ww's against white mobs and the delay before attacking more mobs ?

1.6.3.4 is working better for me than this new trinity and idk y......
 
Quite a few rare items are still being missed by this version of trinity. Mainly items below i62 if looting magic rarity items is disabled. It loots fine when set to looting all blues above level 1, but when set to not loot blues, a bunch of i61s and below is missed.
 
Im getting 630 GPH with this new trinity and 700k GPH with 1.6.3.4 (same setup). So theres something wrong...
 
How to use new XML Tags "TrinityRandomWait and TrinityCastSweepingWinds" ??
 
No more /Logs entries with this version? Or are they somewhere else?

ps. found them nevermind :)
 
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hm got sooo much stucks..

i?m at work so i cant provide a log - but via teamview it looks not that good and gph dropped.

since 1.7.11 bot keeps stucking.
 
This release is very nice:-) It looks like everything is happening faster and smoother:-) No stucks or any other issues so far.. (fingers crossed) Thank you and keep up the good work.! Crown what plugins are you using and what version of DB? Which profiles?
 
How to use new XML Tags "TrinityRandomWait and TrinityCastSweepingWinds" ??

<TrinityRandomWait min="100" max="500"/>
This will wait between 100ms and 500ms (random).

<TrinityCastSweepingWinds />
I put these before portals so it forces a new CAST, this way it usually doesn't lose buff during the world change -> though DB does pause during Grid Segmentation and stuff like that - which can cause it to lose buff.
This also contains all checks to make sure you are a monk + have inna set + didn't cast a short while ago + got enough spirit - meaning it's OK to put inside a public profile (that demands trinity).
 
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This release is very nice:-) It looks like everything is happening faster and smoother:-) No stucks or any other issues so far.. (fingers crossed) Thank you and keep up the good work.! Crown what plugins are you using and what version of DB? Which profiles?

Trinity 1.7.13
Buddystats

no other plugin.

Profiles : the new alkaizer, Skyhigh, tinnkaizer on all 3 of them ill get stucks ( 9 - 17 bots running) 1-3 are stucked every time i watch on my monitor.
 
Serious bugs detected

1) For Town Runs, bot infinitely casts TP for 5min (and beyond) and fails due to standing on continuous fire traps or in front of hellmouth cannons
- Inactivity Timer not triggered.
- Gold Inactivity Timer not triggered.

2) Gold Inactivity Timer incorrectly triggered even when gold is picked up
- Suspect that picking up gold that are less than Trinity specified stack-size doesn't count towards Gold-count???

3) Demonbuddy.exe crashes when destroying barriers/doors.
 
that's not a bug, that's correlation.
tweak the stacksize, problem solved..?
 
ran into a gold inactivity loop, kept creating games until I intervened

Plugins:
Trinity 1.7.1.13
UnstuckMe 1.8.4

Profile:
Tinnkaizer v0.5

View attachment 76175

Thanks, you are right. Added a fix for next build. Temporary workaround is to add this:

GilesPlayerMover.ResetCheckGold();


Into GilesTrinity.cs right after UpdateSearchGridProvider(); - line ~ 263-264

Trinity 1.7.13
Buddystats

no other plugin.

Profiles : the new alkaizer, Skyhigh, tinnkaizer on all 3 of them ill get stucks ( 9 - 17 bots running) 1-3 are stucked every time i watch on my monitor.

Stuck on what? Pathing? Barricades? need more info.

stach afk again.
revived in .13

This happened to me once also. I'm adding some more debug logs so i can see where this happens next time. I think i'm going to write-write all of this soon.

Serious bugs detected

1) For Town Runs, bot infinitely casts TP for 5min (and beyond) and fails due to standing on continuous fire traps or in front of hellmouth cannons
- Inactivity Timer not triggered.
- Gold Inactivity Timer not triggered.

2) Gold Inactivity Timer incorrectly triggered even when gold is picked up
- Suspect that picking up gold that are less than Trinity specified stack-size doesn't count towards Gold-count???

3) Demonbuddy.exe crashes when destroying barriers/doors.

I'll add a fix for #1, should be fairly easy. I haven't experienced #2 or #3 though. I'll see if I can reproduce.
 
@ home now, reinstalled the whole DB folder seems to work without stucks now. i dont know what the stucks caused, but it seems gone!
 
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