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Trinity 1.7.1.12

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Would like to see the stashtab switch when you stash items in the 2nd and 3rd stash during townruns...!
 
I think it should mimic as much possible human behaviours as possible. The debugger hexes might differ if you send a request to the server to stash items in a tab that isn't open in the GUI.
I don't see why a very short edit of the stashing should not do this..?
 
Why would that be important? I don't see it...

Because of the same reason we open the inventory window when we access the items - if somehow bliz can see this, you want it covered.
Its not too much work and it adds another layer of protection.
 
So is trinity picking up all blue items by default now? I remember about a month ago it was only picking up 1-2 blues per bag for me, now its mostly blues. Doesn't this reduce the exp/item/gph since you have to port back to sell more often?
 
So is trinity picking up all blue items by default now? I remember about a month ago it was only picking up 1-2 blues per bag for me, now its mostly blues. Doesn't this reduce the exp/item/gph since you have to port back to sell more often?

u can config this for urself. > Plugin Tab > GilesTrinity > config > Items
 
For those who's bot is not attacking monsters, use Tinnkazier v0.5.

v0.1 through v0.4 are incompatible with the latest Trinity.

If you REALLY need to use those, you have to change the top of the file to look like this.

Code:
<Profile>
    <Name>Tinnkaizer v0.5</Name>
[B]    <KillMonsters>True</KillMonsters>
    <PickupLoot>True</PickupLoot>[/B]
    <GameParams quest="101758" step="1" act="A3" difficulty="Inferno" resumeFromSave="True" isPrivate="False" numGames="-1"  />
    <Order>

The KillMonsters and PickupLoot sections, if left out, tell DB to "do not kill monsters and do not pickup loot".

All Trinity versions before this were (incorrectly) ignoring this required profile setting.
 
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Because of the same reason we open the inventory window when we access the items - if somehow bliz can see this, you want it covered.
Its not too much work and it adds another layer of protection.

What he said unless that is a client side only feature. Meaning no data is sent to show tab switching.
 
Because of the same reason we open the inventory window when we access the items - if somehow bliz can see this, you want it covered.
Its not too much work and it adds another layer of protection.

Right, it would also be nice if it would ID items outside of town too. Maybe it could have a random chance to ID an item upon being picked up, especially legendary items instead of always ID them all while in town only, this behavior is totally a red flag.
 
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