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Whats up with test backpack scores?

Yeah... that's broken. I'll get right on that! Apologies.

Not sure what happened, maybe related to the new UI or scripted rules.
 
Thanks rrix.

For what purpose it been made?

Has anyone really been far even as decided to use even go want to do look more like?
 
The problem is twofold

1) when you do test backpack score you never see the results of this line

Code:
DbHelper.Log(TrinityLogLevel.Verbose, LogCategory.ItemValuation, "{0} [{1}] [{2}] = {3}", thisitem.RealName, thisitem.InternalName, TrueItemType, iMyScore);

because it is verbose AND itemvaluation, so unless you have db set to verbose, AND trinity valuation debugging turned on, its never printed.

when doing a test, it should override Verbose and ItemValuation to Normal and UserInformation

2) this line is broken:
Code:
DbHelper.Log(TrinityLogLevel.Normal, LogCategory.UserInformation, bShouldStashTest ? "* KEEP *" : "-- TRASH --");

because the logger collapses similar log outputs into a single line... so all contiguous "keep" messages (with no other messages in between) are lost, and all contiguous "TRASH" messages (with no other messages in between) are lost.

so even if you have a bag full of stuff, instead of

KEEP
KEEP
KEEP
TRASH
TRASH
KEEP

you'll see

KEEP
TRASH
KEEP

Bleh. There is no easy way to fix this unless you can tell the logger to unconditionally print something (without collapsing similar lines)
 
Hi cfong,

Can you test this 1.7.1.6? I fixed it with Trinity scoring, so it worked for me at least.

Also, if you're using scripted rules, testing backpack scores doesn't really work as you've found (since there are no "scores" involved with scripted rules...)

Were you expecting it to dump the stats of all the items - without a score?

cheers,

rrrix
 
Also, if you're using scripted rules, testing backpack scores doesn't really work as you've found (since there are no "scores" involved with scripted rules...)

Were you expecting it to dump the stats of all the items - without a score?

I was expecting

1) print one Keep or Trash per item
2) print scores if it falls to the part of the code where it falls back to Trinity scoring (if configured to do so)
 
Actually, I'm pretty happy with what is in the latest release. Kudos ;)
 
Sorry i don't understand your engrish. :)

I believe he meant,

Has anyone (Has me, you or someone else)
really been far even (moved away at an even distance)
as decided to use even go (to decide to use to go get even)
want to do look more like? (Then so to do look more like!)

I suspect this was the original intended meaning, hope I made it clear for everyone.

Aside from that, it's not working again :(

Demonbuddy 1.0.1236.294
Trinity 1.7.1.9

At least, then to do look more like...

Ok, I'm sorry :rolleyes:


...
Note that I got "Order Stash: to work after a few attempts, but still not "Test backpack score".
 
Last edited:
^ there's no meaning to that phrase, its a meme that made no sense (meaning his mocking the person above on his english)
 
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