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[Plugin] "Item Rules 2" File based scripting language!

When I use the rules it seems like they are being ignored: it stashes following items while it shouldnt (i choose the medium rules)

Code:
[17:39:36.475 N] [Trinity]Sun Keeper [Mace_norm_unique_04-156] [Mace] = (KEEP)[17:39:36.530 N] [Trinity]Windforce [Bow_norm_unique_04-214] [Bow] = (KEEP)
[17:39:38.113 N] [Trinity]+=+=+=+=+=+=+=+=+ LEGENDARY FOUND +=+=+=+=+=+=+=+=+
[17:39:38.113 N] [Trinity]+  Name:       Sun Keeper (Mace)
[17:39:38.113 N] [Trinity]+  Score:       48039
[17:39:38.113 N] [Trinity]+  Attributes: Intelligence=192. DPS=945
[17:39:38.113 N] [Trinity]+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
[17:39:38.633 N] [Trinity]+=+=+=+=+=+=+=+=+ LEGENDARY FOUND +=+=+=+=+=+=+=+=+
[17:39:38.633 N] [Trinity]+  Name:       Windforce (TwoHandBow)
[17:39:38.633 N] [Trinity]+  Score:       50715
[17:39:38.633 N] [Trinity]+  Attributes: Life Steal %=3. DPS=1182
[17:39:38.633 N] [Trinity]+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Is this the logging from the File system or from Trinity score system?
That is how trinity displays a found legendary.
I really dont know what I do wrong.
I choose file based system in trinity config
I choose the lootrule in config.dis

I mean what else can I do? :s

actualog:
Code:
18 dec 17:39:36[ERROR]:Specified cast is not valid.;last use rule: [QUALITY]=="Legendary"||[QUALITY]==Special#True->[KEEP];tree.Errors = 3;ParseError( 4097): Unexpected token '' found. Expected EOF;ParseError( 111): TryGetValue NUMBER failed '' check this key!;ParseError( 111): TryGetValue NUMBER failed '' check this key!;;[BASETYPE]:Weapon;[TYPE]:Mace;[QUALITY]:Legendary;[NAME]:SunKeeper;[LEVEL]:63,00;[ONEHAND]:True;[TWOHAND]:False;[UNIDENT]:False;[DEX]:175,00;[INT]:198,00;[DPS]:945,86;[WEAPAS]:1,20;[WEAPMAXDMG]:1047,68;[WEAPMINDMG]:500,42;[MF%]:45,00;[MAXSTAT]:198,00;[MAXSTATVIT]:198,00;[DEXVIT]:175,00;[INTVIT]:198,00;[DEFSTATS]:1,00;
18 dec 17:39:36[LOG]:KEEP;[BASETYPE]:Weapon;[TYPE]:Mace;[QUALITY]:Legendary;[NAME]:SunKeeper;[LEVEL]:63,00;[ONEHAND]:True;[TWOHAND]:False;[UNIDENT]:False;[DEX]:175,00;[INT]:198,00;[DPS]:928,86;[WEAPAS]:1,20;[WEAPMAXDMG]:1047,68;[WEAPMINDMG]:500,42;[MF%]:45,00;[MAXSTAT]:198,00;[MAXSTATVIT]:198,00;[DEXVIT]:175,00;[INTVIT]:198,00;[DEFSTATS]:1,00;[QUALITY]=="Legendary"&&[BASETYPE]=="Weapon"#True->[KEEP]
18 dec 17:39:36[ERROR]:Specified cast is not valid.;last use rule: [QUALITY]=="Legendary"||[QUALITY]==Special#True->[KEEP];tree.Errors = 3;ParseError( 4097): Unexpected token '' found. Expected EOF;ParseError( 111): TryGetValue NUMBER failed '' check this key!;ParseError( 111): TryGetValue NUMBER failed '' check this key!;;[BASETYPE]:Weapon;[TYPE]:Bow;[QUALITY]:Legendary;[NAME]:Windforce;[LEVEL]:63,00;[ONEHAND]:False;[TWOHAND]:True;[UNIDENT]:False;[LS%]:3,00;[DPS]:1281,59;[WEAPAS]:1,54;[WEAPMAXDMG]:1182,44;[WEAPMINDMG]:475,96;[HATREDREG]:1,27;[DEFSTATS]:1,00;
18 dec 17:39:36[LOG]:KEEP;[BASETYPE]:Weapon;[TYPE]:Bow;[QUALITY]:Legendary;[NAME]:Windforce;[LEVEL]:63,00;[ONEHAND]:False;[TWOHAND]:True;[UNIDENT]:False;[LS%]:3,00;[DPS]:1281,59;[WEAPAS]:1,54;[WEAPMAXDMG]:1188,44;[WEAPMINDMG]:475,96;[HATREDREG]:1,27;[DEFSTATS]:1,00;[QUALITY]=="Legendary"&&[BASETYPE]=="Weapon"#True->[KEEP]

You are using the custom loot rules, but there seems to be a problem with the parsing of the rules. darkfriend77 will probably be able to help you out on this one.

PS. Doesn't hurt including which version you are using. :)
 
... got hit ... np for me ... i have more time now to optimize rule sets and stuff ... and still got 2 surviver's ...

... best thing after the first acc got hit ... i had enough time to pull over all gear from the other accounts on a save mule ... before they got hit 10 min later ... 5/7 lost gear lose 1/7 ... ^^

lets see how DB gets over this atomic ban hammer ...

for now i will work on:

- another log viewer
- IR2 adding possiblity to track ignored/trashed magic/rares/legendarys in another log viewer
- rules sets ...
 
darkfriend77: Just an idea for the log viewer. Maybe include some up/down vote for the items it keeps (and maybe for the trashed ones as well). This could help identifying rules that are too weak in some reasonably statistical manner.
 
darkfriend77: Just an idea for the log viewer. Maybe include some up/down vote for the items it keeps (and maybe for the trashed ones as well). This could help identifying rules that are too weak in some reasonably statistical manner.


nice idear ^^
 
Got hit by the ban hammer! Just wondering if this plugin supports russian clients?
 
Got hit by the ban hammer! Just wondering if this plugin supports russian clients?

it does as long as u change ... the legendary.dis ... into russian ^^

but if u need cheap d3 keys ... 22€ is one gamesload......de
 
dang i do not understand a wee bit of russian...

do i have to translate rare.dis as well?
 
they do ... but to be honest i just changed one line ... to make it work ... with db ... not enough tested for a public release ^^
 
Can you try to make latest trinity unity work with fullquesting plugin. Right now movement is far beyond a circus..
 
I noticed an item was mislabeled

Code:
DEBUG;NULL;[KEY]:2019557527;[BASETYPE]:Misc;[TYPE]:Polearm;[QUALITY]:Rare;[NAME]:Polearm_norm_base_flippy_06;[LEVEL]:61;[ONEHAND]:False;[TWOHAND]:True;[UNIDENT]:True;

[BASETYPE] should be "Weapon" instead of "Misc"
 
That's because pole arm are unable to be detected as weapons. Everytime it's being detected as misc. the same as andariels vigilance and other few
 
What is the deal with these item rules? I have never used, and now forced to because of db/trinity change. I always used regular trinity scoring, and then went into gilestrinity.cs and changed some of the values to my liking. Is there anyway to go back to that style? If not, I need to go through and edit all 1 billion of these item rules in your plugin to customize?
 
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