Did this fix the waiting around 2-3 seconds after an elite kill? In 1.7.1.7 on my monk it would wait 2-3 full seconds after an elite kill before moving again, it lowered my XP by 9m XP/H compared to previous versions.
Yes - make sure to lower the 'wait for loot drops' slider to minimum to go back to the old (broken) way.
The thing is, my bot stops for 1-2 sec after every combat period, even with white mobs. Does lowering "Wait for Loot drop" fixes that?
But thanks for the update, seems more stable than previous version (and fixed that annoying bug with gold). Last one made my system kinda slow oeverall, even though I am running 6-core CPU. :\
When killing an elite pack (sometimes normal mobs) it stops for 5-6 seconds, as if it was thinking, before moving again.
Sometimes it just stands between monsters while getting hit without reacting in any way.
I'm sure it's Trinity CE issue. Any idea/fix ?
Yeah, there's a slider on the Combat/Misc tab that is "Wait for loot drop - Delay after kill" which defaults to 800ms and most people have ignored it. This simply wasn't working before this version. A few users complained about it, but now that it actually works as expected people don't understand why their bot is standing around, waiting for loot to drop after kills.
I'll adjust the settings so the slider can go to 0 to completely disable it.
THis
Item scores are not showing up when using trinity community scoring.