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Code for selling specific items?

djtravitrav

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Nov 14, 2012
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Hello all, I made my own custom gathering profile which is netting me nearly 220 nodes per hour, but I'm running into an issue with bag space. I currently have the following written into my profile:
<SellGrey>true</SellGrey>
<SellWhite>false</SellWhite>
<SellGreen>false</SellGreen>
<SellBlue>false</SellBlue>
<SellPurple>false</SellPurple>

What I want to do is sell 2 specific white items only, Water spirit (itemID:89641) and Life Spirit (itemID:89640).
I'm afraid if I enable SellWhite to "true" it will sell all gathered materials when going to a vendor for repair etc.

Is there a code I can use to sell only those 2 items, or is there a workaround to not sell all whites in my inventory.

Appreciate it, thanks.
 
Use the Mr. ItemRemover plugin.
Will net even more nodes per hour because its not having to fly to sell.
 
lootfilter is better imo.
yea, not really needed in a support thread.

theres lots of plugins that can do this, and even a few wow addons, so its up to him what he wants to use.
 
To be fair I didn't request whether or not there was a plugin available to do this, simply if there was a specific coding for profiles which could do it.

Thanks for the responses regardless.
 
To be fair I didn't request whether or not there was a plugin available to do this, simply if there was a specific coding for profiles which could do it.

Thanks for the responses regardless.
there isnt a "force sell THIS item" in honorbuddy, you can make sure its not in the protected item list, and that your sell settings in your profile are set correctly to sell that item, but thats about it.
 
there isnt a "force sell THIS item" in honorbuddy, you can make sure its not in the protected item list, and that your sell settings in your profile are set correctly to sell that item, but thats about it.

thats not entirely true... professionbuddy has a sell item command that can be configured to sell a particular item
 
thats not entirely true... professionbuddy has a sell item command that can be configured to sell a particular item
yea, but most people arent willing to go as far as make a custom professionbuddy profile to handle everything.
 
there isnt a "force sell THIS item" in honorbuddy

thats not entirely true... professionbuddy has a sell item command that can be configured to sell a particular item

yea, but most people arent willing to go as far as make a custom professionbuddy profile to handle everything.

So, yeah, there is a sell this item code option in HB so maybe a little bit more thought might be in order before posting a response even if it does require the end user to do a little bit a bit of extra work. But to say HB doesn't support it is just false. And though PB is an external botbase it doesn't change the fact that HB supports the option even if it is out of reach for more casual users.

If you choose to go the PB route then sure, you can tell it so sell what ever you want.

Code:
<SellItemAction Sell="All" NpcEntry="0" Location="0, 0, 0" SellItemType="Specific" ItemID="89640" Count="0" />

For instance will sell your all your life spirits if used properly within a PB profile even though they are in the protected list.
 
So, yeah, there is a sell this item code option in HB so maybe a little bit more thought might be in order before posting a response even if it does require the end user to do a little bit a bit of extra work. But to say HB doesn't support it is just false. And though PB is an external botbase it doesn't change the fact that HB supports the option even if it is out of reach for more casual users.

If you choose to go the PB route then sure, you can tell it so sell what ever you want.

Code:
<SellItemAction Sell="All" NpcEntry="0" Location="0, 0, 0" SellItemType="Specific" ItemID="89640" Count="0" />

For instance will sell your all your life spirits if used properly within a PB profile even though they are in the protected list.
hrm, in my mind i was thinking of something much more complicated with lua, and loops and code and stuff, glad it actually isnt all that complicated then.
 
hrm, in my mind i was thinking of something much more complicated with lua, and loops and code and stuff, glad it actually isnt all that complicated then.

Sometimes we choose to make thing more difficult than they have to be because we think it should be...we all do ;)
 
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