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[1.7.1.6] Bugs Compendium

xyber

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[1.7.1.8] Bugs Compendium

Just thought I'd make a Trinity Bugs Compendium thread instead of making multiple threads. Here, I will try to compile all the bugs that I personally experience as well as those mentioned on the forum.
Kudos to the devs doing a fantastic job reviving the Trinity project!

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1.7.1.7 Issues

Performance issue with 1.7.1.7
http://www.thebuddyforum.com/demonb...939-1-7-1-6-bugs-compendium-6.html#post931079
http://www.thebuddyforum.com/demonb...-needs-testing-advanced-users.html#post931038

Problem: Users are experiencing low TPS with the latest version of Trinity.

Stucks by Goblins, Shrines and Elites
http://www.thebuddyforum.com/demonb...939-1-7-1-6-bugs-compendium-6.html#post931035
http://www.thebuddyforum.com/demonb...-6-bugs-compendium-post927050.html#post927050
Problem: Primarily in the Heart of Damned/Cursed and places with a lot of obstacles (Stonefort, Skycrown and Battlefields), certain users are experiencing stucks due to Elites/Goblins/Shrines.
Suggestion: I *think* it's a raycasting issue here. Would a dev please check?

Goblins and Elites out of sight
Problem: Bot tries to engage Goblins and Elites that are out of the screen, often trying to raycast a line towards the mobs and getting stuck in derp places such as barrels and stairs without attempting to navigate around them
Suggestion 1: Lower the allowable raycasting distance toward an Elite or Goblin.
Suggestion 2: A quicker blacklisting of mobs then re-listing them upon engaging or upon monster attack..
Suggestion 3: Force the bot to continue on the profile pathing until X distance before using raycasting.

Pinata
Problem: Bot attacks Pinatas at invalid ranges for melee classes

Gold Per Hour
Problem: Identifying an item causes the GPH counter to increase, causing an inaccurate GPH.

Item Identification
Problem: Bot lags when identifying items.

Wizard and Azmodan
http://www.thebuddyforum.com/demonb...y/95227-wizard-azmodan-trinity-1-7-1-7-a.html
Problem: As mentioned in the Wizard section below, the AI for combat against Azmodan is bugged. Avoidance of the fireball is really buggy, especially using a Forked Lightning build.

Lag with VMWare
http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/95172-vmware-1-7-1-7-heavy-lagg.html
Problem: Lagging while using VMWare in 1.7.1.7, no problem with 1.7.1.6



Trinity Loot Pickup Configuration
http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/93932-1-7-1-6-missing-loots.html
Problem: Item level selection in the GUI is bugged or broken in the config. Bot doesn't loot any armor below i61 and weapon below i62.
Solution:

Azmodan Fire Balls
Problem: Toon will try to kite Azmodan Fire Balls which appears very buggy and more times than not, it will get hit anyway (24 movement speed).
Suggestion: A GUI slider for the Azmodan Fire Ball would be pretty sweet =)

Re-clicking shrines
Problem: Bot will always attempt to reuse a used shrine in the event of death.
Suggestion: Blacklist a used shrine for the whole run

Demon Mines
Problem: Bot fails to avoid demon mines and will stand on them and take the punishment, especially noticeable with range classes.
Solution:

Arcane Avoidance
Problem: Been around for a long time, but no perpetual solution to improve the avoidance issues with Arcane Enchanted mobs.
Suggestion:

Fire Chains Avoidance
Problem: Same with the issue of Arcane Avoidance.
Suggestion:

Monk Issues
From what I can deduce, the issues mentioned below are mostly monk related.

Lagging on non-combat moving
http://www.thebuddyforum.com/demonb.../93746-1-7-1-5-lagging-non-combat-moving.html
Problem: Lags on non-combat movement
Solution:

Monk doesn't use Sweeping Wind
http://www.thebuddyforum.com/demonb...59-1-7-1-5-monk-doesnt-use-sweeping-wind.html
Problem: Monk doesn't use Sweeping Wind
Solution:



Wizard Issues
Issues that I encounter as a Wizard main.

Wicked Wind Positioning
Problem: Wicked Wind is positioned rather precariously. Ever so often, it positions the twister in such a way that a slight movement by the monster will cause the twister to completely miss the target.
Suggestion: Target the tornado right on the monster itself.

Teleport (Wormhole)
Problem: Teleport with Wormhole rune does not work. It only casts one teleport no matter what.
Suggestion: Reduce the cooldown timer, BUT ensure that only one teleport is used during combat so as to not dumb down the avoidance AI.



Demon Hunter Issues
http://www.thebuddyforum.com/demonb...939-1-7-1-6-bugs-compendium-4.html#post927612

Vault Issues
Problem 1: Demon Hunter continues to over vault until you run out of discipline in combat and dies. Very bad when the radius of monsters is within a triangle equal to the distance of each vault in all directions; at which point, you don't attack at all and just are vaulting around until you die or break the chain.
Partial Relief (not a solution): I've found lowering the kite range helps a little to get a few more shots in for the kill and reduce vaulting occurrences. However, its subjective based on your DPS and if you can take out monsters before they take out you. I wouldn't recommend going much lower than 4 or 5 as that's within most monsters pounding you in the face.

Recommendation: Scooting and shooting more. Also balance out vaulting with running some. Vaulting delay is great when going from A to B, but in combat it can be lethal. Favor vaulting to previous walked areas so you don't vault into molten trails if possible. When disc is lower, favor running from danger like other classes unless you can vault to a near by health globe witin vault's maximum distance. If using gloom, try a few fire off shots and see if life improves, With each vault try taking a shot or two after weighing the situation, then vault again if needed. If your vaulting more than 3 times before firing, its probably a bad idea to continue to vault, so maybe temporarily reduce or stop the kite range activating another vault in certain points of the vault chains so a few shots can be made.

Problem 2: Demon Hunter will over-vault while waiting for a Molten Core to expire (or any enemy skill that takes awhile to expire). Rather than attempting to run up to the core, the DH simply vaults forward and back over and over again until its clear or runs out of discipline. Sometimes it will vault into the core on accident and die (rarely if you have a higher radius distance set than the default).

Problem 3: Demon Hunter will vault towards a health globe that is sitting under the elite its firing at simply to vault away again resulting in over use of disc and a higher chance of dying. Will also over vault to get several globes to heal until disc is depleted making DH vulnerable.

Recommendation: Favor health globes that are closest to the DH but avoid vaulting towards the elite pack its firing at if that is the closet globe. If several globes are close and within proximity to one another, favor those and get back to attacking sooner. Choose running over vaulting if the globe is within say 75% of the vault's maximum distance and/or disc is low. If using and under gloom, use that as an alternative to globes occasionally. Once two or three globes are grabbed, stop vaulting as much to give those globes time to work and try firing a few shots and/or activate gloom and fire. More scoot and shoot behavior.

Minion Spawns
Problem: Demon Hunter mostly ignores Blazing Ghouls and minions that spawn from shamans and will very rarely attack them. Mostly noticeable in Towers of the Damned. This may not be class specific.
Solution:

Barbarian

Whirlwind during avoidance
http://www.thebuddyforum.com/demonb...939-1-7-1-6-bugs-compendium-5.html#post929414
Problem: Barbs whirlwind during avoidance which wastes fury
Suggestion: Disable whirlwind during avoidance routine if there isn't a monster within X ft.

Witch Doctors
http://www.thebuddyforum.com/demonb...39-1-7-1-6-bugs-compendium-11.html#post941181
Problem: Destructible objects are not being destroyed properly due to range issues, causing the WD to get stuck.

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Resolved Issues
Fixed in 1.7.1.8
Arcane Strike
Problem: When the bot is using Arcane Strike in melee range, it tends to like to use Arcane Strike to chase the mob instead of switching it to Disintegrate.
Solution: Force bot to use Arcane Strike only if the mob is 7ft away. Anything further, bot should prioritize Disintegrate instead of chasing the mob.

Energy/Storm/Ice Armor timer
Problem: The timer in the dictionaries is the default value. Buff only gets recasted after 115 seconds.
Solution: Change the value of Energy Armor in the Dictionaries.cs file to 60000.

Default Attacks
Problem: Default Attacks aren't being casted when out of energy to perform spells.
Suggestion: Cast Energy Twister as a channeling spell, disregarding Arcane requirements. ET changes into the default attack when insufficient Arcane Power


Monk Weapon Swapper Error
http://www.thebuddyforum.com/demonb...27-bug-1-7-1-5-monk-weapon-swapper-error.html
Problem: Monk Weapon Swapper Error, Incessantly swapping weapons during town runs.
Solution: By My420Time http://www.thebuddyforum.com/demonb...-6-bugs-compendium-post931228.html#post931228

Gold Pickup all stacks
Problem: Bot loots all stacks of gold, regardless of minimum gold stack

Barrels and Crates
http://www.thebuddyforum.com/demonb...939-1-7-1-6-bugs-compendium-2.html#post926672
Problem: Bot does not bash barrels and crates even if its blocking, Trinity unstucker kicks in and goes around the crate
Solution:


Fixed in 1.7.1.7

Gold pick up issue
http://www.thebuddyforum.com/demonb...93747-1-7-1-5-gold-didnt-pickup-properly.html
http://www.thebuddyforum.com/demonb...ug-trinity-1-7-1-6-leaving-gold-unpicked.html

Problem 1: Large stacks of gold that should be picked, isn't picked
Solution:

Problem 2: If "Enable combat" in the settings tab is unchecked, bot will stutter back and forth towards a mob and a pile of gold until it either engages the monster or loot the gold.
Solution: Check "Enable combat" until combat looting is fixed.

Melee Class Kiting
Problem: Melee classes elect to kite when they're at low health which cause deaths due to lack of LOH/LS
Suggestion: Give an option to disable kiting entirely for specific classes that require to me in melee range at all times (Barb, Monk, Wiz, WD)

Whirlwind during death animation
http://www.thebuddyforum.com/demonb...939-1-7-1-6-bugs-compendium-5.html#post929986
Problem: Barbs tend to whirlwind on a boss/uber during their death animation which consumes fury and no proc of LOH/LS
Suggestion: Add a check actor hp function (if it's feasible)

Terrible performance with 1.7.1.6
http://www.thebuddyforum.com/demonb...ity/93822-terrible-performance-1-7-1-6-a.html
Problem: Terrible performance with specifically monk class with 1.7.1.6
Solution:

Monk No Longer Using Blinding Flash
http://www.thebuddyforum.com/demonb...-1-5-monk-no-longer-using-blinding-flash.html
Problem: Monk is using blinding flash only for sweeping winds now.
Solution:

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Feel free to post your own issues that you face here. I will update the thread whenever I have time. Once again, a big thank you to the devs for their dedication to the project and to the community for contributing to the perfection of Trinity!
 
Last edited:
Nice initiative !
For now I'll stick with 1.7.1.4, seems the developpers try to implement too many changes at once on new versions of trinity and it ends up being fucked up.
Kuddos for the hard work though .
 
I do tested with gold pickup algorithm from 1.7.1.4 and apply in 1.7.1.5/1.7.1.6 it's not working, i highly suspect is the new cache system ruin this. Same to some missing loot.
Well, I hope all of us will give dev some times to fix the problem. Just back to old version if newest version not working as ideal as you wished.
 
Thanks for the thread.

I'm working on the non-class specific stuff now.

tesslerc's taking a look at the Monk stuff.
 
Thanks for all the hard work guys. You all are trying to improve Giles, one can always expect bumps in the road when changes are made. I just wanted to express my appreciation for your efforts.
 
Thanks for all the hard work guys. You all are trying to improve Giles, one can always expect bumps in the road when changes are made. I just wanted to express my appreciation for your efforts.
So do I.
But it won't make it happen any faster.
BTW where is Giles ?
 

I've posted an option to use old specific gold values for pickups rather than the more advanced scaled version.

I guess the failing of the newer version is partly subjective as the rules aren't obvious.

The intention was to pickup small amounts the closer you are to them, scaling up to your chosen threshold minimum at the chosen threshold distance. This enables the bot to pickup closer items enroute instead of a black&white "ignore if less than the minimum gold"
e.g., using some config examples of min gold=100, threshold min = 2,000, threshold distance=30
if a gold pile was at a range of 15 (50% of threshold distance), it would need to be >1,000 (50% of threshold min) for the bot to pick it up. At a range of 10 (33%), the stack would need to be 666 (33% of 2,000)

Playing with these values results in a more natural pickup.

I have mine set to:
Minimum Gold Pile: 2,000
Ignore Gold Pile: 100
Threshold Distance: 50
Max Fetch Distance: 60

HTH
 
I've posted an option to use old specific gold values for pickups rather than the more advanced scaled version.

I guess the failing of the newer version is partly subjective as the rules aren't obvious.

The intention was to pickup small amounts the closer you are to them, scaling up to your chosen threshold minimum at the chosen threshold distance. This enables the bot to pickup closer items enroute instead of a black&white "ignore if less than the minimum gold"
e.g., using some config examples of min gold=100, threshold min = 2,000, threshold distance=30
if a gold pile was at a range of 15 (50% of threshold distance), it would need to be >1,000 (50% of threshold min) for the bot to pick it up. At a range of 10 (33%), the stack would need to be 666 (33% of 2,000)

Playing with these values results in a more natural pickup.

I have mine set to:
Minimum Gold Pile: 2,000
Ignore Gold Pile: 100
Threshold Distance: 50
Max Fetch Distance: 60

HTH
From my test and observe nothing to do with rules, some other causes.
 
ive had issues with keyrun 1.4 and 1.3 they dont work with the new one either?
 
ive had issues with keyrun 1.4 and 1.3 they dont work with the new one either?

I've been running KeyRun 1.4 all day with 1.7.1.6. Can you post a log in a separate thread or in the KeyHunt thread? Thanks!
 
Indeed KeyRun 1.4 does work with v1.7.1.3+

1.3 only works with Jubisman's versions for those who are holding out (there is also a custom 1.4 variant for those legacy users lurking in my profile thread)

Also, I've got the Monk Blinding Flash bug squashed. I posted in that thread and has been merged with Trinity. Welcome other testers of my revised code which I provided but I ran my monk for about 2 hours and it was properly casting blinding flash with the swap and then continuing to cast the flash when necessary (lots of monsters or elites).

Lastly, thank you OP. This will be helpful. You've taken the helm from our departed Jubisman, keep it up!
 
Since there is no common thread for the unified trinity(at least i think there isn't as the last one is closed), i will post my idea here. I was thinking, is it possible to implement logic that will print our separate log with ONLY the drop that has been kept during each session. This will be really convenient in case you wouldn't like to pause constantly to check for drops.
Also a thread for suggestions and ideas would be a good thing. Especially a sticky one ;P cheers
 
Not bashing barrels and crates, original giles would do this, it has seemed to have stopped for a while now. Ticking or unticking non-blocking container option used to change this behavior, doesn't anymore.

G
 
Suggestion, request:
Auto-add gems on sockets while lvling up based on class.

DexVit / IntVit / StrVit.
 
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