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[Plugin Addon] "Item Rules" DIS Files (let's work together)

[17:42:59.710 Q] [Trinity][CacheManagement]System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Zeta.Internals.Actors.DiaUnit.get_IsUntargetable()
bei GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
bei GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
bei GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
bei GilesTrinity.GilesTrinity.RefreshCacheMainLoop()



what its mean ?
 
[QUALITY] == Rare && [TYPE] == Ring # [CRITDMG%] > 47 <--- This mean that it will keep only rings with crit damage over 47? Isn't rings and amulets missing attack speed, critical hit damage and critical hit chance?
 
[QUALITY] == Rare && [TYPE] == Ring # [CRITDMG%] > 47 <--- This mean that it will keep only rings with crit damage over 47? Isn't rings and amulets missing attack speed, critical hit damage and critical hit chance?

There's a property 'DMGFACTOR' which equates all the above mentioned into it.
 
Ah ok... And how to add those rules to the bot? Can't find the guide or tutorial.
 
Ah ok... And how to add those rules to the bot? Can't find the guide or tutorial.

It's more or less common sense, just adding each property along the same syntax as other rules.

The damage factor calculation works like this: DMGFACTOR] = as% + (crit%*2) + (critdmg%/5)

Read the RulesReadMe.txt in the ItemRules folder.
 
Yeah, but there appear another "code"... it is like:
Code:
 <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 1h Magic Weapons">
        <StatRules>
          <Rule stat="Quality" value="Magic1" />
          <Rule stat="DPS" minValue="800" />
        </StatRules>
      </ItemRule>
      <ItemRule itemBaseType="Weapon" twoHanded="true" description="High DPS 1h Rare Weapons">
        <StatRules>
          <Rule stat="Quality" value="Rare4" />
          <Rule stat="DPS" minValue="900" />
        </StatRules>
      </ItemRule>
      <!-- End Weapons -->

Totally different than this thread, that's why I asked.
 
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