rrrix
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- Joined
- Jul 11, 2010
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Thanks... haven't tried that one yet!
[16:58:52.808 Q] [Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000008 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.ACD.[](ACD , Int32 )
at Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Internals.Actors.DiaUnit.get_IsUntargetable()
at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
at GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
at GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
at GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
Thanks... haven't tried that one yet!
Can you guys share your build? My DH is kiting like a boss, but, could be the skills i'm using.
"Wait for loot drop - Delay after kill" doesn't work. I have seen right now how bot has killed keywarden and run further rapidly not picking a key! What if next time it will run away from dropped mace over 9k $ worth?!
[05:12:51.301 Q] [Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000418 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.ACD.[](ACD , Int32 )
at Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Internals.Actors.DiaUnit.get_IsNPC()
at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
at GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
at GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
at GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
Im getting the same. It lowers my GPH by 100-200kGetting a bit of this now and then. Doesn't seem to affect the bot though.
Code:[05:12:51.301 Q] [Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000418 [299]! at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative) at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative) at Zeta.Internals.Actors.ACD.[](ACD , Int32 ) at Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute) at Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType) at Zeta.Internals.Actors.DiaUnit.get_IsNPC() at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache) at GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache) at GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject) at GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
Im getting the same. It lowers my GPH by 100-200k
I just figured out. When this happens DB starts to use up all your CPU!!! each of mine DB starts to use 15-25% compared to before 6-11%
Hey devs, if you can give me a lead on how to access the current Enemy list while in combat, I could have a very interesting change for all the monks around here.
I need to be able to see what monsters are around me and to get on of their id's based on their current / max hp.
If you can point me in the right direction it would be nice
thx
This version of Giles is better, smarter and faster. But something is off. Coz my DB uses way to much CPU usages. Dont know why. So I cant use it :/ Still using 1.6.3.4.as has been stated countless times in this thread, the [299] error is simply extra error reporting. Should have been logged at a different level but wasn't. It will not affect your bot in any way at all.
? :/
foreach (GilesObject cacheObject in GilesObjectCache)
{
// now you can do whatever you want here for each monster...make you do this only to monsters (GObjectType.Unit)
}