theatristformallyknownasG
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- Jan 16, 2010
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Will the latest build include the fixed weapon swap for Monks thanks ?
G
G
Also, how do I change from soft to medium?
edit the legendary and rare yourself. cater to ur own needs! much better
[QUALITY] == "Rare" # [AS%] * [CRIT%] * [CRITDMG%] > 0
same as
[QUALITY] == "Rare" # [AS%] * [CRIT%] * [CRITDMG%] > 0
[QUALITY] == "Rare" && [LEVEL] > 60 && [BASETYPE] == "Armor"
same as ...
[QUALITY] == "Rare" && [LEVEL] > 60 && [BASETYPE] == "Armor" -> [PICKUP]
[KEEP and [PICKUP] are the actions ... by default ... so u don't have to set them ...
-> [KEEP] .... is same as no Action
Code:[QUALITY] == "Rare" # [AS%] * [CRIT%] * [CRITDMG%] > 0 same as [QUALITY] == "Rare" # [AS%] * [CRIT%] * [CRITDMG%] > 0
-> [PICKUP] .... is same as no action in pickup.dis
Code:[QUALITY] == "Rare" && [LEVEL] > 60 && [BASETYPE] == "Armor" same as ... [QUALITY] == "Rare" && [LEVEL] > 60 && [BASETYPE] == "Armor" -> [PICKUP]
dark, if I put [Ignore] next to 4 and 5 attrib recipes, will it stop picking them up?
So does the soft, medium, hard settings even exist? No one has still yet to give any input on this. Honestly, right now I would just like to set it to medium and let it go, if it is possible, as the code suggests in the first post.
// +- Rule strength -----------------------------------------------------------+
[RULE] == hard // [custom,hard,medium,soft]
I am confused. There seems to be rules that will never trigger.
For instance
[QUALITY] == "Legendary" && [NAME] == "Sever" # [DPS] > 1000 && ([SOCKETS]*[CRITDMG%]*[LS%] > 0) socket X critdmg% X LS% will always = 0 because there is no sever that can have 3 random rolls like that would need to not equal 0. This is still how we do math right? Maybe I am misunderstanding something
// +---------------------------------------------------------------------------+
// | ______ __ __
// || | |--.---.-.-----.-----.-----.| |.-----.-----.
// || ---| | _ | | _ | -__|| || _ | _ |
// ||______|__|__|___._|__|__|___ |_____||__||_____|___ |
// | |_____| |_____|
// +---------------------------------------------------------------------------+
// | 2.007(beta):
// | - smarter log files
// | - can set [RULE] type now in config.dis (soft,medium,hard,custom)
// | - all rule files now included in release
// | - small fix in comment only use words soft,medium,hard
// | - updated with the new rules
// +---------------------------------------------------------------------------+
// +---------------------------------------------------------------------------+
// | ______ __ ______ __
// | | __ \.--.--.| |.-----. | | |--.---.-.-----.-----.-----.-----.
// | | <| | || || -__| | ---| | _ | | _ | -__|__ --|
// | |___|__||_____||__||_____| |______|__|__|___._|__|__|___ |_____|_____|
// | |_____|
// +---------------------------------------------------------------------------+
// +-05.12.2012 ---------------------------------------------------------------+
// | - added some changes to legendarys hard rules
// | - changed some more in legendary section small changes
// | - fixed some bad rules with * (sry for this one) thx to dave cox for info
// +-03.12.2012 ---------------------------------------------------------------+
// | - added soft rules
// | - added folder for language specific files
// | - reworked some of the legendery armor rules
// +-02.12.2012 ---------------------------------------------------------------+
// | - added tesslerc rules to medium .. gona do later a merge.
// | - added pickup.dis
// | - removed unused commands like keep as it is default
// +-01.12.2012 ---------------------------------------------------------------+
// | - added better rules for legendary 2-h weapons
// | - rewrote some rules to be easier readable
// | - added better rules for legendary 1-h weapons
// +---------------------------------------------------------------------------+
01 - alpha
02 - beta
10 - release
50 - rules
99 - archived
trunk
changeLog.txt
DONATOR INFO.TXT
ItemRules2.txt
README.TXT
rulesChanges.txt
Waiting for a public release.Code:// +---------------------------------------------------------------------------+ // | ______ __ __ // || | |--.---.-.-----.-----.-----.| |.-----.-----. // || ---| | _ | | _ | -__|| || _ | _ | // ||______|__|__|___._|__|__|___ |_____||__||_____|___ | // | |_____| |_____| // +---------------------------------------------------------------------------+ // | 2.007(beta): // | - smarter log files // | - can set [RULE] type now in config.dis (soft,medium,hard,custom) // | - all rule files now included in release // | - small fix in comment only use words soft,medium,hard // | - updated with the new rules // +---------------------------------------------------------------------------+
Code:// +---------------------------------------------------------------------------+ // | ______ __ ______ __ // | | __ \.--.--.| |.-----. | | |--.---.-.-----.-----.-----.-----. // | | <| | || || -__| | ---| | _ | | _ | -__|__ --| // | |___|__||_____||__||_____| |______|__|__|___._|__|__|___ |_____|_____| // | |_____| // +---------------------------------------------------------------------------+ // +-05.12.2012 ---------------------------------------------------------------+ // | - added some changes to legendarys hard rules // | - changed some more in legendary section small changes // | - fixed some bad rules with * (sry for this one) thx to dave cox for info // +-03.12.2012 ---------------------------------------------------------------+ // | - added soft rules // | - added folder for language specific files // | - reworked some of the legendery armor rules // +-02.12.2012 ---------------------------------------------------------------+ // | - added tesslerc rules to medium .. gona do later a merge. // | - added pickup.dis // | - removed unused commands like keep as it is default // +-01.12.2012 ---------------------------------------------------------------+ // | - added better rules for legendary 2-h weapons // | - rewrote some rules to be easier readable // | - added better rules for legendary 1-h weapons // +---------------------------------------------------------------------------+
new structure in repo:
Code:01 - alpha 02 - beta 10 - release 50 - rules 99 - archived trunk changeLog.txt DONATOR INFO.TXT ItemRules2.txt README.TXT rulesChanges.txt
changeLog.txt - build changelog
ItemRules2.txt - Item Rules documentation
rulesChanges.txt - rules changes
Waiting for a public release.
[QUALITY] == "Legendary" && [NAME] == "Echoing Fury" # [DPS] > 800 && [SOCKETS] > 0 && ([CRITDMG%] > 0 || [LS%] > 0 || [LOH] > 500) // does rule = > 800+ DPS and a socket and crit % or LS or LOH above 500
[QUALITY] == "Legendary" && [NAME] == "Inna's Radiance" # [DEXVIT] > 285 || [LIFE%] > 0 || [TOTRES] > 0 || [PICKUP] > 0
[QUALITY] == "Legendary" && [NAME] == "Storm Crow" # [INT] > 280 || [CRIT%] > 0
[QUALITY] == "Legendary" && [NAME] == "Immortal King's Triumph" # [STRVIT] > 120 || [ALLRES] > 0 || [PICKUP] > 0 || [ARMORBONUS] > 180
[QUALITY] == "Legendary" && [NAME] == "Mempo of Twilight" # [STR] > 170 || [DEX] > 170 || [CRIT%] > 0 || [PICKUP] > 0 [MF%] > 15
[QUALITY] == "Legendary" && [NAME] == "The Butcher's Sickle" # [DPS] > 800 && [SOCKETS] > 0 && ([LOH] > 0 || [MAXSTATVIT] > 100 || [WEAPAS] > 1.35)
[QUALITY] == "Legendary" && [NAME] == "Won Khim Lau" # [DPS] > 700 && [SOCKETS] > 0 && ([LS%] > 0 || [CRITDMG%] > 0)
[QUALITY] == "Legendary" && [NAME] == "Shenlong's Fist of Legend" # [DPS] > 800 && [SOCKETS] > 0 || [LOH] > 500 ||[LS%] > 0 || [DEXVIT] > 270
[QUALITY] == "Legendary" && [NAME] == "Bul-Kathos's Solemn Vow" # [DPS] > 900 && [SOCKETS] > 0 || [CRITDMG%] > 70
[QUALITY] == "Legendary" && [NAME] == "Bul-Kathos's Warrior Blood" # [DPS] > 900 || [SOCKETS] > 0 || [LS%] > 0 || [LOH] > 500
[QUALITY] == "Legendary" && [NAME] == "Skorn" # [DPS] > 1200 && [LS%] > 0 || ([STR] > 299 && [LOH] > 500)
[QUALITY] == "Legendary" && [NAME] == "Manticore" # [DPS] > 1000 && [SOCKETS] > 1 && [DEX] > 0
[QUALITY] == "Legendary" && [NAME] == "Manticore" # [DPS] > 1060 && [DEX] > 150 && [LS%] > 0
[QUALITY] == "Legendary" && [NAME] == "Manticore" # [DPS] > 1100 && [DEX] > 169
[QUALITY] == "Legendary" && [NAME] == "Calamity" # [DPS] > 1000 && [LOH] > 500
[QUALITY] == "Legendary" && [NAME] == "Calamity" # [DPS] > 1050 && [DEX] > 130 || [DEXVIT] > 185
[QUALITY] == "Legendary" && [NAME] == "Danetta's Revenge" # [DPS] > 1000 && [LS%] > 0
[QUALITY] == "Legendary" && [NAME] == "Danetta's Spite" # [DPS] > 1000
[QUALITY] == "Legendary" && [NAME] == "Chantodo's Will" # [DPS] > 975 && [LS%] > 0 || [LOH] > 500
[QUALITY] == "Legendary" && [NAME] == "Chantodo's Will" # [DPS] > 1000 && [WEAPAS] > 1.76
[QUALITY] == "Legendary" && [NAME] == "Thing of the Deep" # [DMGFACTOR] > 12 || ([DMGFACTOR] > 11 && [INTVIT] > 200)
[QUALITY] == "Legendary" && [NAME] == "Uhkapian Serpent" # [DMGFACTOR] > 13.5 || ([DMGFACTOR] > 12.5 && [INTVIT] > 220)
[QUALITY] == "Legendary" && [NAME] == "Manajuma's Gory Fetch" # [CRIT%] > 0 || [DMGFACTOR] > 14.5 || ([DMGFACTOR] > 13 && [MAXSTATVIT] > 220)
[QUALITY] == "Legendary" && [NAME] == "Triumvirate" # [AVGDMG] > 190 && [ARCONCRIT] || ([AVGDMG] > 200 && [INT] > 169 || [INTVIT] > 210)