fpsware
Community Developer
- Joined
- Jan 15, 2010
- Messages
- 5,287
- Reaction score
- 133
Testing this now so far soo good thanks a lot for releasing this. One thing I noticed is that when it runs up to lay the trap it doesn't always put it close enough and therefore the mob doesn't trip it. Is there a way to change how close to the mob the trap is set? I'll try and do some more testing later and get you some logs if possible when it happens but I'm not around my botting PC right now.
It will lay a trap with a mob is within 10 yards. I may add an option to the UI so you can adjust the range.
Sometimes has problems detecting it is out of LoS from the pet.
Should consider adding something CodenameG has in HawkEye, namely pulling the pet back if it is out of LoS.
But with a slight modification. I.E. after attempting to cast Mend Pet twice without the pet getting the buff - then pull it back.
On another note, AMAZING handling of adds!
Just saw it (almost) complete "Wanted: Otto and Falconcrest" in arathi. As level 33!
Had some problem finding the path to the second floor in the keep(mesh bug), so by the time it pulled Otto a few adds respawned.
It handled them nicely, and as the fight progressed more adds kept popping in one by one. All were handled nicely(with a bit of help to keep the pet in LoS).
Eventualy Falconcrest respawned however, and the pet missed all the taunts/attacks(level 39 mob vs 33 pet, go figure)
Either way was an EPIC fight. Couldn't have done it better myself ^^
Yeah I know what you mean, I've had some amazing fights myself. Its handled situations that I would have said was a guaranteed wipe. Once the new threat management feature is added it will handle adds even better.
If it does not have LOS on the target it will move 50% of the distance and check again, if still no LOS it will move 50% and check again. There should be no LOs issues at all. Infact, thats one thing I spent a lot of time working on.
I'm. So. Excited.
You and me both!