Dungeons in a 5-Man Team Setting (when running standard level/gear and optional bosses disabled)
Blackfathom - NOT AFKable
Notes: Jumping issues with the path over the water (not sure why it doesn't take the hill that runs up against the wall to avoid needing to jump)
Stockades - AFKable
Gnomeregan - AFKable
Notes: Finishes it eventually...several issues with falling of platforms during fights, running back to party, and causing wipes
Shadowfang - NOT AFKable
Notes: Near last boss, tank runs up SPIRAL stairway and into room before boss's room, all the way to the end of that room, without stopping for any mobs once he starts up the SPIRAL staircase.
Scarlet Halls - NOT AFKable
Notes: Some party members grab archery targets and others don't, no heals take place, group wipes before reaching archers
Scarlet Monastery - NOT AFKable
Notes: Tank runs in and pulls one group, and before they are dead pulls another group, and then another...repeatedly wiping the party.
Maraudon, Earthsong Falls- AFKable
Notes: works perfectly whether you choose to go after optional bosses or not
Uldaman - AFKable
Dire Maul, Warpwood - NOT AFKable
Notes: after first fight tank tries to run on the side of pillar nearest the edge and can't get around it...stuck permanently there without user intervention. Has an issue with taking the correct dungeon instance entrance after a wipe.
Scholomance - NOT AFKable
Notes: room with boss that does mirror image...when she goes into mirror image form tank just stands there and user intervention is required
Dire Maul, Capital Gardens - NOT AFKable
Notes: worked find until making all the way to the big shield, stuck there.
Razorfen Downs - AFKable
Notes: works perfectly with optional bosses turned off, with optional bosses turned on just stops in one spot, likely waiting for a boss that doesnt always appear
Dire Maul, Gordok Commons - NOT AFKable
Notes: hasn't made it through yet...pulls groups that are too large and gets adds. Has an issue with taking the correct dungeon instance entrance after a wipe.
Strathomle, Main Gate - AFKable
Zul'Farrak - AFKable
Hellfire Citadel: Hellfire Ramparts - AFKable
Hellfire Citadel: The Blood Furnace - AFKable
Coilfang Reservoir: Slave Pens - AFKable
Auchenai Crypts - AFKable
Utgarde Keep - NOT AFKable
Note: So close, but after last boss revives, all die to aoe; attempted numerous times