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[Bot] (Beta) DungeonBuddy - A Dungeon bot.

just turn part mode off and q works out fine but recently my bot has stoped accepting qs when they pop and i do it manualy which i dont mind since i overlook my bot at least 85% of the time.
P.S. how can i get my bot to accept all qs for dungeons without restarting it doenst seem to help
 
Hey Guys,

CAN somebody please upload their mesh folder. I never get to do any dungeons because it takes so long to download meshes.

It enters a Dungeon then just stands there loading tiles.

People just get pissed and kick you.

Also- Just died and it decided to ress at spirit healer- wtf?

Is DB broken now?
 
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View attachment 71293

Having issues this last day. I load DB and it queues and takes invite. Then once it enters it just stands at the zone in. Does not do anything? Any ideas? I have attached my log.


heroics in MOP....
no Dungeons in MOP are even available right now.
no wonder the bot stands at the entrence.. lol
 
heroics in MOP....
no Dungeons in MOP are even available right now.
no wonder the bot stands at the entrence.. lol

there are scripts added for heroics though, and it says it loads it successfully....
 
Random Wrath of the lich king dungeons > utgarde keep

Bot leaves dungeon after killing the first phase off the final boss.
Right after the final boss gets revived to be killed for the last time.
The bot attacks and leaves. and says

"Dungeon Finished , leaving instance group"

Think you messed something up, or forgot the second phase?
it keeps on skipping loot this way.

Hope you can do something with this info.
 
there are scripts added for heroics though, and it says it loads it successfully....
well thats strange the rest of us are all getting compile errors ect with MOP dungeons.
 
At the moment I'm running in party mode. At the end of the instance I want my two characters to leave and queue for a specific dungeon. The problem is, when someone initiates a random instance at the end of the dungeon, they accept and go into it.
 
Shadowfang Keep

Summary: Shadowfang Keep (Normal/Heroic) -(1) After a member of the group wipes, upon re-entry into the dungeon, they stand at entrance doing nothing. A simple stop/start of HB fixes the issue.

Class: All
CustomClass: CLU for DPS, CLU for Healer, Singular for Tank
Role: All
Queue Type: Specific Dungeon
Party Mode: On
Dungeon: Shadowfang Keep (Normal/Heroic)

Additional: None

Deadmines

Summary: Deadmines (Normal/Heroic) -(1) Upon entry into Deadmines, the group just stands there. No matter how long I leave them, they will not run the dungeon as of the latest HB update.

Class: All
CustomClass: CLU for DPS, CLU for Healer, Singular for Tank
Role: All
Queue Type: Specific Dungeon
Party Mode: On
Dungeon: Deadmines (Normal/Heroic)

Additional: None

Wailing Caverns

Summary: Wailing Caverns (Normal) -(1) Upon entry into a new Wailing Caverns instance, the group runs to the guy who supplies the final "Mutinous the Devour" (sp?) final boss of the dungeon. They can't do anything with the guy at this point, but they do keep trying. This is only happening since the newest HB update.

Class: All
CustomClass: CLU for DPS, CLU for Healer, Singular for Tank
Role: All
Queue Type: Specific Dungeon
Party Mode: On
Dungeon: Wailing Caverns (Normal)

Additional: None
 
ungeons in a 5-Man Team Setting (when running standard level/gear and optional bosses

Dungeons in a 5-Man Team Setting (when running standard level/gear and optional bosses disabled)

Blackfathom - NOT AFKable
Notes: Jumping issues with the path over the water (not sure why it doesn't take the hill that runs up against the wall to avoid needing to jump)

Stockades - AFKable

Gnomeregan - AFKable
Notes: Finishes it eventually...several issues with falling of platforms during fights, running back to party, and causing wipes

Shadowfang - NOT AFKable
Notes: Near last boss, tank runs up SPIRAL stairway and into room before boss's room, all the way to the end of that room, without stopping for any mobs once he starts up the SPIRAL staircase.

Scarlet Halls - NOT AFKable
Notes: Some party members grab archery targets and others don't, no heals take place, group wipes before reaching archers

Scarlet Monastery - NOT AFKable
Notes: Tank runs in and pulls one group, and before they are dead pulls another group, and then another...repeatedly wiping the party.

Maraudon, Earthsong Falls- AFKable
Notes: works perfectly whether you choose to go after optional bosses or not

Uldaman - AFKable

Dire Maul, Warpwood - NOT AFKable
Notes: after first fight tank tries to run on the side of pillar nearest the edge and can't get around it...stuck permanently there without user intervention. Has an issue with taking the correct dungeon instance entrance after a wipe.

Scholomance - NOT AFKable
Notes: room with boss that does mirror image...when she goes into mirror image form tank just stands there and user intervention is required

Dire Maul, Capital Gardens - NOT AFKable
Notes: worked find until making all the way to the big shield, stuck there.

Razorfen Downs - AFKable
Notes: works perfectly with optional bosses turned off, with optional bosses turned on just stops in one spot, likely waiting for a boss that doesnt always appear

Dire Maul, Gordok Commons - NOT AFKable
Notes: hasn't made it through yet...pulls groups that are too large and gets adds. Has an issue with taking the correct dungeon instance entrance after a wipe.

Strathomle, Main Gate - AFKable

Zul'Farrak - AFKable

Hellfire Citadel: Hellfire Ramparts - AFKable

Hellfire Citadel: The Blood Furnace - AFKable

Coilfang Reservoir: Slave Pens - AFKable

Auchenai Crypts - AFKable

Utgarde Keep - NOT AFKable
Note: So close, but after last boss revives, all die to aoe; attempted numerous times

Some of the notes above are not applicable as of the latest HB/Dungeon Buddy releases. Below are a few current notes:

The Nexus - AFKable

Gundrak - AFKable

Halls of Stone - AFKable

Utgarde Pinnacle - AFKable

The Stonecore - AFKable
 
Would appreciate the same. I'd like to know if The Botanica, The Mechanar, Shattered Halls, Shadow Labyrinth, and The Steamvault are working.

Any chance of there being an updated list of working instances?
 
I hope there be MOP support or someone can make the profiles and we all can test them out...
 
Still having compiling errors. Ive chosen TBC Random Dungeons and everytime i start the DungeonBuddy it fails at compiling MoP Dungeons?! I dont even have them selected. Any way to fix that?
 
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