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Unified Trinity Community Edition

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Hello , i tried again this new version , it's always better. Good job!

I would like to ask if you are supporting TrinityMoveTo commands.
I have some of those in my profiles and it act strangely with those , no problem with giles version of the plugin. Thanks for the heads up.
Keep up the good work!
 
Hello , i tried again this new version , it's always better. Good job!

I would like to ask if you are supporting TrinityMoveTo commands.
I have some of those in my profiles and it act strangely with those , no problem with giles version of the plugin. Thanks for the heads up.
Keep up the good work!


Sure Xml Tag is part of Trinity, so we support :)

What is the problem exactly ?
 
still get this on 1.7.1.4

[14:06:16.737 N] Loaded profile [AlkRun] 4/5 The Keep Depths Level 2 Random
[14:06:16.750 N] ToggleTargeting, new values: Looting:True LootRadius:80 Combat:True KillRadius:10
[14:06:16.883 N] Using town portal
[14:06:23.215 N] ========== Grid segmentation resetting!!! ============
[14:06:26.537 N] Using Waypoint Waypoint-7405 Number:2
[14:06:27.413 N] ========== Grid segmentation resetting!!! ============
[14:06:32.705 N] Interacting with object g_Portal_Rectangle_Orange-7589
[14:06:36.555 N] ========== Grid segmentation resetting!!! ============
[14:06:38.754 N] ========== Grid segmentation resetting!!! ============
[14:10:57.046 Q] [Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000008 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.ACD.[](ACD , Int32 )
at Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Internals.Actors.DiaUnit.get_IsNPC()
at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
at GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
at GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
at GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
[14:13:07.192 Q] [Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000008 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.ACD.[](ACD , Int32 )
at Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Internals.Actors.DiaUnit.get_IsBurrowed()
at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
at GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
at GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
at GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
 
still get this on 1.7.1.4

[14:06:16.737 N] Loaded profile [AlkRun] 4/5 The Keep Depths Level 2 Random
[14:06:16.750 N] ToggleTargeting, new values: Looting:True LootRadius:80 Combat:True KillRadius:10
[14:06:16.883 N] Using town portal
[14:06:23.215 N] ========== Grid segmentation resetting!!! ============
[14:06:26.537 N] Using Waypoint Waypoint-7405 Number:2
[14:06:27.413 N] ========== Grid segmentation resetting!!! ============
[14:06:32.705 N] Interacting with object g_Portal_Rectangle_Orange-7589
[14:06:36.555 N] ========== Grid segmentation resetting!!! ============
[14:06:38.754 N] ========== Grid segmentation resetting!!! ============
[14:10:57.046 Q] [Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000008 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.ACD.[](ACD , Int32 )
at Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Internals.Actors.DiaUnit.get_IsNPC()
at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
at GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
at GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
at GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
[14:13:07.192 Q] [Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000008 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.ACD.[](ACD , Int32 )
at Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Internals.Actors.DiaUnit.get_IsBurrowed()
at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
at GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
at GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
at GilesTrinity.GilesTrinity.RefreshCacheMainLoop()


I've reckon that my diablo and db is crashing quite often..I can't find out what is the reason...new unified trinity and this error, new db or something else...none of my db/d3 can run more than 2-4h...today morning i had to close like 100 errors from db being closed by YAR..
do You have same problem with alkrun?
 
still get this on 1.7.1.4

[14:06:16.737 N] Loaded profile [AlkRun] 4/5 The Keep Depths Level 2 Random
[14:06:16.750 N] ToggleTargeting, new values: Looting:True LootRadius:80 Combat:True KillRadius:10
[14:06:16.883 N] Using town portal
[14:06:23.215 N] ========== Grid segmentation resetting!!! ============
[14:06:26.537 N] Using Waypoint Waypoint-7405 Number:2
[14:06:27.413 N] ========== Grid segmentation resetting!!! ============
[14:06:32.705 N] Interacting with object g_Portal_Rectangle_Orange-7589
[14:06:36.555 N] ========== Grid segmentation resetting!!! ============
[14:06:38.754 N] ========== Grid segmentation resetting!!! ============
[14:10:57.046 Q] [Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000008 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.ACD.[](ACD , Int32 )
at Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Internals.Actors.DiaUnit.get_IsNPC()
at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
at GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
at GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
at GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
[14:13:07.192 Q] [Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000008 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.ACD.[](ACD , Int32 )
at Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Internals.Actors.DiaUnit.get_IsBurrowed()
at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
at GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
at GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
at GilesTrinity.GilesTrinity.RefreshCacheMainLoop()

This was always an inherent "feature" with demonbuddy. The guys just made it so we can actually see it now. There are ways to compress these logs but it doesn't actually interfere with the bot so it's not a necessity.

1.7.1.4 is working well for me personally guys. Appreciate the work.
 
Sure Xml Tag is part of Trinity, so we support :)

What is the problem exactly ?

It's like the trinity tag TrinityMoveTo + your unstucker (the one included in trinity)sometimes really get crazy.
This tag instead of the normal MoveTo avoid backpathing between points after a kill , so i dont really know how to reproduce it
but i know i found sometimes my bot moving like crazy trying to unstuck in impossible places he never goes with the old version + unstucker 1.8.4.
Just saying so maybe you can have a look and check this also.
Anyway thanks for your hard work. :)
 
It's like the trinity tag TrinityMoveTo + your unstucker (the one included in trinity)sometimes really get crazy.
This tag instead of the normal MoveTo avoid backpathing between points after a kill , so i dont really know how to reproduce it
but i know i found sometimes my bot moving like crazy trying to unstuck in impossible places he never goes with the old version + unstucker 1.8.4.
Just saying so maybe you can have a look and check this also.
Anyway thanks for your hard work. :)

Ok, I have download your profile, and try to run with. Activate Log for XmlTag Moving and behavior and if you reproduce error, send Db log file. We can try to understand what happen.
 
@CommunityDevs > You guys should come on IRC with us :) this could avoid adding lot of shit requested by DB users.
 
Awesome work! Latest version is great!
Would you mind merging the new weapon swap code from the other topic with the latest release? I updated it manually and it's working perfectly!
Cheers
 
does this include darkfriends item looting file? or is that a seperate plugin
 
does this include darkfriends item looting file? or is that a seperate plugin

Include DarkFriend Loot rule in version 1.0.3 (I believe) and dis take as same time.
If you want use this rule, you need chanqe in Items Tab.
 
Would it be possible to implement sprint after IDing items or stashing and after vendoring ?
 
is it possible to keep legendaries in stash when using file based script rule ?
 
hey Hti ,
here's something maybe , i had the same problem in core azmodan today (trinityMoveTo stuck )

Code:
[19:41:34.086 D] Generating path to Arreat Core-02 - <1081.564, 715.2292, 0.09999999>
[19:41:34.096 D] Successfully generated path from {X=291,Y=266} to {X=286,Y=241} in 00:00:00.0014037 with 26(3) hops
[19:41:34.096 D] Client path generated.
[19:41:34.096 D] Generated path to <1081.564, 715.2292, 0.09999999> (Arreat Core-02) with 3 hops.
[19:41:39.230 D] Navigator.Clear
[19:41:39.280 D] Replaced hook [ProfileOrderBehavior_Hook] 92c6893e-610d-4435-93e8-047f506a4938
[19:41:39.901 V] [Trinity][Behavior]Destructible: Name=a3dun_crater_BonePile. SNO=192867, Range=8.833967. Needed range=15. Radius=7.055979. Type=Destructible. Using power=Monk_FistsofThunder
[19:41:42.183 V] [Trinity][Behavior]Destructible: Name=a3dun_crater_BonePile. SNO=192867, Range=9.000744. Needed range=15. Radius=7.055979. Type=Destructible. Using power=Monk_FistsofThunder
[19:41:42.313 V] [Trinity][XmlTag]Skipping ahead from moveto <991.7961, 728.0093, 0.1000001> to next moveto.
[19:41:42.433 D] Replaced hook [ProfileOrderBehavior_Hook] 0f9b4948-a9ae-4adb-ba0d-e323b12cd395
[19:41:51.459 D] Replaced hook [ProfileOrderBehavior_Hook] 031955d1-b05c-4d09-aee6-18882458861f
[19:42:02.581 V] [Trinity][Behavior]Destructible: Name=a3dun_crater_BonePile. SNO=192867, Range=8.027811. Needed range=15. Radius=7.055979. Type=Destructible. Using power=Monk_FistsofThunder
[19:42:05.293 V] [Trinity][Behavior]Destructible: Name=a3dun_crater_BonePile. SNO=192867, Range=7.513259. Needed range=15. Radius=7.055979. Type=Destructible. Using power=Monk_FistsofThunder
[19:42:05.433 V] [Trinity][XmlTag]Skipping ahead from moveto <775.1333, 627.4221, 0.1000157> to next moveto.
[19:42:05.553 D] Replaced hook [ProfileOrderBehavior_Hook] 66f86107-7866-47be-9a1a-a14059d9080f
[19:42:17.376 V] [Trinity][XmlTag]Skipping ahead from moveto <737.8298, 549.946, 0.1000217> to next moveto.
[19:42:17.496 D] Replaced hook [ProfileOrderBehavior_Hook] 5d7fc52e-d877-42d0-89b7-e7012dcca05f
[19:42:26.266 D] Replaced hook [ProfileOrderBehavior_Hook] 8ed85b32-f629-4973-b91b-4ee5a4d390fc
[19:42:26.356 V] [Trinity][Behavior]Destructible: Name=a3dun_crater_BonePile. SNO=192867, Range=8.229265. Needed range=15. Radius=7.055979. Type=Destructible. Using power=Monk_FistsofThunder
[19:42:30.089 D] Replaced hook [ProfileOrderBehavior_Hook] fdc72cfa-d5ef-4dea-9d3f-2a8ea1549354
[19:42:37.308 V] [Trinity][XmlTag]Skipping ahead from moveto <544.4486, 707.1024, 0.529933> to next moveto.
[19:42:37.438 D] Replaced hook [ProfileOrderBehavior_Hook] b3f9e753-d5cf-4aef-bf93-7fb1ebc3313e
[19:42:49.916 D] Navigator.Clear
[19:42:49.916 D] Generating path to original destination - <336.1475, 724.474, 0.1>
[19:42:49.946 D] Successfully generated path from {X=245,Y=210} to {X=290,Y=134} in 00:00:00.0139961 with 108(6) hops
[19:42:49.946 D] Client path generated.
[19:42:49.946 D] Generated path to <336.1475, 724.474, 0.1> (original destination) with 6 hops.
[19:43:40.342 D] Start/Stop Button Clicked!
[19:43:40.342 N] Stopping the bot.

full log attached , i stopped the bot when the error occurred , after some time he was still trying to unstuck , but it seems the profile kept goin even if my character was behind of the lines in the log.
I mean , i was at half map when the stuck occurred , and i see in the log it went near the end of the place (following coords) but not actually moving my char.

It went on for like 8 hours without any issue at all , other than this sporadic behaviour.
Great improvements idd since early releases.
 

Attachments

what loot rules you guys use? cus im using the same ones as before that i had set for the non community/unified version of giles and it seems my guy picks up every blue that drops.
 
Would it be possible to implement sprint after IDing items or stashing and after vendoring ?

Technically yes, but, it's not really a "priority" thing... e.g. not an excellent use of my time :)
 
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