working for me now
but have 1 problem
i saw the bot standing around in fields of slaughter without moving...
db gave me this information :
[18:32:15.568 N] Loaded profile 00 v2.4 [Galkaizer] Startup Script pure alkaizer
[18:32:19.279 N] Waiting 15 seconds before next game...
[18:32:34.365 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:True IsPrivate:True Handicap:1>
[18:32:38.749 N] GameChanged. Clearing actors
[18:32:38.820 N] ========== Grid segmentation resetting!!! ============
[18:32:38.820 N] ProfileOrderManager.OnGameJoined, Reloading profile.
[18:32:39.150 N] Loaded profile 00 v2.4 [Galkaizer] Startup Script pure alkaizer
[18:32:50.606 Q] [Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000008 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.ACD.[](ACD , Int32 )
at Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Zeta.Internals.Actors.DiaUnit.get_IsInvulnerable()
at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
at GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
at GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
at GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
im using unified giles trinity
the runs before i had no problems , i changed nothing on the config
some1 can help?