I have already told you, yes
yes I noticed this too
use this till Magi is back in town to fix it
it was posted up around unified .44 I think
I didnt change anything. How obvious is it? mine seems pretty consistent. Have you changed any barb settings in the config like selective ww targets or avoidance defaults?got any tip how i could fix this?
im using the last update
rrrix how does trinity handle burrowed and similar units now?
I saw in the RefreshDiaObject.cs that you disabled it. And that what is in there is not ksmazes fix.
PHP:// Safe is-attackable detection tmp_unit_bThisAttackable = true; if (tmp_unit_bThisBoss || theseaffixes.HasFlag(MonsterAffixes.Shielding)) { try { DiaUnit thisunit = thisobj as DiaUnit; //fix1 tmp_unit_bThisAttackable = !thisunit.IsInvulnerable; //fix1 }
PHP:// Get the burrowing data for this unit bool bBurrowed; if (!dictGilesBurrowedCache.TryGetValue(tmp_iThisRActorGuid, out bBurrowed) || tmp_unit_bThisBoss) { try { DiaUnit thisunit = thisobj as DiaUnit; //fix2 bBurrowed = !thisunit.IsAttackable; //fix2 }
if (thisUnit.IsUntargetable)
{
bWantThis = false;
c_IgnoreSubStep += "Untargettable+";
}
if (thisUnit.IsHidden)
{
bWantThis = false;
c_IgnoreSubStep += "IsHidden+";
}
if (thisUnit.IsInvulnerable)
{
bWantThis = false;
c_IgnoreSubStep += "IsInvulnerable+";
}
if (thisUnit.IsBurrowed)
{
bWantThis = false;
c_IgnoreSubStep += "IsBurrowed+";
}
if (thisUnit.IsHelper || thisUnit.IsNPC || thisUnit.IsTownVendor)
{
bWantThis = false;
c_IgnoreSubStep += "IsNPCOrHelper+";
}
need the horadic hamburger sno added to legendaries to pick up. Looks like its not in the list probably because it is listed differently then normal legendaries
[4A59EC48] Type: Item Name: offHand_norm_base_flippy_01-15843 ActorSNO: 200485
btw I have Pinata working in the next version![]()
I have a major request for enhancement. I would really love it if you could add more granularity to the item pickup config. This would allow us to customize exactly which items/iLvls we would like to collect. I feel like we only need this for magic/rare items. The way lengdaries are currently handled is fine IMHO. This would allow for greater streamling and reduce number of townruns. Let me know what you guys think.
For example, instead of just a category called Weapon. Add multiple like:
One-Handed
Axes
Daggers
Maces
Spears
Swords
Ceremonial Knives
Fist Weapons
Mighty Weapons
Two-Handed
Axes
Maces
Polearms
Staves
Swords
Daibo
Monk
Mighty Weapons
Ranged
Bows
Crossbows
Hand Crossbows
Wands
Off-Hand
Shields
Mojos
Orbs
Quivers
Instead of Generic Armor/Jewlery/Follower section have:
Helms
Spirit Stones
Voodoo Masks
Wizard Hats
Pauldrons
Chest Armor
Cloaks
Bracers
Gloves
Belts
Mighty Belts
Pants
Boots
Amulets
Rings
Follower Special
Enchantress Focuses
Scoundrel Tokens
Templar Relics
We don't track item/legendary ActorSNO's.
Can you please:
* Stop your bot
* Drop this on the ground
* Load combat bot profile
* Enable cache Debug system
* Enable Weight debug system
* Start bot, see if it picks it up. If not, send me your log file
btw I have Pinata working in the next version
Thanks![]()
Cool, I don't see it on Git, though. Have you commited it yet?
rrrix why does it require new config each time i update?![]()
Thanks for this good work.
One issue I noticed while experimenting on my barb is that unchecking 'Attempt to avoid AOE' has no effect, could you look into this ?
this doesnt seem to be working hti
am i forsed to have 4x inna items and a 2handed for my sweeping winds to work ??
I have a major request for enhancement. I would really love it if you could add more granularity to the item pickup config. This would allow us to customize exactly which items/iLvls we would like to collect. I feel like we only need this for magic/rare items. The way lengdaries are currently handled is fine IMHO. This would allow for greater streamling and reduce number of townruns. Let me know what you guys think.
For example, instead of just a category called Weapon. Add multiple like:
One-Handed
Axes
Daggers
Maces
Spears
Swords
Ceremonial Knives
Fist Weapons
Mighty Weapons
Two-Handed
Axes
Maces
Polearms
Staves
Swords
Daibo
Monk
Mighty Weapons
Ranged
Bows
Crossbows
Hand Crossbows
Wands
Off-Hand
Shields
Mojos
Orbs
Quivers
Instead of Generic Armor/Jewlery/Follower section have:
Helms
Spirit Stones
Voodoo Masks
Wizard Hats
Pauldrons
Chest Armor
Cloaks
Bracers
Gloves
Belts
Mighty Belts
Pants
Boots
Amulets
Rings
Follower Special
Enchantress Focuses
Scoundrel Tokens
Templar Relics
You say load combat bot profile. Unsure what that is. Do you mean the generic combat routine or is there an actual profile called combat bot?
yay for pinatas