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Unified GilesPlugin's Unnoficial Updates File

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Magi, can you do me a favor...

Next time you are about to kill a warden, go to Plugins > Trinity > Config > Advanced Tab > Check box "Debug Cache System"
Wait for the key to drop
Then send me your log file

I will make sure the keys are picked up by Trinity :)

Thanks!

You betcha. Just waiting on DB update so I can play again :P
 
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Hope you guys will fix item loot rules and monk sweeping wind bug future asap, thanks :o
 
hti have you taken a look at the stashing issue where tomes gems keys and recipes are not stashed?

Yes, I fixed this in the latest version.

this appears to be added to the latest unified giles 1.7.0.9, however it does not work as it simply switches weapons once and then never again for the duration of the bot running... perhaps the dpsgearon bool i believe is somewhere around is not working?

Fixed this in latest version. I think my check-ins got messed up somewhere...

We need some time to test once DB has a new version out.


I would also like to ask everyone to keep in mind all these builds on Assembla are developer/beta builds and have a good chance of something not working. We're rebuilding GilesTrinity from the inside out... Your patience, guinea-pig testing and your constructive feedback is greatly appreciated :)
 
rrrix, your commit 1534e352af overwrote my SW spam changes :( there is a new file there, Monk.cs.bak, and it contains my changes..?

and sorry by the mistake using old propertie in sprint code, old habits die hard :p

btw how can I contact you guys? did you use msn, skype, anything?
 
rrrix, your commit 1534e352af overwrote my SW spam changes :( there is a new file there, Monk.cs.bak, and it contains my changes..?

and sorry by the mistake using old propertie in sprint code, old habits die hard :p

btw how can I contact you guys? did you use msn, skype, anything?

Yeha, I noticed that after I checked it in. I'm working on item scoring a tad then i'll re-fix what you fixed (then it will be fixed!) :P
 
keep up the good work gents! Look forward to testing at some point whenever DB is back online.
 
Just checked-in a new version with updated item max scores. And re-added Bombastic's sweeping wind spam changes.

I also found we're completely IGNORING all these stats. Should I have them added?

Life Per Spirit Spent
Bonus Experience
Reduced Level Requirement
Weapon % Damange modifier
Bonus Elemental Dmg
Bonus Cold Damage
Reduced Dmg from Melee %
Reduced Dmg from Ranged %
Reduced Dmg from Elites %
Crowd Control Reduction %


(All Chance % to crowd control)
Chance to Stun %
Chance to Knockback %
Chance to Slow %
Chance to Immobilize %
Chance to Freeze %
Chance to Fear %
Chance to Chill %
Chance to Blind %


Spirit Regen per second
Hatred Regen per second
Extra max fury
Extra max arcane
 
Just checked-in a new version with updated item max scores. And re-added Bombastic's sweeping wind spam changes.

I also found we're completely IGNORING all these stats. Should I have them added?

Life Per Spirit Spent
Bonus Experience
Reduced Level Requirement
Weapon % Damange modifier
Bonus Elemental Dmg
Bonus Cold Damage
Reduced Dmg from Melee %
Reduced Dmg from Ranged %
Reduced Dmg from Elites %
Crowd Control Reduction %


(All Chance % to crowd control)
Chance to Stun %
Chance to Knockback %
Chance to Slow %
Chance to Immobilize %
Chance to Freeze %
Chance to Fear %
Chance to Chill %
Chance to Blind %


Spirit Regen per second
Hatred Regen per second
Extra max fury
Extra max arcane

implement Reduced Level Requirement would be damn nice :D
 
I would think so. DMG reduction mods are good, as well as hatred regen. Level reduction can be good too. Some of those mid-level 40 weapons with 800+ dps can sell well.
 
Sorry its German but i tryed to re-install Demonbuddy and start without any other plugin but everytime i get this Error ;(
i want only to try the new 1.7.0.10


[22:51:22.730 N] Demonbuddy v1.0.1194.285 started
[22:51:51.317 N] Logging in...
[22:52:00.079 N] Attached to Diablo III with pid: 3712
[22:52:00.099 N] Flashing window
[22:52:04.709 N] Compiler Error: f:\Demonbuddy\Plugins\GilesTrinity\Plugin.cs(104,17) : warning CS0162: Unerreichbarer Code wurde entdeckt.
[22:52:04.709 N] Compiler Error: f:\Demonbuddy\Plugins\GilesTrinity\RefreshDiaObject.cs(1279,29) : warning CS0162: Unerreichbarer Code wurde entdeckt.
[22:52:04.709 N] Compiler Error: f:\Demonbuddy\Plugins\GilesTrinity\Abilities\Barbarian.cs(330,124) : error CS0103: Der Name "targetCurrent" ist im aktuellen Kontext nicht vorhanden.
[22:52:04.709 N] Compiler Error: f:\Demonbuddy\Plugins\GilesTrinity\Abilities\Barbarian.cs(330,177) : error CS1061: "GilesTrinity.GilesPlayerCache" enth?lt keine Definition f?r "dCurrentEnergy", und es konnte keine Erweiterungsmethode "dCurrentEnergy" gefunden werden, die ein erstes Argument vom Typ "GilesTrinity.GilesPlayerCache" akzeptiert (Fehlt eine Using-Direktive oder ein Assemblyverweis?).
[22:52:04.709 N] Compiler Error: f:\Demonbuddy\Plugins\GilesTrinity\DbProvider\GilesPlayerMover.cs(167,17) : warning CS0219: Die Variable "iSafetyLoops" ist zugewiesen, ihr Wert wird aber nie verwendet.
[22:52:04.709 N] Compiler Error: f:\Demonbuddy\Plugins\GilesTrinity\Settings\TrinitySetting.cs(313,17) : warning CS0162: Unerreichbarer Code wurde entdeckt.
 
All this DMG are include on Weapon DPS :
Yeah but Bonus Cold Damage should have slightly higher score then other elements so it'll be good to implement it some modifier. Isn't it?
All CC with diff scores and resources affixes would be pretty good as well =)
 
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Sorry its German but i tryed to re-install Demonbuddy and start without any other plugin but everytime i get this Error ;(
i want only to try the new 1.7.0.10


[22:51:22.730 N] Demonbuddy v1.0.1194.285 started
[22:51:51.317 N] Logging in...
[22:52:00.079 N] Attached to Diablo III with pid: 3712
[22:52:00.099 N] Flashing window
[22:52:04.709 N] Compiler Error: f:\Demonbuddy\Plugins\GilesTrinity\Plugin.cs(104,17) : warning CS0162: Unerreichbarer Code wurde entdeckt.
[22:52:04.709 N] Compiler Error: f:\Demonbuddy\Plugins\GilesTrinity\RefreshDiaObject.cs(1279,29) : warning CS0162: Unerreichbarer Code wurde entdeckt.
[22:52:04.709 N] Compiler Error: f:\Demonbuddy\Plugins\GilesTrinity\Abilities\Barbarian.cs(330,124) : error CS0103: Der Name "targetCurrent" ist im aktuellen Kontext nicht vorhanden.
[22:52:04.709 N] Compiler Error: f:\Demonbuddy\Plugins\GilesTrinity\Abilities\Barbarian.cs(330,177) : error CS1061: "GilesTrinity.GilesPlayerCache" enth?lt keine Definition f?r "dCurrentEnergy", und es konnte keine Erweiterungsmethode "dCurrentEnergy" gefunden werden, die ein erstes Argument vom Typ "GilesTrinity.GilesPlayerCache" akzeptiert (Fehlt eine Using-Direktive oder ein Assemblyverweis?).
[22:52:04.709 N] Compiler Error: f:\Demonbuddy\Plugins\GilesTrinity\DbProvider\GilesPlayerMover.cs(167,17) : warning CS0219: Die Variable "iSafetyLoops" ist zugewiesen, ihr Wert wird aber nie verwendet.
[22:52:04.709 N] Compiler Error: f:\Demonbuddy\Plugins\GilesTrinity\Settings\TrinitySetting.cs(313,17) : warning CS0162: Unerreichbarer Code wurde entdeckt.

1.7.0.10 have bug take 11 when is available or 9 for quick start :)
 
Btw is it possible to make an option in GUI to ID or not ID rares and/or legendaries with ilvl option like we have it in Item Rule Handling?
 
I would love a gui option to salvage level 60 trash legendaries and vendor all other trash if using darks ruleset
 
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