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Super Simple Tight Loot for Giles Trinity

Values that should be added: %Life, %Move, %Elite, %Ranged, %Melee, %Block, Armor, Int/Str/Dex (that is not primary stat for defensive purposes)

Edit: Can also do Fire res, Arcane res, and Single Resist for gear with dex.
Life regeneration, Gold Find, Magic Find

Max values should be something like:

%Life Roll/Max*10000
%Elite Roll/Max*6000
%Ranged Roll/Max*4000
%Move Roll/Max*12000
%Melee Roll/Max*5000
%Block Roll/Max*15000 (15000 if max block chance 34% I believe it was.)
Int Roll/Max*1000
Str Roll/Max*1000
Dex Roll/Max*1000
Fireres Roll/Max*2000
Arcaneres Roll/Max*3500
GoldFind Roll/Max*5000
MagicFind Roll/Max*4000
 
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This looks awesome. Downloading now.

It would be cool to see something like this with a gui tab. Then people could adjust stat priorities/weighting dynamically, instead of re-writing the code every time.
 
Values that should be added: %Life, %Move, %Elite, %Ranged, %Melee, %Block, Armor, Int/Str/Dex (that is not primary stat for defensive purposes)

Edit: Can also do Fire res, Arcane res, and Single Resist for gear with dex.
Life regeneration, Gold Find, Magic Find

Max values should be something like:

%Life Roll/Max*10000
%Elite Roll/Max*6000
%Ranged Roll/Max*4000
%Move Roll/Max*12000
%Melee Roll/Max*5000
%Block Roll/Max*15000 (15000 if max block chance 34% I believe it was.)
Int Roll/Max*1000
Str Roll/Max*1000
Dex Roll/Max*1000
Fireres Roll/Max*2000
Arcaneres Roll/Max*3500
GoldFind Roll/Max*5000
MagicFind Roll/Max*4000

I have thought a lot about extra stats but from my experience they haven't really helped with selling an item, would you guys like to see items that get stashed that have useless stats say an item that has gold find and arcane res but crappy other stats? would they really sell? primary stats like str/dex/int should be more then gf and mf I think
 
This looks awesome. Downloading now.

It would be cool to see something like this with a gui tab. Then people could adjust stat priorities/weighting dynamically, instead of re-writing the code every time.

I did start on a gui but everyone wanted to use the unified version and since they modify the xaml file it would be a lot more work to keep them in sync
 
I have thought a lot about extra stats but from my experience they haven't really helped with selling an item, would you guys like to see items that get stashed that have useless stats say an item that has gold find and arcane res but crappy other stats? would they really sell? primary stats like str/dex/int should be more then gf and mf I think

That is why you would give max gf enough value to out-weight half the score of vitality, and arcane res 35% so arcane res and gold find on a pice would not out-weigh having vitality on it, but when you have a medium vitality score, high crit and high ias and high gf and medium arcane res it would value high enough to stash instead of geting trashed due to the medium vitality

The scores I gave the diffrent stats should defenetly get tweaked a bit, I also know that % life is about as strong as vitality etc etc... You should at-least try to add some of these stats...
Movement speed is required on boots in order to sell pretty much, %life is good, %Block is mandatory on shildes, Armor should be considered, to some degree etc etc...
 
I did start on a gui but everyone wanted to use the unified version and since they modify the xaml file it would be a lot more work to keep them in sync

I know they're working with dark777 to keep their updates inline, maybe they could integrate yours as an option as well? Could add a 3rd radio button: Use Giles' Filtering, Use Duck's Filtering, Use custom loot rules.

Overall it's running well, and my stash isn't full of 100k garbage anymore :P
I didn't notice any mention of socket weighting on armor, though.
Triple socket on chest and double socket on pants are basically a requirement for sale. Would be awesome to have them considered for scoring.

EDIT: I just noticed that the emails I get from the email plugin no longer list stats while using these loot rules. Is that intentional?
 
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I know they're working with dark777 to keep their updates inline, maybe they could integrate yours as an option as well? Could add a 3rd radio button: Use Giles' Filtering, Use Duck's Filtering, Use custom loot rules.

Overall it's running well, and my stash isn't full of 100k garbage anymore :P
I didn't notice any mention of socket weighting on armor, though.
Triple socket on chest and double socket on pants are basically a requirement for sale. Would be awesome to have them considered for scoring.

EDIT: I just noticed that the emails I get from the email plugin no longer list stats while using these loot rules. Is that intentional?
I don't use the email function but with the logging fixed can you please try again with the new version
 
New version up, added a few more things to the scoring like single resistances, life and sockets. Also tweaked MS and PR and fixed the file logging a bit its only a start to the logging though. Also haven't had a lot of time to test it so ive up it up anyway with a TEST warning if anyone else is game to try it out tonight. Once I check it tomorrow ill either fix any issues or make it a proper release. Also upgraded to unified 0.44
 
quivers need fix a LOT of this crap items worths 100-200k in my stash after couple of hours
 
Thanks, trying the test version. Sockets really appreciated.

Looks like stats are listed in the emails again. Not all the random rolls, but at least the money ones :)
 
Thanks, trying the test version. Sockets really appreciated.

Looks like stats are listed in the emails again. Not all the random rolls, but at least the money ones :)

Will add more stats soon ATM its only logging stats that it uses to score
 
quivers need fix a LOT of this crap items worths 100-200k in my stash after couple of hours

I was thinking of making crit chance on quivers and spirit stone mandatory tonight as without them they are completely worthless
 
with dead man's legacy having alot of dex, vit, crit and up to 20% attack speed, are there even any rare quivers that are worth much?
 
with dead man's legacy having alot of dex, vit, crit and up to 20% attack speed, are there even any rare quivers that are worth much?
not really unless its a perfect roll I think, I could do something like they must have 90% dex vit and crit, we wouldn't get many quivers anymore but the ones we do get would b worth a bit
 
I did start on a gui but everyone wanted to use the unified version and since they modify the xaml file it would be a lot more work to keep them in sync


Can you make the plugin standalone ? then just make sure it gets run before Trinity does its bit ?

GUI would be nice :)

G
 
not really unless its a perfect roll I think, I could do something like they must have 90% dex vit and crit, we wouldn't get many quivers anymore but the ones we do get would b worth a bit

Been using your new test version release and it's running very solid. Seems good so far thanks for your hard work!

On the topic of quivers, the bot does definitely pick up too many. However, I found this baby: zah24.webp

Not sure its value but it seems like it could be a lot with all of the gold finding DHs around, especially with the max disc.

And just now another new version of UnifiedGiles is released :p
 
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Can you make the plugin standalone ? then just make sure it gets run before Trinity does its bit ?

GUI would be nice :)

G

I don't think it will ever be a separate pluging because I want to make sure I override all the old scoring stuff but once I change to the new unified version it should become a lot easier to upgrade
 
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