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Barbarian HoTA [Hammer of the Ancients] Trinity Fix :)

Yellowspark

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So here it is, i fixed the trinity for better performance for all HoTA barbs out there :)
Changelog:
Code:
v1.0
Trinity will now use overpower whenever its off cooldown for 10% critical chance
Trinity will now spam HoTA whenever our fury is above or equal to 20 :)
v1.1
Fixed not attacking elites with HoTA
use this build
ibOHJ.jpg
 

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Looks like something that could be merged with Unified. Do I have your permission, mr. Yellowspark?
 
Thank you very much, this will be featured when I release v0.45
 
Tell please what's the chance to gain 15 fury from criticals with BR-Into the Fray?
 
You literally took Maleb's fix in the thread below and put it in a new trinity :|
 
Does this fix make HOTA work truly stable for you guys?
I tried to manually adjust the code yesterday, modified .44 unified trinity as Malaeb suggested (both Revenge and HOTA). It didnt work on some elite packs, no matter what combination of fury dump settings I set in trinity. Ok, i thought i did something wrong.
Now I tested fresh 0.45 install with same build as in first post here, and HOTA failed on the first elite pack. Am I doing something wrong?
 
This he did, but at the same time i don't care.
sorry but i didnt even look at your code,its not like trinity is coded in ASM so that 99% of people cant edit it,its coded in c# which is high end language and almost every guy who spends 5min looking at it understands it, so go cry somewhere else, if u think i took your code, i dont even care
 
sorry but i didnt even look at your code,its not like trinity is coded in ASM so that 99% of people cant edit it,its coded in c# which is high end language and almost every guy who spends 5min looking at it understands it, so go cry somewhere else, if u think i took your code, i dont even care

I like how extremely butthurt you got about this when i said i don't care. It's humurous.
 
I like how extremely butthurt you got about this when i said i don't care. It's humurous.

I wouldn't worry about as im sure you probably don't. Their were a lot of collaborations in there and as you did you collaborated as well and put it all together nicely and made it work, something that some of us couldn't do :).
 
I would suggest to add

Code:
!playerStatus.bIsIncapacitated

So it doesn't cast HotA while running away from frozen stuff etc.
Feel free to add that to the unified thingy

Finn
 
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