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[A3 Inferno] Keywarden Hunt

It seems like i can't get this profil going, every time i try it comes a error while trying to start a game
Check if you use particular version of giles required by author and keyrun plugin
 
first, you should post the error so we can help out. Tough to diagnose without it :)

Second, it is likely what Hackerlol said. You NEED Unified Trinity v.44 for this plugin to work. Without it, the keyrun plugin does not work. If you are running latest DB public release, Trinity Unified v44+ and KeyRun (all of which are provided in the original post) it should fire up without issue. If you've done this and you're still having issues, please post the error info DB is giving you.
 
first, you should post the error so we can help out. Tough to diagnose without it :)

Second, it is likely what Hackerlol said. You NEED Unified Trinity v.44 for this plugin to work. Without it, the keyrun plugin does not work. If you are running latest DB public release, Trinity Unified v44+ and KeyRun (all of which are provided in the original post) it should fire up without issue. If you've done this and you're still having issues, please post the error info DB is giving you.
i got it to work now, but now i restart the game when i hit 5 and not starting to hunt Warden
 
i got it to work now, but now i restart the game when i hit 5 and not starting to hunt Warden


i have the same probleme.... hes getting 5 stack then tping to town.. and restarting the run
can you help me plz
 
post you're logs from the log directory (separate txt file). I started this profile this morning and have been running it for probably 4 hours with no issue.
 
\crakedddd\DB 1.0.1194.285\KeyHuntinn_v1.9\Long\GilesTrinity.xaml
[21:07:59.535 V] Blacklisting C0330007 for 00:10:00
[21:07:59.536 D] [Items] Could not file item rules at path C:\Users\alex\Desktop\crakedddd\DB 1.0.1194.285\KeyHuntinn_v1.9\Long\GilesTrinity.xaml
[21:07:59.536 V] Blacklisting C0B80095 for 00:10:00
[21:07:59.536 D] [Items] Could not file item rules at path C:\Users\alex\Desktop\crakedddd\DB 1.0.1194.285\KeyHuntinn_v1.9\Long\GilesTrinity.xaml
[21:07:59.536 V] Blacklisting C0A4000C for 00:10:00
[21:07:59.536 D] [Items] Could not file item rules at path C:\Users\alex\Desktop\crakedddd\DB 1.0.1194.285\KeyHuntinn_v1.9\Long\GilesTrinity.xaml
[21:07:59.536 V] Blacklisting C0AE009F for 00:10:00
[21:07:59.536 D] [Items] Could not file item rules at path C:\Users\alex\Desktop\crakedddd\DB 1.0.1194.285\KeyHuntinn_v1.9\Long\GilesTrinity.xaml
[21:07:59.537 V] Blacklisting C0A200C9 for 00:10:00
[21:07:59.537 D] [Items] Could not file item rules at path C:\Users\alex\Desktop\crakedddd\DB 1.0.1194.285\KeyHuntinn_v1.9\Long\GilesTrinity.xaml
[21:07:59.537 V] Blacklisting C03D006C for 00:10:00
[21:07:59.537 D] [Items] Could not file item rules at path C:\Users\alex\Desktop\crakedddd\DB 1.0.1194.285\KeyHuntinn_v1.9\Long\GilesTrinity.xaml
[21:07:59.537 V] Blacklisting C0A500C3 for 00:10:00
[21:07:59.557 D] Replaced hook [ProfileOrderBehavior_Hook] 0bf57e9f-c023-4f9b-9587-43fddec7ab2f
[21:07:59.565 N] [GilesTrinity] Items may need repair, now running town-run routine.
[21:07:59.567 N] Using town portal
[21:08:00.657 D] Generating path to Moving a little, no tp was cast! - <2801.677, 3220.494, 0.1000008>
[21:08:00.927 D] Successfully generated path from {X=239,Y=156} to {X=232,Y=161} in 00:00:00.0001322 with 8(3) hops
[21:08:00.927 D] Client path generated.
[21:08:00.927 D] Generated path to <2801.677, 3220.494, 0.1000008> (Moving a little, no tp was cast!) with 3 hops.
[21:08:04.399 N] Player died
[21:08:04.400 N] ProfileOrderManager.OnPlayerDied, Resetting caches.
[21:08:04.400 D] Resetting current behavior.
[21:08:04.400 N] Clicked revive button
[21:08:07.607 D] Navigator.Clear
[21:08:07.696 N] Using town portal
[21:08:12.884 D] Generating path to Moving a little, no tp was cast! - <3210.081, 3471.393, 0.1000006>
[21:08:12.889 D] Successfully generated path from {X=336,Y=319} to {X=333,Y=324} in 00:00:00.0000900 with 6(3) hops
[21:08:12.889 D] Client path generated.
[21:08:12.889 D] Generated path to <3210.081, 3471.393, 0.1000006> (Moving a little, no tp was cast!) with 3 hops.
[21:08:46.864 D] [GilesTrinity] GSDebug: Stash routine started.
[21:08:48.231 D] Parsing parent type table: -1079338204
[21:08:48.255 D] Parsing parent type table: 167097204
[21:08:48.487 D] Moving item args: <itemId:2147156285, ownerId:2018377863, InventorySlot:PlayerSharedStash, column:0, row:9>
[21:08:48.893 D] Moving item args: <itemId:2019885214, ownerId:2018377863, InventorySlot:PlayerSharedStash, column:5, row:29>
[21:08:49.435 D] Moving item args: <itemId:2019950751, ownerId:2018377863, InventorySlot:PlayerSharedStash, column:0, row:8>
[21:08:49.713 D] Moving item args: <itemId:2020278436, ownerId:2018377863, InventorySlot:PlayerSharedStash, column:3, row:29>
[21:08:49.731 D] [GilesTrinity] GSDebug: Stash routine ending sequence...
[21:08:49.746 D] [GilesTrinity] GSDebug: Stash routine finished.
[21:08:51.781 D] [GilesTrinity] GSDebug: Sell routine started.
[21:09:02.008 D] [GilesTrinity] GSDebug: Sell routine ending sequence...
[21:09:02.023 D] [GilesTrinity] GSDebug: Sell routine finished.
[21:09:03.934 D] Navigator.Clear
[21:09:03.934 D] Generating path to Town Portal (Possible) - <379.0132, 421.9469, 0.3321455>
[21:09:04.021 D] Successfully generated path from {X=129,Y=176} to {X=169,Y=152} in 00:00:00.0014668 with 41(8) hops
[21:09:04.021 D] Client path generated.
[21:09:04.021 D] Generated path to <379.0132, 421.9469, 0.3321455> (Town Portal (Possible)) with 8 hops.
[21:09:06.720 D] Generating path to Town Portal (Definite) - <374.0712, 417.0049, 0.6144867>
[21:09:06.725 D] Successfully generated path from {X=151,Y=159} to {X=167,Y=150} in 00:00:00.0002713 with 17(5) hops
[21:09:06.725 D] Client path generated.
[21:09:06.725 D] Generated path to <374.0712, 417.0049, 0.6144867> (Town Portal (Definite)) with 5 hops.
[21:09:16.398 D] Done vendoring.
[21:09:16.534 N] ========== NEPHALEM VALOR 5 ACHIEVED ============
[21:09:16.576 D] Replaced hook [ProfileOrderBehavior_Hook] 07dd7c6b-6575-4e2a-a643-58cd47a3ceb1
[21:09:16.576 N] ========== WARPING TO KEYWARDEN ============
[21:09:16.676 D] Replaced hook [ProfileOrderBehavior_Hook] 8180d55f-eca2-4e46-98e4-607ace046f99
[21:09:16.685 N] Using town portal
[21:09:21.887 D] [BotEvents] EventChecker  threw exception Object reference not set to an instance of an object. in check
[21:09:22.217 N] ========== Grid segmentation resetting!!! ============
[21:09:22.221 D] Navigator.Clear
[21:09:22.221 D] Generating path to Moving a little, no tp was cast! - <394.6099, 409.1208, 0.3321429>
[21:09:22.265 D] System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Navigation.MainGridProvider...ctor(Scene scene)
at Zeta.Navigation.MainGridProvider.()
at Zeta.Navigation.MainGridProvider.Update()
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , String , Boolean )
at Zeta.Navigation.DefaultNavigationProvider.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.Navigation.Navigator.MoveTo(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.CommonBot.CommonBehaviors..(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.WaitContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[21:09:22.359 N] Using town portal
[21:09:23.363 D] Generating path to Moving a little, no tp was cast! - <384.0813, 442.3109, 0.3321453>
[21:09:23.374 D] Successfully generated path from {X=169,Y=152} to {X=177,Y=154} in 00:00:00.0000955 with 9(3) hops
[21:09:23.374 D] Client path generated.
[21:09:23.374 D] Generated path to <384.0813, 442.3109, 0.3321453> (Moving a little, no tp was cast!) with 3 hops.
[21:09:25.477 D] Replaced hook [ProfileOrderBehavior_Hook] e7aacb3e-0c43-4281-808f-9460c77f321c
[21:09:25.860 N] Loaded profile [A3 - Inferno] Keywarden Hunt - Stonefort
[21:09:25.914 D] Replaced hook [ProfileOrderBehavior_Hook] d668fade-f5bc-4e3e-975d-56e01f716e95
[21:09:26.030 D] Exception during scheduling Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.CommonBot.ProfileOrderManager.(IEnumerable`1 )
at Zeta.CommonBot.ProfileOrderManager.UpdateCurrentBehavior()
at Zeta.CommonBot.ProfileManager.UpdateCurrentProfileBehavior()
at Zeta.CommonBot.Logic.OrderBot.(Object , EventArgs )
at System.EventHandler.Invoke(Object sender, EventArgs e)
at Zeta.CommonBot.Logic.BrainBehavior.()
 
zip up the full log and post.

What I would do is:

- Fresh install of DB
- Install and Enable KeyRun v1.3
- Install and Enable Trinity v0.44 unified
- DON"T install or enable any other plugin
- Run my profile

If you're still having problems, post a log. DB does seem to be giving some people issues with town/tp stucks. Personally, I'm not seeing it. Working well for me. Give that a shot and report back.
 
Plugins directory, so it should look like this:

[Your Demonbuddy Directory]/Plugins/KeyRun/KeyRun.cs
 
[17:40:25.635 N] Interacting with object g_Portal_ArchTall_Orange-14418
[17:40:28.888 N] ========== NEPHALEM VALOR 5 ACHIEVED ============
[17:40:28.903 N] ========== WARPING TO KEYWARDEN ============
[17:40:29.002 N] Using town portal
[17:40:31.730 N] ========== Grid segmentation resetting!!! ============
[17:40:33.214 N] Using town portal
[17:40:34.851 N] ========== Grid segmentation resetting!!! ============
[17:40:36.768 N] Loaded profile [A3 - Inferno] Keywarden Hunt - Stonefort

then he restart
 
[17:42:34.912 N] Inactivity timer tripped! Leaving game
[17:42:34.913 N] Leaving game
[17:42:34.935 N] Last run acquired 0 gold.
[17:42:39.977 N] Running task: Run Profile - act3_start
[17:42:40.328 N] Loaded profile [A3 - Inferno] Keywarden Hunt - Profile Starter!
[17:42:40.331 N] Waiting 7.8 seconds before next game...
[17:42:48.235 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101750 QuestStep:10 ResumeFromSave:False IsPrivate:True Handicap:0>
[17:42:53.690 N] GameChanged. Clearing actors
[17:42:53.848 N] ========== Grid segmentation resetting!!! ============
[17:42:53.848 N] ProfileOrderManager.OnGameJoined, Reloading profile.
[17:42:54.201 N] Loaded profile [A3 - Inferno] Keywarden Hunt - Profile Starter!
[17:42:54.213 N] ToggleTargeting, new values: Looting:True LootRadius:5 Combat:False KillRadius:5
[17:42:54.626 N] Using Waypoint Waypoint-115 Number:5
[17:42:56.446 N] ========== Grid segmentation resetting!!! ============
[17:43:00.801 N] ToggleTargeting, new values: Looting:True LootRadius:80 Combat:True KillRadius:35
[17:43:00.847 N] Using town portal
[17:43:06.292 N] ========== Grid segmentation resetting!!! ============
[17:43:08.740 N] Loaded profile [A3 - Inferno] Keywarden Hunt - The Skycrown Battlements
[17:43:08.766 N] [GilesTrinity] Max deaths set by profile. Trinity now handling deaths, and will restart
 
Hi Magi,

Darn, I can't figure it out, some times it picks up the key, some times it doesn't. =(
 
no worries, it's something with trinity loot rules. Occasionally it misses it. I've put in a new function that specifically hunts for wardens, and now keys :)

Independent of any loot rules/trinity, so this will for sure, grab the key. I will include in next version once Trinity CE v1.7.0.x gets squared away. There are a few hiccups in the CE edition, so I'm waiting for those to be cleared for public use, but it's coming together!

My function will spam your character to go get the key as soon as it sees it exists. It won't stop until the key is gone. Should ensure NOTHING prevents it from getting it unless you die of course :P
 
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