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[Beta] Demonbuddy daily beta builds

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im still using DemonbuddyBETA v1.0.1187.89 with the key huntin 1.8 profile.. it runs fine other than it keeps getting stuck after death > leoric's manner to go outisde, the bridge in stonefort, and skycrown a3 right at the begining.. only plugin im running is Giles as required to the profile.. is there anways i can make it stop getting stuck in these particular spots.. other than it getting stuck in particular spots or just in general period?
 
If i start DemonBuddy when im still at D3 login screen it does not load any plugins. If i start it at character selection it does load the plugins fine.
I am using DB with YAR and YAR starts DB at the D3 login screen and therefore no plugins loads in DB.

Tried with a fresh DB install, but same thing. Tried my old versions of DB that i save (i never remove them if i want to go back to previous versions) and its the same thing on them now and they were working fine before...
 
Nexos, It looks like last build may have broke the talkto or advanceconversation tag. It was working after you did the talkto fix but now its not working again
 
If i start DemonBuddy when im still at D3 login screen it does not load any plugins. If i start it at character selection it does load the plugins fine.
I am using DB with YAR and YAR starts DB at the D3 login screen and therefore no plugins loads in DB.

Tried with a fresh DB install, but same thing. Tried my old versions of DB that i save (i never remove them if i want to go back to previous versions) and its the same thing on them now and they were working fine before...

Hello indomiti,

- see this
looks like you got the same problem.

- your relogger must handle the D3 login!
(I know only ARelog, but every relogger should be able to login).
Problem comes when you need auth; then the system hangs in the "enter Authenticator value" part of the login screen.

Tried my old versions of DB that i save (i never remove them if i want to go back to previous versions) and its the same thing on them now and they were working fine before...

- can it be that you have added an Authenticator to your account since then?



BR ?Golem
 
#99 works great, no more stuck on town run. but Ticks/s and FPS drops irregularly... sometimes Ticks/s down to 4, FPS down to around 10....
I'm only running one bot on my super fast computer.
 
Nesox hi, how i can roll back to fast identification items?
 
New build up!
Changelog .81

  • Now waits a little after identifying an item, also makes sure you have stopped moving before attempting, hopefully fixes the disconnects some pepole have been experiencing.
  • Is now possible to loot in combat, can be enabled in the settings tag "Enable combat looting" setting.
need remove little wait
 
#99 works great, no more stuck on town run. but Ticks/s and FPS drops irregularly... sometimes Ticks/s down to 4, FPS down to around 10....
I'm only running one bot on my super fast computer.
I have to disagree. Just tested #99 and in less than an hour found my bot stuck in vendor with the log showing the old "Generating Path" loop thingy going on
 
i'm running all day , all profiles (a1 a2 a3) without any problem at all.
Nesox any news about the random wait timer ?
Great work btw!



Setup : Unified 44 / Unstucker / Yar
 
How is random dungeons working now? Haven't updated in a month or so, see little-no reason to update unless a 100% working RD explorer is out.
 
How to use <AcceptConfirmation questId="1" pauseTime="2000" />? At the beginning of the profile that is loaded after the act switch?
 
How to use <AcceptConfirmation questId="1" pauseTime="2000" />? At the beginning of the profile that is loaded after the act switch?

Code:
      <!-- Talk to the Caravan Leader -->
      <TalkTo questId="136656" stepId="8" actorId="177544" x="2952" y="2851" z="23" />
      <AcceptConfirmation  questId="136656" stepId="8" />
      <LoadProfile profile="Act2.xml" />
 
Navigation in town in A2 and A3/A4 is spotty. Haven't had a stuck in town yet in A1.

Seems to "forget" where it is in town and try to path through walls. Also will end up standing ~30 yards away from the town portal spamming Reached Destination. Almost seems like the X/Y coordinates got "shifted" or lost in somehow.
 

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Navigation in town in A2 and A3/A4 is spotty. Haven't had a stuck in town yet in A1.

Seems to "forget" where it is in town and try to path through walls. Also will end up standing ~30 yards away from the town portal spamming Reached Destination. Almost seems like the X/Y coordinates got "shifted" or lost in somehow.
Pretty please, mr. Nesox, could you fix this?
 
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