darkfriend77
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...
so we have the Item Rules Plugin for GilesTrinity.
... but still we are missing those UEBER perfect ... item.dis files to keep us away from sorting out trash ...from our stash !!!
so let's start on the rare.dis
just write ur addition ur replacments ur changes ... and we will have a perfect rare.dis at the end ...
take this as a chance to work together ^^
here is a smart example on how we could do it ...

so we have the Item Rules Plugin for GilesTrinity.
... but still we are missing those UEBER perfect ... item.dis files to keep us away from sorting out trash ...from our stash !!!
so let's start on the rare.dis
just write ur addition ur replacments ur changes ... and we will have a perfect rare.dis at the end ...
take this as a chance to work together ^^
here is a smart example on how we could do it ...
Code:
// +---------------------------------------------------------------------------+
// | __ _____ _ _ _ _____ __ _____ __ __
// | __| | __| | | | __| | | __ | | |
// | | | | __| | | | __| |__| -|_ _|
// | |_____|_____|_____|_____|_____|__|__| |_|
// | +++++++++++++++++++++++++++++++++++++++++++
// +---------------------------------------------------------------------------+
Code:
// +---------------------------------------------------------------------------+
// | -- Amulet
// +---------------------------------------------------------------------------+
// | [MAXSTAT] == 350, [LIFE%] == 16, [AS%] == 9, [CRIT%] == 10, [LOH] == 959,
// | [MAXONERES] == 60, [CRITDMG%] == 100, [ALLRES] == 80,
// +---------------------------------------------------------------------------+
// | [DMGFACTOR] == 56, [TOTRES] == 140, [AVGDMG] == 70
// +---------------------------------------------------------------------------+
[QUALITY] == Rare && [TYPE] == Amulet # [DMGFACTOR] >= 35
[QUALITY] == Rare && [TYPE] == Amulet # [MAXSTATVIT] >= 70 && [DMGFACTOR] >= 32
[QUALITY] == Rare && [TYPE] == Amulet # [MAXSTATVIT] >= 90 && [ALLRES] >= 40 && [DMGFACTOR] > 30
[QUALITY] == Rare && [TYPE] == Amulet # [MAXSTATVIT] >= 110 && [ALLRES] >= 40 && [DMGFACTOR] >= 25 && ([LOH] >= 300 || [LIFE%] >= 9)
[QUALITY] == Rare && [TYPE] == Amulet # [MAXSTATVIT] >= 190 && [ALLRES] >= 50 && [DMGFACTOR] >= 24 && ([LOH] >= 400 || [LIFE%] >= 12)
[QUALITY] == Rare && [TYPE] == Amulet # [MAXSTATVIT] >= 210 && [ALLRES] >= 70 && [DMGFACTOR] >= 23 && [LOH] >= 400 && [LIFE%] >= 12
[QUALITY] == Rare && [TYPE] == Amulet # [MAXSTATVIT] >= 230 && [ALLRES] >= 80 && [LIFE%] >= 15
[QUALITY] == Rare && [TYPE] == Amulet # [MAXSTAT] >= 300 && [VIT] > 0 && [TOTRES] >= 135
[QUALITY] == Rare && [TYPE] == Amulet # [MAXSTATVIT] > 0 && [DMGFACTOR] > 0 && [TOTRES] >= 135
[QUALITY] == Rare && [TYPE] == Amulet # [MAXSTATVIT] > 0 && [DMGFACTOR] > 0 && [LOH] >= 900
[QUALITY] == Rare && [TYPE] == Amulet # [MAXSTATVIT] > 0 && [DMGFACTOR] > 0 && [THORNS] >= 2500
[QUALITY] == Rare && [TYPE] == Amulet # [MAXSTATVIT] > 0 && [DMGFACTOR] > 0 && [MF%] > 44 && [GF%] > 49
[QUALITY] == Rare && [TYPE] == Amulet # [CRITDMG%] >= 95
// trash rule
[QUALITY] == Rare && [TYPE] == Amulet # True # [TRASH]
Code:
// +---------------------------------------------------------------------------+
// | -- Ring
// +---------------------------------------------------------------------------+
// | [MAXSTAT] == 200, [LIFE%] == 12,[ AS%] == 9, [CRIT%] == 6, [LOH] == 479,
// | [MAXONERES] == 60, [CRITDMG%] == 50, [ALLRES] == 80, [MINDMG] == 36,
// | [MAXDMG] == 104
// +---------------------------------------------------------------------------+
// | [DMGFACTOR] == 38, [TOTRES] == 140, [AVGDMG] == 70
// +---------------------------------------------------------------------------+
[QUALITY] == Rare && [TYPE] == Ring # [DMGFACTOR] > 19
[QUALITY] == Rare && [TYPE] == Ring # [MAXSTATVIT] > 49 && [DMGFACTOR] > 17
[QUALITY] == Rare && [TYPE] == Ring # [MAXSTATVIT] > 69 && [ALLRES] > 39 && [DMGFACTOR] > 15
[QUALITY] == Rare && [TYPE] == Ring # [MAXSTATVIT] > 89 && [ALLRES] > 39 && [DMGFACTOR] > 10 && ([LOH] > 149 || [LIFE%] > 5)
[QUALITY] == Rare && [TYPE] == Ring # [MAXSTATVIT] > 109 && [ALLRES] > 49 && [DMGFACTOR] > 9 && ([LOH] > 249 || [LIFE%] > 8)
[QUALITY] == Rare && [TYPE] == Ring # [MAXSTATVIT] > 129 && [ALLRES] > 69 && [DMGFACTOR] > 8 && [LOH] > 249 && [LIFE%] > 8
[QUALITY] == Rare && [TYPE] == Ring # [MAXSTATVIT] > 149 && [ALLRES] > 79 && [LIFE%] > 11
[QUALITY] == Rare && [TYPE] == Ring # [MAXSTAT] > 199 && [VIT] > 0 && [TOTRES] > 135
[QUALITY] == Rare && [TYPE] == Ring # [MAXSTATVIT] > 0 && [DMGFACTOR] > 0 && [TOTRES] > 135
[QUALITY] == Rare && [TYPE] == Ring # [MAXSTATVIT] > 0 && [DMGFACTOR] > 0 && [LOH] > 450
[QUALITY] == Rare && [TYPE] == Ring # [MAXSTATVIT] > 0 && [DMGFACTOR] > 0 && [THORNS] > 900
[QUALITY] == Rare && [TYPE] == Ring # [MAXSTATVIT] > 0 && [DMGFACTOR] > 0 && [MF%] > 19 && [GF%] > 24
[QUALITY] == Rare && [TYPE] == Ring # [CRITDMG%] > 47
// trash rule
[QUALITY] == Rare && [TYPE] == Ring # True # [TRASH]
Code:
// +---------------------------------------------------------------------------+
// | -- FollowerSpecial
// +---------------------------------------------------------------------------+
[QUALITY] == Rare && [TYPE] == FollowerSpecial # [MAXSTATVIT] >= 300 && [ALLRES] >= 50 && [DMGFACTOR] >= 10
// trash rule
[QUALITY] == Rare && [TYPE] == FollowerSpecial # True # [TRASH]

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