What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Beta] Demonbuddy daily beta builds

Status
Not open for further replies.
New build up!
Changelog .95


  • [*]Now adds extra weight on cells that are occupied by, chests, destructibles forges etc. should prevent the bot from getting stuck on them when generating paths.
  • AcceptConfirmation tag added, can be used to click the "OK" button when doing Act switches etc.
    - Example usage: <AcceptConfirmation questId="1" pauseTime="2000" />
    - "pauseTime" amount of time in milliseconds the bot will pause for after clicking the confirmation [default value: 2500]
  • TalkTo tag now completes properly after interacting with a unit.
will this fix the stuck in arreat crater 1/2 that i posted about yonks ago?
 
This new combat looting feature - why doesn't it show up in the GlobalSettings.xml file? Which file is this setting written to?
 
nesox, any chance we can get a waitrandom tag? im sure all those tinfoilhats out there might appreciate it, and wouldnt take long to implement either. something like
<WaitRandom questId="1" min="1" max="10"/>
 
nesox, any chance we can get a waitrandom tag? im sure all those tinfoilhats out there might appreciate it, and wouldnt take long to implement either. something like
<WaitRandom questId="1" min="1" max="10"/>

Yes, this would be a very nice feature
 
Could do it in the WaitTimer tag, maybe like this.
PHP:
<WaitTimer questId="1" random="True" min="0" max="5000" />
well yeah obviously easier and thats how i would do it too, it doesnt actually accept those attributes currently though does it? if it does i must have missed it when it was added :|
 
Nesox,

That TalkTo fix you did made all the difference. The advanceconversation tag is now working. Thanks dude.
 
With .95 I get this: testing .98 now...

[18:04:22.880 D] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
at Zeta.Navigation.DefaultNavigationProvider.MoveToInternal(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.CommonBot.Profile.Common.ExploreAreaTag.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[18:04:23.004 D] Node is 249.1919 away.
[18:04:27.386 D] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
at Zeta.Navigation.DefaultNavigationProvider.MoveToInternal(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.CommonBot.Profile.Common.ExploreAreaTag.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[18:04:27.425 D] Node is 249.1919 away.
[18:04:31.783 D] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.List`1.set_Capacity(Int32 value)
at System.Collections.Generic.List`1.EnsureCapacity(Int32 min)
at System.Collections.Generic.List`1.Add(T item)
at Zeta.Pathfinding.PathFinder.FindPath(Point startPoint, Point endPoint, Boolean includeDiagonals, Int32 maxMilliseconds, Boolean allowPartialPaths)
at Zeta.Navigation.DefaultNavigationProvider.(Vector3 , Boolean , Single )
at Zeta.Navigation.DefaultNavigationProvider.MoveToInternal(Vector3 destination, String destinationName, Boolean useRaycast)
at Zeta.CommonBot.Profile.Common.ExploreAreaTag.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[18:04:31.831 D] Node is 249.1919 away.
[18:04:36.237 D] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
 
I'm still getting that "Generating path" loop issue. It isn't Atom and I don't think it could be Unified. Are you guys sure I'm the only one experiencing this issue?

Also, this appears once in a while:
Code:
[04:40:24.785 D] Exception while receiving length!
[04:40:24.785 D] System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Navigation.DefaultNavigationProvider.(IAsyncResult )
 
Last edited:
nope, i get this too so i go back to 282 version, in 285 an beta 98 sometimes bot stuck in town and looping generating path all the time
 
user fuimusbruce is also having the same issue
This is an issue I am having just in general sometimes when porting to town, just standing there. I think its an issue with db, although it could be unified I guess. Its random, if I am watching and walk my bot back through the portal, he will port back to town again and carrying on like nothing happened. Its almost like db stopped communicating with the plugin so the plugin couldnt give directions anymore for that period of time until you force it to run the command again.
 
Same here, 285 or latest beta = stuck/idle in town randomly.
I reverted back to beta .82 now which works very well.
 
Anyone else experiencing stuttering with latest version of beta db ? (other plugin updates may be the cause too , i'm investigating... )
 
"285 or latest beta = stuck/idle in town randomly" confirm
roll back to 284
plugins:
GoldInactivityTimer
GilesTrinity
RadsAtom
 
Status
Not open for further replies.
Back
Top