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Unified GilesPlugin's Unnoficial Updates File

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My friend was usint UnityTrinity and said it sometimes do not pickup example legendary or i63 rare. He had only this plug and atom 2. Any1 having this issue? Could u check giles stats legend dropped/picked up?
I tested for 2h and it didnt picked up two i62 items [like 20 dropped / 18 picked up] (but maybe its generally small Trinity bug?).

Could loot radios increase in profiles fix it?

Ive read somewhere in the forums, that probably the item counter is not perfectly registering loot pickup (and) or sometimes counts an item twice.

Maybe this the reason from 18 of 20 items?
 
My logs are filling up with this garbage:
Code:
[17:40:51.920 D] Rule  matched all AND logical operators for item Massacre Axe of Assault
[17:40:51.920 D] Rule  was successfully matched for Massacre Axe of Assault
[17:40:51.920 D] Rule  matched all AND logical operators for item Steadfast Skain of Extermination
[17:40:51.920 D] Rule  was successfully matched for Steadfast Skain of Extermination
[17:40:52.000 D] Rule  matched all AND logical operators for item Massacre Axe of Assault
[17:40:52.000 D] Rule  was successfully matched for Massacre Axe of Assault
[17:40:52.000 D] Rule  matched all AND logical operators for item Steadfast Skain of Extermination
[17:40:52.000 D] Rule  was successfully matched for Steadfast Skain of Extermination
[17:40:52.050 D] Rule  matched all AND logical operators for item Massacre Axe of Assault
[17:40:52.050 D] Rule  was successfully matched for Massacre Axe of Assault
[17:40:52.050 D] Rule  matched all AND logical operators for item Steadfast Skain of Extermination
[17:40:52.050 D] Rule  was successfully matched for Steadfast Skain of Extermination
[17:40:52.120 D] Rule  matched all AND logical operators for item Massacre Axe of Assault
[17:40:52.120 D] Rule  was successfully matched for Massacre Axe of Assault
[17:40:52.120 D] Rule  matched all AND logical operators for item Steadfast Skain of Extermination
[17:40:52.120 D] Rule  was successfully matched for Steadfast Skain of Extermination
[17:40:52.170 D] Rule  matched all AND logical operators for item Steadfast Skain of Extermination
[17:40:52.170 D] Rule  was successfully matched for Steadfast Skain of Extermination
[17:40:52.250 D] Rule  matched all AND logical operators for item Steadfast Skain of Extermination
[17:40:52.250 D] Rule  was successfully matched for Steadfast Skain of Extermination
[17:40:52.290 D] Rule  matched all AND logical operators for item Steadfast Skain of Extermination
[17:40:52.290 D] Rule  was successfully matched for Steadfast Skain of Extermination
[17:40:52.370 D] Rule  matched all AND logical operators for item Steadfast Skain of Extermination
[17:40:52.370 D] Rule  was successfully matched for Steadfast Skain of Extermination
[17:40:52.430 D] Rule  matched all AND logical operators for item Steadfast Skain of Extermination
[17:40:52.430 D] Rule  was successfully matched for Steadfast Skain of Extermination
[17:40:52.500 D] Rule  matched all AND logical operators for item Steadfast Skain of Extermination
[17:40:52.500 D] Rule  was successfully matched for Steadfast Skain of Extermination
[17:40:52.550 D] Rule  matched all AND logical operators for item Steadfast Skain of Extermination
[17:40:52.550 D] Rule  was successfully matched for Steadfast Skain of Extermination
[17:40:52.620 D] Rule  matched all AND logical operators for item Steadfast Skain of Extermination
[17:40:52.620 D] Rule  was successfully matched for Steadfast Skain of Extermination

What the heck is going on?
Looks like a problem with your Custom Rules. Try asking darkfriend77
 
Logging has just gone completely out of control with DB beta 82

Code:
[20:42:47.622 D] Rule  matched all AND logical operators for item Glorious Runic Quiver of Omens
[20:42:47.622 D] Rule  was successfully matched for Glorious Runic Quiver of Omens
[20:42:47.723 D] Rule  matched all AND logical operators for item Glorious Runic Quiver of Omens
[20:42:47.723 D] Rule  was successfully matched for Glorious Runic Quiver of Omens
[20:42:47.756 D] Rule  matched all AND logical operators for item Glorious Runic Quiver of Omens
[20:42:47.756 D] Rule  was successfully matched for Glorious Runic Quiver of Omens
[20:42:47.842 D] Rule  matched all AND logical operators for item Glorious Runic Quiver of Omens
[20:42:47.842 D] Rule  was successfully matched for Glorious Runic Quiver of Omens
[20:42:47.876 D] Rule  matched all AND logical operators for item Glorious Runic Quiver of Omens
[20:42:47.876 D] Rule  was successfully matched for Glorious Runic Quiver of Omens
[20:42:47.961 D] Rule  matched all AND logical operators for item Glorious Runic Quiver of Omens
[20:42:47.961 D] Rule  was successfully matched for Glorious Runic Quiver of Omens
[20:42:47.994 D] Rule  matched all AND logical operators for item Glorious Runic Quiver of Omens
[20:42:47.994 D] Rule  was successfully matched for Glorious Runic Quiver of Omens
[20:42:48.080 D] Rule  matched all AND logical operators for item Glorious Runic Quiver of Omens
[20:42:48.080 D] Rule  was successfully matched for Glorious Runic Quiver of Omens
[20:42:48.114 D] Rule  matched all AND logical operators for item Glorious Runic Quiver of Omens
[20:42:48.114 D] Rule  was successfully matched for Glorious Runic Quiver of Omens
[20:42:48.199 D] Rule  matched all AND logical operators for item Glorious Runic Quiver of Omens
[20:42:48.199 D] Rule  was successfully matched for Glorious Runic Quiver of Omens
[20:42:48.233 D] Rule  matched all AND logical operators for item Glorious Runic Quiver of Omens
[20:42:48.233 D] Rule  was successfully matched for Glorious Runic Quiver of Omens
[20:42:48.338 D] Rule  matched all AND logical operators for item Glorious Runic Quiver of Omens
[20:42:48.338 D] Rule  was successfully matched for Glorious Runic Quiver of Omens
[20:42:48.378 D] Rule  matched all AND logical operators for item Glorious Runic Quiver of Omens
[20:42:48.378 D] Rule  was successfully matched for Glorious Runic Quiver of Omens
[20:42:48.472 D] Rule  matched all AND logical operators for item Glorious Runic Quiver of Omens
[20:42:48.472 D] Rule  was successfully matched for Glorious Runic Quiver of Omens
[20:42:48.509 D] Rule  matched all AND logical operators for item Glorious Runic Quiver of Omens
[20:42:48.509 D] Rule  was successfully matched for Glorious Runic Quiver of Omens
[20:42:48.615 D] Rule  matched all AND logical operators for item Glorious Runic Quiver of Omens
[20:42:48.615 D] Rule  was successfully matched for Glorious Runic Quiver of Omens
[20:42:48.654 D] Rule  matched all AND logical operators for item Glorious Runic Quiver of Omens
[20:42:48.654 D] Rule  was successfully matched for Glorious Runic Quiver of Omens
[20:42:48.743 D] Rule  matched all AND logical operators for item Glorious Runic Quiver of Omens
[20:42:48.743 D] Rule  was successfully matched for Glorious Runic Quiver of Omens
[20:42:48.773 D] Rule  matched all AND logical operators for item Glorious Runic Quiver of Omens
[20:42:48.773 D] Rule  was successfully matched for Glorious Runic Quiver of Omens

I don't think its trinity; its something else?
 
for some reason my barb wont use WOTB , is this a common issue?
 
wotb seems to be kinda buggy at times. It is supposed to only pop on specific elite packs so as not to waste it, but I have found that sometimes it doesnt pop right away on ones its supposed to pop on and sometimes doesnt pop on bosses. Very random. hard to target what the problem is.
 
Do I need to check "Use Custom Loot Rules" in GilesTrinity?
I don't think so. Not sure, though
for some reason my barb wont use WOTB , is this a common issue?
See:
wotb seems to be kinda buggy at times. It is supposed to only pop on specific elite packs so as not to waste it, but I have found that sometimes it doesnt pop right away on ones its supposed to pop on and sometimes doesnt pop on bosses. Very random. hard to target what the problem is.
This is confirmed, although not so much a Unified bug as a GilesPugin one, since it's been happening ever since I can remember.
If your WOTB doesn't activate at all you should try reinstalling the plugin
 
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At some point, something very bad is happening with the blacklisting rules.

The logs start filling with the rule matching messages below:

Code:
[22:06:51.501 D] Destroying obstacle a3dun_crater_BonePile-557 Id:192867
[22:06:51.501 V] Blacklisting 79AF0031 for 00:00:01
[22:06:54.421 D] Navigator.Clear
[22:06:54.461 D] Replaced hook [ProfileOrderBehavior_Hook] 2ce0fcd9-295c-4efa-b0ba-37159ecb9290
[22:06:54.461 D] Generating path to Tower of the Cursed Level 1-13 - <1160.063, 1029.877, -39.9>
[22:06:54.461 D] Successfully generated path from {X=97,Y=209} to {X=124,Y=176} in 00:00:00.0011371 with 34(3) hops
[22:06:54.461 D] Client path generated.
[22:06:54.461 D] Generated path to <1160.063, 1029.877, -39.9> (Tower of the Cursed Level 1-13) with 3 hops.
[22:06:55.212 D] [GilesTrinity] Barricade: Name=a3dun_crater_st_Demon_BloodContainer_A-576. SNO=155255, Range=9.988826. Needed range=10. Radius=3.751714. Type=Barricade. Using power=Barbarian_Bash
[22:06:55.372 D] Destroying obstacle a3dun_crater_st_Demon_BloodContainer_A-576 Id:155255
[22:06:55.372 V] Blacklisting 79C20018 for 00:00:01

---------------HERE------------------

[22:07:10.202 D]  item rule has no stats. Attempting name match.
[22:07:10.202 V] Blacklisting 7A8B003C for 00:10:00
[22:07:10.202 D]  item rule has no stats. Attempting name match.
[22:07:10.202 V] Blacklisting 7A8A0040 for 00:10:00
[22:07:10.202 D] Rule  matched all AND logical operators for item Exsanguinating Archmage Wand of Terror
[22:07:10.202 D] Rule  was successfully matched for Exsanguinating Archmage Wand of Terror
[22:07:10.292 D] Rule  matched all AND logical operators for item Exsanguinating Archmage Wand of Terror
[22:07:10.292 D] Rule  was successfully matched for Exsanguinating Archmage Wand of Terror
[22:07:10.362 D] Rule  matched all AND logical operators for item Exsanguinating Archmage Wand of Terror
[22:07:10.362 D] Rule  was successfully matched for Exsanguinating Archmage Wand of Terror
[22:07:11.852 D]  item rule has no stats. Attempting name match.
[22:07:11.852 D] Rule  matched Gold by name.
[22:07:11.852 D] Rule  matched all AND logical operators for item Gold
[22:07:11.852 D] Rule  was successfully matched for Gold
[22:07:11.852 D]  item rule has no stats. Attempting name match.
[22:07:11.852 V] Blacklisting 7ADB002B for 00:10:00
[22:07:11.852 D] Rule  matched all AND logical operators for item Exsanguinating Archmage Wand of Terror
[22:07:11.852 D] Rule  was successfully matched for Exsanguinating Archmage Wand of Terror
[22:07:11.962 D]  item rule has no stats. Attempting name match.
[22:07:11.962 D] Rule  matched Gold by name.
[22:07:11.962 D] Rule  matched all AND logical operators for item Gold
[22:07:11.962 D] Rule  was successfully matched for Gold
[22:07:11.962 D] Rule  matched all AND logical operators for item Exsanguinating Archmage Wand of Terror
[22:07:11.962 D] Rule  was successfully matched for Exsanguinating Archmage Wand of Terror
[22:07:12.002 D]  item rule has no stats. Attempting name match.

Once it gets into this state, trinity stops working properly until you quit demonbuddy and restart it. In the mean time, the logs fill with rule matching junk.

It does *seem* to continue to run, but Trinity Profile tag handling seems to completely break; TrinityOnce instances are never reset, and many of trinity's registered functions are no longer called by db... most notably GilesResetEverythingNewGame()
 
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Man, this is not happening at all here. Have you tried deleting the plugin and trying again?
 
Fix for trinity partial crash while starting up (if you have an old config file w/o ghom)

Code:
index da2eafd..3dcd3b2 100644
--- a/GilesTrinity.cs
+++ b/GilesTrinity.cs
@@ -12731,7 +12731,7 @@ namespace GilesTrinity
                                 break;
                             case "AOEBarbHealth":
                                 healthlevels = config[1].Split(new string[] { " " }, StringSplitOptions.None);
-                                for (int i = 1; i <= 13; i++)
+                                for (int i = 1; i <= healthlevels.Length; i++)
                                 {
                                     switch (i)
                                     {
@@ -12785,7 +12785,7 @@ namespace GilesTrinity
                                 break;
                             case "AOEMonkHealth":
                                 healthlevels = config[1].Split(new string[] { " " }, StringSplitOptions.None);
-                                for (int i = 1; i <= 13; i++)
+                                for (int i = 1; i <= healthlevels.Length; i++)
                                 {
                                     switch (i)
                                     {
@@ -12839,7 +12839,7 @@ namespace GilesTrinity
                                 break;
                             case "AOEWizardHealth":
                                 healthlevels = config[1].Split(new string[] { " " }, StringSplitOptions.None);
-                                for (int i = 1; i <= 13; i++)
+                                for (int i = 1; i <= healthlevels.Length; i++)
                                 {
                                     switch (i)
                                     {
@@ -12893,7 +12893,7 @@ namespace GilesTrinity
                                 break;
                             case "AOEWitchHealth":
                                 healthlevels = config[1].Split(new string[] { " " }, StringSplitOptions.None);
-                                for (int i = 1; i <= 13; i++)
+                                for (int i = 1; i <= healthlevels.Length; i++)
                                 {
                                     switch (i)
                                     {
@@ -12947,7 +12947,7 @@ namespace GilesTrinity
                                 break;
                             case "AOEDemonHealth":
                                 healthlevels = config[1].Split(new string[] { " " }, StringSplitOptions.None);
-                                for (int i = 1; i <= 13; i++)
+                                for (int i = 1; i <= healthlevels.Length; i++)
                                 {
                                     switch (i)
                                     {
@@ -13001,7 +13001,7 @@ namespace GilesTrinity
                                 break;
                             case "AOERadius":
                                 healthlevels = config[1].Split(new string[] { " " }, StringSplitOptions.None);
-                                for (int i = 1; i <= 13; i++)
+                                for (int i = 1; i <= healthlevels.Length; i++)
                                 {
                                     switch (i)
                                     {
 
jubisman: thanks.

if you set tabstops to 4, not 8 (like giles did, unfortunately), please use all spaces where giles already used all spaces to indent.

There is a mix of tabstop and space indents in the source (again, not your fault; giles did it this way...)

If you have tabstops set wrong, nothing looks right.

Alternately, replace ALL the space indents with tabs, then whoever is viewing the file can set tabstops to whatever and it looks right.
 
?s it possible to have automatic gear switch for monk, 1) equip high damage 2h weapon 2) do buffs and sweeping wind 3) switch back to normal duals instantly 4) enjoy
 
can you add option in trinity config for beacon of ytar? i use serenity and cooldown is 16 sec instead 20
 
?s it possible to have automatic gear switch for monk, 1) equip high damage 2h weapon 2) do buffs and sweeping wind 3) switch back to normal duals instantly 4) enjoy

I'll look into this. Should be simple. I've already written pretty much everything I'd need with my Uber profile so I can just piggy back off of that. I'll probably make it it's own plugin for now and see what the interest is since it's pretty custom. (slots needs to be set and protected)
 
Last edited:
I did fix the blinding flash for Inna users which I can provide for an immediate update, but for further thought for anyone familiar with the calculations as I am not as familiar:

- Shouldn't we NOT spam sweeping wind for Inna users? After I'm done fighting it keeps up wind until I run our of spirit (which usually doesn't happen). That is cool and all, but I assume the DPS calculation resets when it runs out and the spam kicks in and you aren't taking any advantage of blinding flash anymore. I would think it should not spam, let spirit regen to 15, and then fire blinding flash, then sweeping wind when you run into the next pack of enemies?

If my logic is flawed here, please let me know before I continue. Thx.
 
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