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Unified GilesPlugin's Unnoficial Updates File

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Well, I grabbed the last version from the SVN and it's not working..
In fact, I think the plugin isn't even compiling correctly, since when you enable it it doesn't show the message of "trinity loaded" etc
Try reinstalling the plugin. I'll check Custom Rules Trinity to see if I can find anything

Actually, did you guys remember to download the new .xaml? Magi had to add some stuff to it, so v0.4 won't work if you don't download the new .xaml
 
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.40 working great here. Make sure to clear your Compiled Assemblies folder any time you update.
 
Try reinstalling the plugin. I'll check Custom Rules Trinity to see if I can find anything

Actually, did you guys remember to download the new .xaml? Magi had to add some stuff to it, so v0.4 won't work if you don't download the new .xaml


This is the error it gives:
[23:07:55.475 D] Exception while enabling plugin GilesTrinity: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at GilesTrinity.GilesTrinity.LoadConfiguration() in c:\DemonBuddy\Plugins\GilesTrinity\GilesTrinity.cs:line 12804
at GilesTrinity.GilesTrinity.OnEnabled() in c:\DemonBuddy\Plugins\GilesTrinity\GilesTrinity.cs:line 15522
at Zeta.Common.Plugins.PluginContainer.set_Enabled(Boolean value)
 
I am having no problems with it either. Working great. I did fresh install of everything cause I was having other issues. only thing I am noticing is it seems to not being doing avoidance sometimes with ice balls. Im trying to see if its actually happening or not.
 
This is the error it gives:
[23:07:55.475 D] Exception while enabling plugin GilesTrinity: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at GilesTrinity.GilesTrinity.LoadConfiguration() in c:\DemonBuddy\Plugins\GilesTrinity\GilesTrinity.cs:line 12804
at GilesTrinity.GilesTrinity.OnEnabled() in c:\DemonBuddy\Plugins\GilesTrinity\GilesTrinity.cs:line 15522
at Zeta.Common.Plugins.PluginContainer.set_Enabled(Boolean value)
Try reinstalling the plugin and deleting compiled assemblies. Also don't forget the new .xaml

Its getting worse with every update.
Feel free to simply go away if I'm bothering you with my updates
 
Ran both my barb and my wizard all night and when I got home from work both were standing in town with a full inventory and the following message being spammed in their log.

View attachment 4164 2012-11-15 20.24.zip

Anyone have a clue about what is causing this?

Reinstalled DB + the plugins and I'm still getting the issue.
 
Hah, ya mine was working great until it went to do a town-run. Now doesn't do it no matter what....
 
Ran both my barb and my wizard all night and when I got home from work both were standing in town with a full inventory and the following message being spammed in their log.

View attachment 67878

Anyone have a clue about what is causing this?

Reinstalled DB + the plugins and I'm still getting the issue.

Are you using stock giles loot rules or are you using the specialty loot rules version?
 
Ran both my barb and my wizard all night and when I got home from work both were standing in town with a full inventory and the following message being spammed in their log.

View attachment 67878

Anyone have a clue about what is causing this?

Reinstalled DB + the plugins and I'm still getting the issue.
No idea, try asking darkfriend77 for help,he might have a better notion about this
 
No idea, try asking darkfriend77 for help,he might have a better notion about this

Wow, yeah sorry didnt realize he had a thread for his version. Thanks

Seems to be a common issue from the last few posts in the thread.
 
Just an fyi I am running the normal loot rules edition and have zero problems with town runs. I am on v40 on fresh install of everything including db
 
Does anyone havethe last working Custom Rules so I could check what broke?
 
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jubisman I think the burrowed function is broken because its based on RactorGUIDs and Attributes like "hidden" which is broken now.
Example: "withermoth_A_hidden

When the moth show up it's still "withermoth_A_hidden"
And these stucks happen because hidden moths are named like this: withermoth_A (not hidden) and because of that trinity thinks it can attack the moths.

So trinity needs a rework in this part. I know that Demonbuddy with belphegor uses Animation States (ACD) to check this.
 
jubisman I think the burrowed function is broken because its based on RactorGUIDs and Attributes like "hidden" which is broken now.
Example: "withermoth_A_hidden

When the moth show up it's still "withermoth_A_hidden"
And these stucks happen because hidden moths are named like this: withermoth_A (not hidden) and because of that trinity thinks it can attack the moths.

So trinity needs a rework in this part. I know that Demonbuddy with belphegor uses Animation States (ACD) to check this.
I kind of understand what you're saying here, but I probably wouldn't be able to fix this. If you could do it yourself and show me, that would be great. If not, try sending a pm to ksmaze, he will know what to do
 
How do you know if darkfriend77's rules are being used? Is that the new normal if you use the SVN or do you have to click custom rules? It would be nice if that was stated. Also as others have mentioned it is just sitting in town atm
 
How do you know if darkfriend77's rules are being used? Is that the new normal if you use the SVN or do you have to click custom rules? It would be nice if that was stated. Also as others have mentioned it is just sitting in town atm
I think you just leave giles' rules and darkfriend's code will override them. As for the town bug, we're gonna have to wait until the man's back.
 
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