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Full Questing - All Acts - Complete

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I tried removing trinity and using belphegor as a combat routine and everything works fine (except loot handling which is non existent), so it must be trinity's fault.
 
Getting this error with questtools 1.0.6
Code:
[16:18:39.740 N] Compiler Error: c:\Users\ratosh\Downloads\DemonbuddyBETA 1.0.1168.80\Plugins\QuestTools\ConfigWindow.xaml.cs(24,13) : error CS0103: The name 'InitializeComponent' does not exist in the current context
[16:18:39.740 N] Compiler Error: c:\Users\ratosh\Downloads\DemonbuddyBETA 1.0.1168.80\Plugins\QuestTools\MoveToActor.cs(342,73) : warning CS0472: The result of the expression is always 'true' since a value of type 'int' is never equal to 'null' of type 'int?'
[16:18:39.740 N] Compiler Error: c:\Users\ratosh\Downloads\DemonbuddyBETA 1.0.1168.80\Plugins\QuestTools\MoveToMapMarker.cs(402,59) : warning CS0472: The result of the expression is always 'true' since a value of type 'int' is never equal to 'null' of type 'int?'
[16:18:39.740 N] Compiler Error: c:\Users\ratosh\Downloads\DemonbuddyBETA 1.0.1168.80\Plugins\QuestTools\QuestTools.cs(232,42) : warning CS0472: The result of the expression is always 'true' since a value of type 'int' is never equal to 'null' of type 'int?'
[16:18:39.740 N] Compiler Error: c:\Users\ratosh\Downloads\DemonbuddyBETA 1.0.1168.80\Plugins\QuestTools\QuestTools.cs(240,42) : warning CS0472: The result of the expression is always 'true' since a value of type 'int' is never equal to 'null' of type 'int?'
[16:18:39.740 N] Compiler Error: c:\Users\ratosh\Downloads\DemonbuddyBETA 1.0.1168.80\Plugins\QuestTools\QuestTools.cs(247,42) : warning CS0472: The result of the expression is always 'true' since a value of type 'int' is never equal to 'null' of type 'int?'
[16:18:39.740 N] Compiler Error: c:\Users\ratosh\Downloads\DemonbuddyBETA 1.0.1168.80\Plugins\QuestTools\QuestTools.cs(254,42) : warning CS0472: The result of the expression is always 'true' since a value of type 'int' is never equal to 'null' of type 'int?'
[16:18:39.740 N] Compiler Error: c:\Users\ratosh\Downloads\DemonbuddyBETA 1.0.1168.80\Plugins\QuestTools\SafeMoveTo.cs(111,17) : warning CS0472: The result of the expression is always 'false' since a value of type 'bool' is never equal to 'null' of type 'bool?'
[16:18:39.740 N] Compiler Error: c:\Users\ratosh\Downloads\DemonbuddyBETA 1.0.1168.80\Plugins\QuestTools\SafeMoveTo.cs(114,17) : warning CS0472: The result of the expression is always 'false' since a value of type 'int' is never equal to 'null' of type 'int?'
[16:18:39.740 N] Compiler Error: c:\Users\ratosh\Downloads\DemonbuddyBETA 1.0.1168.80\Plugins\QuestTools\SafeMoveTo.cs(230,38) : warning CS0472: The result of the expression is always 'true' since a value of type 'Zeta.Navigation.MoveResult' is never equal to 'null' of type 'Zeta.Navigation.MoveResult?'
[16:18:39.740 N] Compiler Error: c:\Users\ratosh\Downloads\DemonbuddyBETA 1.0.1168.80\Plugins\QuestTools\SafeMoveTo.cs(244,38) : warning CS0472: The result of the expression is always 'true' since a value of type 'Zeta.Navigation.MoveResult' is never equal to 'null' of type 'Zeta.Navigation.MoveResult?'
 
this is fine and dandy, lvled 18 accounts so far with this profile through normal only, ALOT of babysitting required no thanks to DB's auth troubles either, but the profile works "decent" tons of stucks but as said in OP's post iot's not 100% afk "yet".

when all my bots ding 30 i just put them through champion profiles to 60 anyways, it's just the journey to 30 is quite nasty. :P

Keep up the good work for a 100% afk:able.
 
OK. I turned off GilesTrinity_1.6.3.4.24.2, and I noticed the freezing is not happening as often, actually way less. Looting is messed up but I have not got stuck once yet.. And doors seem to open faster. It's been 20 mins. Going to continue to monitor.


Update. Doing better with Trinity turned off. But still gettting stuck from time to time, running a little smoother imo.
 
Last edited:
thank you very much for this wonderful script.

found a "bug" at least for me : wasnt able to find Khasra Staff in Act 1 , although bot stood right in front of it. tryed it several times.

UPDATE1 : Okay i noticed this bug is already known.


Finished Act1 , no probs at all. Now bot getting stucked at first quest of act 2 normal mode. it stops after talking to asheara and accepting the quest then inactivity timer/giles unstuck gets triggerd. here are my logs




Update2: got same problem like ektoras13 : bot in act 2 not using auto attacks ( i manually played through the first quest i got stucked in)

Update3: got it working again by deleting giles pluging / deactivating it. with giles plugin active i tryed both belph and gilescombatroutine. without giles, using belph its working again.

The logfile you attached to this thread shows an entirely different problem - for some reason your computer was having trouble connecting to the navigation server, which is what was causing the stuck issue. If you keep seeing these (change your log level to Diagnostic to see it) then you should create a thread in the Demonbuddy Support section - this has nothing to do with these profiles, my plugins, Trinity or Belphegor.

Code:
[00:46:12.991 D] System.Net.Sockets.SocketException (0x80004005): Ein Verbindungsversuch ist fehlgeschlagen, da die Gegenstelle nach einer bestimmten Zeitspanne nicht richtig reagiert hat, oder die hergestellte Verbindung war fehlerhaft, da der verbundene Host nicht reagiert hat 188.165.14.154:810
   bei System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
   bei System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
   bei System.Net.Sockets.Socket.Connect(IPAddress address, Int32 port)
   bei Zeta.Navigation.DefaultNavigationProvider.(Vector3 )
[00:46:12.991 D] Waiting for path request to finish...
 
Is this supposed to be in a future 100% AFKable?

Actually I have been reading that it doesn't work 100% at all... Is it true?
 
Is this supposed to be in a future 100% AFKable?

Actually I have been reading that it doesn't work 100% at all... Is it true?


/facepalm

try it yourself maybe.

i cant fully afk this script, although its pretty nice one, kudos to the author.
 
The logfile you attached to this thread shows an entirely different problem - for some reason your computer was having trouble connecting to the navigation server, which is what was causing the stuck issue. If you keep seeing these (change your log level to Diagnostic to see it) then you should create a thread in the Demonbuddy Support section - this has nothing to do with these profiles, my plugins, Trinity or Belphegor.

Code:
[00:46:12.991 D] System.Net.Sockets.SocketException (0x80004005): Ein Verbindungsversuch ist fehlgeschlagen, da die Gegenstelle nach einer bestimmten Zeitspanne nicht richtig reagiert hat, oder die hergestellte Verbindung war fehlerhaft, da der verbundene Host nicht reagiert hat 188.165.14.154:810
   bei System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
   bei System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
   bei System.Net.Sockets.Socket.Connect(IPAddress address, Int32 port)
   bei Zeta.Navigation.DefaultNavigationProvider.(Vector3 )
[00:46:12.991 D] Waiting for path request to finish...


yeah i noticed nav error 2. but tried it another time withouth nav errors. probably at that time there where some issues with the nav server. dont know
 
It's not attacking the monsters in Warrior's Rest or the Crypt of the ancients, which makes the character into a dying cycle :(.
 
It's not attacking the monsters in Warrior's Rest or the Crypt of the ancients, which makes the character into a dying cycle :(.

Troubleshooting:
  • Post a log or GTFO. I will not help you without a log file. I've setup this pack so that it logs EVERYTHING.
  • Please use 7Zip, WinZip, WinRAR, or some other compression tool when posting your log.
  • Include a screenshot of where you're stuck or what strange behavior you're experiencing.

Also include your character class, and your build - what skills are you using.
 
Is this supposed to be in a future 100% AFKable?

Actually I have been reading that it doesn't work 100% at all... Is it true?

It will never be 100% guaranteed AFK.

Life isn't 100% guaranteed.

Weird stuff happens with your DB Client, conflicting plugins, questing, nav servers, network lag, your particular computer setup, diablo 3 client bugs, the weather, solar wind, bad mojo...

Is 99% not enough for you? :confused:
 
I'll dig up my logs a bit later, and I've just kinda babysat mine, so I push it through the spots it gets stuck (just using it to level), but I can tell you a few spots that it has trouble with if it will be helpful. Great profile. I really like it.

In Desolate Sands, it gets hung on the corner on the stairs near the entrance (going up from the waypoint to where the map opens up).

Also, in Desolate Sands, I noticed my character would not attack the little imp guys that burrow out of the ground. Just completely ignored them. I do not know if that is an issue with this profile, or with the combat routine I am running, or DB in general.

It always crashes on Ghom.

In Rhakkis Crossing, once it gets to Siege Breaker, it will not click into his room.

In A4, it only kills the growths that are blocking it's path. Ignores the ones on the sides of rooms (where the portal usually spawns).

There are others, but I'll wait til I can grab my logs to show you.
 
Question to all -

Would you prefer

1) A consolidated zip file, containing all the profiles plugins including my version of GilesTrinity
or
2) The current distribution method of each plugin and profiles as it's own zip file.

E.g., do you want a single zip file you can just drop into your Demonbuddy directory, unzip and everything will be where it's supposed to?
 
i guess the first option would require less from downloaders but im good with #2

anyway, i would like to say "thank you" because your profile works like a charm :)

i still have one question tho, can i somehow make my bot ID yellow items before he has full bags/townrun? would be useful for autoequipper
 
Question to all -

Would you prefer

1) A consolidated zip file, containing all the profiles plugins including my version of GilesTrinity
or
2) The current distribution method of each plugin and profiles as it's own zip file.

E.g., do you want a single zip file you can just drop into your Demonbuddy directory, unzip and everything will be where it's supposed to?

I prefer what is easiest for you. :) But if I have to choose it would be (2), since its too...ugh I deleted rest when I realized OMG just how lazy can I BE!!!! lol
So, whatever works for YOU is best for us imho
 
Whatever is easier for you i like it either way the bots runs its thing no matter what u do after setup
 
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