My "leecher" goes into a yellow portal, and then just stands there. My leader (bot controlled) just keep running and completing the route.
Where is it that you are running the party? and where is that portal ?
It should only check for and use a portal if the leader ends up in a different level area than the follower. I have noticed some places where the level area changes and there are portals near to the follower, thus resulting in the follower heading into them, but they should then TP to the leader.
I need to take a close look at this.
EDIT: Idea.... need a lightbulb smiley!
that's not the idea
idea.... base the search for a portal on whether or the not follower's position has changed (as well as the Level Area check)... make sure they are moving along..... if not moving along, then check for a portal as there is a good chance that the leader went through one, and the follower is more than likely right next to that portal.
I think someone had put forward this idea way back in the early days of this plugin, I forget who.
Sad oi hear that. I can imagine this drives you crazy.
I tested the plugin yesterday for the first time (even reactivated my ISBOXER subscription for it) and all what ai can say so far is that it works like charm. I'm unni g a group of 3 lvl 60 DHs and I play the leader manually whe I'm getting the automated support from my slaves. To see how my tons were doing their town runs automatically was just magic. I'm really looking forward to see this project progressing. It would be awesome to see some of the following features in the future:
- option to activate the automated fighting on the fly. Sometimes i prefer to fight with the whole team manually via the repeater function in ISBOXER
- coordinated grp fighting like everyone is attacking the same target
- compatibility with the trinity fight routines
- automatic detection if the team is in a group already because at the moment it gets stuck in the group creation process
- better memory managment. Maybe i'm wrong but my feeling is that the plugin is causing some lags
But I can just reiterate again that this plugin is just great fun and please keep up the good work!
Many thanks
GG
Hi, thanks, and great name
option to activate the automated fighting on the fly
Interesting, I'll have to add that one to the list on the first page.
coordinated grp fighting like everyone is attacking the same target
Yes, this is very much needed, and I'll get on it as soon as I can.
compatibility with the trinity fight routines

I've not touched that today, after the nightmare yesterday, so near yet so far with the fix
The problems may have just been some crazy gremlins getting into the works, as the fighting and stashing issues I had yesterday did not show themselves today. All worked fine as I worked on the Azmodan portal stuck fix, with the followers happily killing, looting and stashing (Belph). It failed with Belph yesterday too, but today all okay, so I'll get back to the Trinity fix as soon as possible.
automatic detection if the team is in a group already because at the moment it gets stuck in the group creation process
Yep, that definitley does need to be made more robust, and to work as you say, check if group is full....
actually, do you mean when the profile ends, and the leader leaves the game ?
If so, then that's because the <LeaveGame > tag no longer disbands the group, which obviously means I need to either:
1) force the the party to disband
or
2) let the party stay together while going from one game to another
2 would be ideal, but the last time I tried this I kept on getting errors when the leader tried to create a new game.
I'd better add this to the list on the first page.
better memory management. Maybe i'm wrong but my feeling is that the plugin is causing some lags
Yes, you are right. It's the file access, there's quite a lot going on. Radonic said to me a while back, to give the file access calls their own thread.
I'd better add that to the list too! Blimey!
Thanks for the feedback, you've given me loads to do, lol
NEW VERSION - 2.0.4
The followers/dudes stuck on the Azmodan portal when the leader leaves the game HAS been fixed now

If the follower is in a boss portal area and within 100 of the actual portal, it will not use that portal, leaving its activation up to the leader if this is required by the profile the leader is running. The Follower/Dude will TP to town if the leader vanishes.
You can test it with the following profile, which has been created from the actual profile that is used that results in the stuck on the Azmodan portal. It just runs the Core of Arreat up to the Azmodan Portal, and the leader must be run from the menus... This profile is not good for party farming of the area, but you can see quickly (sort of) that the fix works
