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Stuck and Combat mode

hti

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Aug 27, 2012
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When the enemy are behind an obstacle, the antistuck procedure is not triggered and my bot stuck indefinitely.

I think we should be able to blacklist a mob (for 10 or 15 seconds) after a certain time without touching it (Especially if the bot does not move). This temporary blacklisting avoid my problem and the problem remains of birds in the air time we have no other mob in combat.
 
Yes, I seem to be gettings stuck trying to get to goblins a lot now.
 
Things like that used to be auto-blacklisted by Giles, but that seems to be broken now. This should be top priority to get working again. So many stucks now.
 
I tried looking at the code and I didn't see anything with my first pass that looked suspicious. I'll take another look when I get off work tonight. I downloaded the CIGGARC act 3 profile without randomized dungeons for now since the bot looked like it was getting stuck a lot in the dungeons.

Outside of dungeons the most common stuck is see is trying to target an elite or a treasure goblin across a unpassable space in the ground. Trinity doesn't seem to be able to blacklist those monsters. I did see a piece of code that will not blacklist treasure goblins if you have it set to kamikaze.
 
I think the blacklisting feature as a whole is broken. I haven't seen anything get blacklisted on DB window for a very long long long time.
 
I think the blacklisting feature as a whole is broken. I haven't seen anything get blacklisted on DB window for a very long long long time.
@zippysticks, I haven't seen a blacklist for some time as well. I reckon it the newer versions of db that is causing the blacklisting incompatibility cos I know it worked pre 1.0.5.
 
Yes, I seem to be gettings stuck trying to get to goblins a lot now.

Like this?
[02:01:03.468 N] [GilesTrinity] Goblin #5 in sight. Distance=71,30306
[02:01:35.087 N] [GilesTrinity] Goblin #6 in sight. Distance=70,12477
[02:02:07.894 N] [GilesTrinity] Goblin #7 in sight. Distance=68,79158
[02:02:41.098 N] [GilesTrinity] Goblin #8 in sight. Distance=67,76969
[02:03:14.078 N] [GilesTrinity] Goblin #9 in sight. Distance=68,959
[02:03:46.894 N] [GilesTrinity] Goblin #10 in sight. Distance=68,91106
[02:04:19.671 N] [GilesTrinity] Goblin #11 in sight. Distance=67,81398
[02:04:52.481 N] [GilesTrinity] Goblin #12 in sight. Distance=67,98662
[02:05:24.891 N] [GilesTrinity] Goblin #13 in sight. Distance=67,93847
[02:05:57.276 N] [GilesTrinity] Goblin #14 in sight. Distance=69,3521
[02:06:30.054 N] [GilesTrinity] Goblin #15 in sight. Distance=67,83181
[02:07:02.862 N] [GilesTrinity] Goblin #16 in sight. Distance=69,69048
[02:07:35.107 N] [GilesTrinity] Goblin #17 in sight. Distance=69,75803
[02:08:07.882 N] [GilesTrinity] Goblin #18 in sight. Distance=70,94456
...
 
Like this?
[02:01:03.468 N] [GilesTrinity] Goblin #5 in sight. Distance=71,30306
[02:01:35.087 N] [GilesTrinity] Goblin #6 in sight. Distance=70,12477
[02:02:07.894 N] [GilesTrinity] Goblin #7 in sight. Distance=68,79158
[02:02:41.098 N] [GilesTrinity] Goblin #8 in sight. Distance=67,76969
[02:03:14.078 N] [GilesTrinity] Goblin #9 in sight. Distance=68,959
[02:03:46.894 N] [GilesTrinity] Goblin #10 in sight. Distance=68,91106
[02:04:19.671 N] [GilesTrinity] Goblin #11 in sight. Distance=67,81398
[02:04:52.481 N] [GilesTrinity] Goblin #12 in sight. Distance=67,98662
[02:05:24.891 N] [GilesTrinity] Goblin #13 in sight. Distance=67,93847
[02:05:57.276 N] [GilesTrinity] Goblin #14 in sight. Distance=69,3521
[02:06:30.054 N] [GilesTrinity] Goblin #15 in sight. Distance=67,83181
[02:07:02.862 N] [GilesTrinity] Goblin #16 in sight. Distance=69,69048
[02:07:35.107 N] [GilesTrinity] Goblin #17 in sight. Distance=69,75803
[02:08:07.882 N] [GilesTrinity] Goblin #18 in sight. Distance=70,94456
...
This. I think Unified v0.4 solves this but I have yet to try it.
 
Decrease priority of goblins, see if it fixes.
 
Last edited:
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