bladerunner
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Tested with DB default supplied rules file "Rules\High Level Rules.xml"Are you using darkfriend's custom rules or some other version?
Tested with DB default supplied rules file "Rules\High Level Rules.xml"Are you using darkfriend's custom rules or some other version?
You see, I think you're the only one experiencing this problem because you're the only one using DB's default rules. You need Giles' rules if you want to use items included in Giles' code (such as keys)Tested with DB default supplied rules file "Rules\High Level Rules.xml"
Added those changes. Had forgotten about that, sorry.
As for this the display dialogue thing, where in the code would I put that?
Also, would it be possible to set the the priority for "Pick up health globe" above the priority for "Avoid this AoE"?
I believe you leave giles filters and Custom Rules will just override those. Not sure, though
Alright, thanks manHey jubisman,
Just do a quick search in the .cs file for "now in action!" and you'll see where this should be replaced. Giles was using Version instead of Description, so I replaced it so we can keep track of what unified version we're using.
Let me look at the priority for potions against AoE...right after I finish my uber stuff
I'll let you know when Uber is ready. Have to do a few quirky things as Trinity doesn't know how to prioritize 2 bosses it seems. So it's not quite as easy as just setting priority and ubers to boss sno's.
darkfriend's custom rules should override the default trinity ones. I don't know what happend, maybe try looking at your custom legendary rules again?Just stashed a legendary that shouldn't have been stashed up with these new legendary rules. Does giles legendary stashing rules override these or aren't these rules enabled?
darkfriend's custom rules should override the default trinity ones. I don't know what happend, maybe try looking at your custom legendary rules again?
That's correct, you should use his files. Check the link provided on first post. That'll always be the most up to date Custom Rules by darkfriend77I think I know what's the matter... I need to use GilesTrinity.cs and GilesTrinity.xaml from darkfriends download link and not the ones from this thread (UnifiedGilesTrinity_v0.35.zip)?
How do I get updates made in this thread working with custom loot rules from darkfriends thread?
That's correct, you should use his files. Check the link provided on first post. That'll always be the most up to date Custom Rules by darkfriend77
@@ -92,7 +92,7 @@ namespace GilesTrinity
// Arcane Arcane 2 Desecrator Poison Tree Molten Core Molten Core 2 Molten Trail Plague Cloud
Ice Balls
{219702, 12}, {221225, 12}, {84608, 10}, {5482, 14},{6578,14}, {4803, 19},{4804, 19}, {224225, 19}, {247987,19}, {95868, 6}, {108869, 14},
{402, 20}, {223675, 20},
// Bees-Wasps Plague-Hands Azmo Pools Azmo fireball Azmo bodies Belial 1 Belial 2
- {5212, 10}, {3865, 12}, {123124, 54}, {123842, 16}, {123839, 47}, {161822, 20}, {161833, 20},
+ {5212, 10}, {3865, 12}, {123124, 54}, {123842, 20}, {123839, 47}, {161822, 20}, {161833, 20},
// Sha-Ball Mol Ball Mage Fire Diablo Prison Diablo Meteor Ice trail
{4103, 8}, {160154, 8}, {432, 10}, {168031, 15}, {214845, 28}, {260377, 6}
I'm requesting a fix for the vastly large elite mob aggro range. It's most common factor of stucks. Lower it by 20radius or so.
In the cursted tower and fields of slaughter (trying to attack birds across the fields that are in the air but does't land due to obstacles/terrain..
First I thought it was the keyrun plugin but after disabling it I noticed it's in the core of the trinity.
Problems occur with barb and monk as far as I'm aware it would probably affect all classes.
Anyone who can fix this?
Would benefit us all
Thx!
I can't tell for sure because I don't use random dungeons, but isn't that a DB problem rather than a Trinity one?My bot is not clicking the portals in random dungeons, just says "Interacting?" and swing weapon from time to time. Is there a fix for this?
About the range thing, it's fixed for DH's, as for barbs I've never encountered a problem with this, everI'm requesting a fix for the vastly large elite mob aggro range. It's most common factor of stucks. Lower it by 20radius or so.
In the cursted tower and fields of slaughter (trying to attack birds across the fields that are in the air but does't land due to obstacles/terrain..
First I thought it was the keyrun plugin but after disabling it I noticed it's in the core of the trinity.
Problems occur with barb and monk as far as I'm aware it would probably affect all classes.
Anyone who can fix this?
Would benefit us all
Thx!
What do you suggest I change it to?I also think the azmo fireball avoidance radius is too small... i'm dying if mp is high enough for fireball to oneshot me. Note that the fireball avoidance radius is NOT customizable, its fixed at 16f
Code:@@ -92,7 +92,7 @@ namespace GilesTrinity // Arcane Arcane 2 Desecrator Poison Tree Molten Core Molten Core 2 Molten Trail Plague Cloud Ice Balls {219702, 12}, {221225, 12}, {84608, 10}, {5482, 14},{6578,14}, {4803, 19},{4804, 19}, {224225, 19}, {247987,19}, {95868, 6}, {108869, 14}, {402, 20}, {223675, 20}, // Bees-Wasps Plague-Hands Azmo Pools Azmo fireball Azmo bodies Belial 1 Belial 2 - {5212, 10}, {3865, 12}, {123124, 54}, {123842, 16}, {123839, 47}, {161822, 20}, {161833, 20}, + {5212, 10}, {3865, 12}, {123124, 54}, {123842, 20}, {123839, 47}, {161822, 20}, {161833, 20}, // Sha-Ball Mol Ball Mage Fire Diablo Prison Diablo Meteor Ice trail {4103, 8}, {160154, 8}, {432, 10}, {168031, 15}, {214845, 28}, {260377, 6}
What do you suggest I change [azmo fireball avoidance range] to?
Elites get an increased range depending on the user's kill radius set. If less than 60, it defaults to 60. If between 60-90, it defaults to 90. However the issue is more to do with hidden mobs that jump out at you. There is a check for "burrowed" mobs in Trinity, but I don't think it works. Sure doesn't work for wither moths in Leoric's Hunting ground.
If someone would be so wonderful to grab some ActorId's of said mobs (those flying dragon things in Act 3, the birds in Act 2 Oasis/Desolate Sand, and Whither moths, I can write a quick statement check on those specific IDs and drop their radius. Those are the only ones I can think of at the moment that have cause me problems anyway.