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Fixed Singular Arms CC

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i dont understand what you mean, fury is better on AOE because of wrlwind and cleave hiting with 2weapons. arms is the best pvp one atleast because of the utility and looks better when performing spells. also arms is better on single target bcause of the insane op burst they have, but if more then 1 target > fury.
fury is ahead in all situations except pvp. ;)
Simulationcraft Results
I still find it awesome that you put your time in this to enhance the community. i just wanted to clarify that. ;)
 
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Works great on single target! I can't speak on multi target, though. Excellent CC modification, thank you so much, I have been waiting for something usable for my warrior. =)
 
Works great on single target! I can't speak on multi target, though. Excellent CC modification, thank you so much, I have been waiting for something usable for my warrior. =)

thank you ;) glad you like it
 
Zerlog, I seem to be rage-capped quite a bit. Any way to utilize slam as a rage dump?







edit: I had "heroic strike" instead of "slam". Oops.
 
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Zerlog, I seem to be rage-capped quite a bit. Any way to utilize heroic strike as a rage dump?

working on it but atm scripting this is not the biggest of my priorities im affraid, so much stuff in real life to deal with but its on my list ;) going to take a look right now and see if something can be done
 
I modified it a little to fit into my grind style.

Changed:
Battle Stance to Berserker Stance (for grinding, since you take damage. Battle is best for raids and parties, where you don't take damage)
Victory Rush to Impending Victory (as per my spec)
Moved Impending Victory to priority 4
Moved Slam to priority 5
Overpower to 6
Heroic Strike to 7

Added:
Skull Banner
Blood Bath (as per my spec)

Currently I'm averaging 45k+ dps and about 200+ kills/hr in my grind around the Ruins of Guo-Lai, killing level 90 Shao-Tien mobs. Taking on 2-3 at a time sometimes without any issues. Since I bumped up the priority of Impending Victory, it goes off on each CD. So if you are overwelmed with mobs, it pops off each time one dies, giving you 20% of your health back on each death of a mob.

I've attached it if you want to see what I've done, or use any part of it.

Code:
[Behavior(BehaviorType.CombatBuffs, WoWClass.Warrior, WoWSpec.WarriorArms, WoWContext.All)]        public static Composite CreateArmsNormalCombatBuffs()
        {
            return new PrioritySelector(
                Spell.BuffSelf("Berserker Stance"),
                Spell.BuffSelf("Skull Banner"),
                Spell.BuffSelf("Recklessness"),
                Spell.BuffSelf("Mass Spell Reflection"),
                Spell.BuffSelf("Die by the sword"),
                Spell.BuffSelf("Bloodbath"),
                Spell.BuffSelf("Berserker Rage", ret => StyxWoW.Me.HasAura("Recklessness") || StyxWoW.Me.CurrentTarget.HasAura("Colossus Smash")),
                Spell.Cast("Deadly Calm", ret=> StyxWoW.Me.HasAura("Taste for Blood"))
                );
        }


        [Behavior(BehaviorType.Combat, WoWClass.Warrior, WoWSpec.WarriorArms, WoWContext.All)]
        public static Composite CreateArmsNormalCombat()
        {
            return new PrioritySelector(
                //Ensure Target
                Safers.EnsureTarget(),
                //LOS check
                Movement.CreateMoveToLosBehavior(),
                // face target
                Movement.CreateFaceTargetBehavior(),
                // Auto Attack
                Helpers.Common.CreateAutoAttack(false),   


                Spell.Cast("Mortal Strike"),
                Spell.Cast("Colossus Smash", ret => !StyxWoW.Me.CurrentTarget.HasMyAura("Colossus Smash")),
                Spell.Cast("Execute"),
                Spell.Cast("Impending Victory"),
                Spell.Cast("Slam"),
                Spell.Cast("Overpower"),
                Spell.Cast("Heroic Strike", ret=> StyxWoW.Me.HasAura("Taste for Blood")),
  
                Movement.CreateMoveToMeleeBehavior(true)
                );
        }
 

Attachments

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Sexiness all over!! But I have a question/request

Is it possible to make it use Overpower proc first before MS, to get a possible taste for blood proc? also, can it be made to use Berserker Rage only when Enrage is not proc'd? ONE another thing, rage pooling at 22-21% for execute?

Thanks, this is sweeetness!
 
Im getting this when i try to use it.

Compiler Error: d:\programmer\Honorbuddy 2.5.6441.507\Routines\Singular\ClassSpecific\Warrior\Arms.cs(102,32) : error CS1010: Newline in constant
 
Im getting this when i try to use it.

Compiler Error: d:\programmer\Honorbuddy 2.5.6441.507\Routines\Singular\ClassSpecific\Warrior\Arms.cs(102,32) : error CS1010: Newline in constant

+1 idem
 
: 'Singular.Settings.WarriorSettings' does not contain a definition for 'UseWarriorShouts' and no extension method 'UseWarriorShouts' accepting a first argument of type 'Singular.Settings.WarriorSettings' could be found (are you missing a using directive or an assembly reference?)


help?
 
: 'Singular.Settings.WarriorSettings' does not contain a definition for 'UseWarriorShouts' and no extension method 'UseWarriorShouts' accepting a first argument of type 'Singular.Settings.WarriorSettings' could be found (are you missing a using directive or an assembly reference?)


help?

try re-download, its working fine for 3 of my computers and i tried to get the error to see what you/i was doing wrong, cant ;/ so the shout part in the file you downloaded most be corrupt
 
Compiler Error: c:\Users\Dave\Desktop\Honorbuddy 2.5.6597.518\Routines\Singular\ClassSpecific\Warrior\Arms.cs(53,67) : error CS1061: 'Singular.Settings.WarriorSettings' does not contain a definition for 'UseWarriorShouts' and no extension method 'UseWarriorShouts' accepting a first argument of type 'Singular.Settings.WarriorSettings' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Dave\Desktop\Honorbuddy 2.5.6597.518\Routines\Singular\ClassSpecific\Warrior\Arms.cs(58,66) : error CS1061: 'Singular.Settings.WarriorSettings' does not contain a definition for 'UseWarriorShouts' and no extension method 'UseWarriorShouts' accepting a first argument of type 'Singular.Settings.WarriorSettings' could be found (are you missing a using directive or an assembly reference?)
Compiler Error: c:\Users\Dave\Desktop\Honorbuddy 2.5.6597.518\Routines\Singular\ClassSpecific\Warrior\Arms.cs(66,28) : error CS0117: 'Singular.ClassSpecific.Warrior.Common' does not contain a definition for 'PreventDoubleCharge'
Compiler Error: c:\Users\Dave\Desktop\Honorbuddy 2.5.6597.518\Routines\Singular\ClassSpecific\Warrior\Arms.cs(73,28) : error CS0117: 'Singular.ClassSpecific.Warrior.Common' does not contain a definition for 'PreventDoubleCharge'
 
just a heads up I used your profile for the past 3 weeks worked really really good. I had to do a fix on my pc and now I also get the error CS1010: broken line in constans. Not sure if you changed something but it was working perfect until i had to reinstall it and now I get the error others are getting.
 
That is because you broke Singular, it cannot compile anymore.
You should do a clean install of Singular , either by extracting it from the HB-Archive on Home Page - Buddy Auth Portal
or by extracting the one from the first post in the Singular topic.

This sounds like a conflict between mainline Singular and this custom edit, which might be outdated
 
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