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Using Horrify whenever its off cooldown for movement speed (stalker)

Artena

New Member
Joined
Nov 2, 2012
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My bot wont use horrify at all, so i was wondering if theres anyway to make it cast it as soon as its off cooldown. For the extra movement speed.
 
bump
Tried to modify to
Code:
                    if (hashPowerHotbarAbilities.Contains(SNOPower.Witchdoctor_Horrify) && playerStatus.dCurrentEnergy >= 37 &&
                        (
                         playerStatus.dCurrentHealthPct <= 0.15 || playerStatus.bIsIncapacitated || (settings.bOutOfCombatMovementPowers && bOOCBuff) ||
                         (!bOOCBuff && targetCurrent.bThisTreasureGoblin && targetCurrent.iThisHitPoints < 0.90 && targetCurrent.fRadiusDistance <= 40f)
                        ) &&
                        PowerManager.CanCast(SNOPower.Witchdoctor_Horrify))
                    {
                        return new GilesPower(SNOPower.Witchdoctor_Horrify, 0f, vNullLocation, iCurrentWorldID, -1, 0, 0, USE_SLOWLY);
                    }
but doesn't work. Can someone help pls?
 
Code:
                    // Horrify Buff at 60% health and out of combat
                    if (hashPowerHotbarAbilities.Contains(SNOPower.Witchdoctor_Horrify) && !playerStatus.bIsIncapacitated && (playerStatus.dCurrentEnergy >= 37 ||
                        playerStatus.dCurrentHealthPct <= 0.60) &&
                        PowerManager.CanCast(SNOPower.Witchdoctor_Horrify))
                    {
                        return new GilesPower(SNOPower.Witchdoctor_Horrify, 0f, vNullLocation, iCurrentWorldID, -1, 0, 0, USE_SLOWLY);
                    }
 
Code:
                    // Horrify Buff at 60% health and out of combat
                    if (hashPowerHotbarAbilities.Contains(SNOPower.Witchdoctor_Horrify) && !playerStatus.bIsIncapacitated && (playerStatus.dCurrentEnergy >= 37 ||
                        playerStatus.dCurrentHealthPct <= 0.60) &&
                        PowerManager.CanCast(SNOPower.Witchdoctor_Horrify))
                    {
                        return new GilesPower(SNOPower.Witchdoctor_Horrify, 0f, vNullLocation, iCurrentWorldID, -1, 0, 0, USE_SLOWLY);
                    }
Can anyone confirm that this is working?
 
Can anyone confirm that this is working?
It works. There's a better version by vbnm:
http://www.thebuddyforum.com/demonb...gins/70830-trinity-witch-doctor-class-16.html
Code:
                    // Horrify Buff When not in combat for movement speed
                    if (bOOCBuff && settings.bEnableCriticalMass == true && hashPowerHotbarAbilities.Contains(SNOPower.Witchdoctor_Horrify) && !playerStatus.bIsIncapacitated && playerStatus.dCurrentEnergy >= 37 &&
                        PowerManager.CanCast(SNOPower.Witchdoctor_Horrify))
                    {
                        return new GilesPower(SNOPower.Witchdoctor_Horrify, 0f, vNullLocation, iCurrentWorldID, -1, 0, 0, USE_SLOWLY);
                    }
                    // Horrify Buff at 20% health
                    if (!bOOCBuff && hashPowerHotbarAbilities.Contains(SNOPower.Witchdoctor_Horrify) && !playerStatus.bIsIncapacitated && playerStatus.dCurrentEnergy >= 37 &&
                        playerStatus.dCurrentHealthPct <= 0.20 && 
                        PowerManager.CanCast(SNOPower.Witchdoctor_Horrify))
                    {
                        return new GilesPower(SNOPower.Witchdoctor_Horrify, 0f, vNullLocation, iCurrentWorldID, -1, 0, 0, USE_SLOWLY);
                    }
 
It works. There's a better version by vbnm:
http://www.thebuddyforum.com/demonb...gins/70830-trinity-witch-doctor-class-16.html
Code:
                    // Horrify Buff When not in combat for movement speed
                    if (bOOCBuff && settings.bEnableCriticalMass == true && hashPowerHotbarAbilities.Contains(SNOPower.Witchdoctor_Horrify) && !playerStatus.bIsIncapacitated && playerStatus.dCurrentEnergy >= 37 &&
                        PowerManager.CanCast(SNOPower.Witchdoctor_Horrify))
                    {
                        return new GilesPower(SNOPower.Witchdoctor_Horrify, 0f, vNullLocation, iCurrentWorldID, -1, 0, 0, USE_SLOWLY);
                    }
                    // Horrify Buff at 20% health
                    if (!bOOCBuff && hashPowerHotbarAbilities.Contains(SNOPower.Witchdoctor_Horrify) && !playerStatus.bIsIncapacitated && playerStatus.dCurrentEnergy >= 37 &&
                        playerStatus.dCurrentHealthPct <= 0.20 && 
                        PowerManager.CanCast(SNOPower.Witchdoctor_Horrify))
                    {
                        return new GilesPower(SNOPower.Witchdoctor_Horrify, 0f, vNullLocation, iCurrentWorldID, -1, 0, 0, USE_SLOWLY);
                    }

Yup mine was just quick and dirty, I'm still in Hurricane recovery mode, my support will be limited at best over the next few weeks

also I stopped using horrify for hex
 
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