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[Plugin] KeyRun - dynamically chooses acts/profiles based on key count

It seems to have no idea what my NV stack is at, especially in act 2. I sat and watched it kill the keywarden 3 times in a row with only a 3stack.

This is almost definitely a profile issue. I'm sure Magi will see this here but you might want to take it over to his thread for the Keywarden profiles. You should also try updating the profiles to his latest but you'll have to make some modifications unless he's incorporated my plugin already.

all mine says in ACT 1 after it gets 5 stacks and goes to the field that the key warden vanished and then leaves

Can you give me a the last few log entries when this happens? I don't really understand what you're saying.
 
This is almost definitely a profile issue. I'm sure Magi will see this here but you might want to take it over to his thread for the Keywarden profiles. You should also try updating the profiles to his latest but you'll have to make some modifications unless he's incorporated my plugin already.



Can you give me a the last few log entries when this happens? I don't really understand what you're saying.

attached View attachment log.txt
 
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You're using the KeyRun.cs that Magi modified here?

If so, he'll have to help you with that, sorry. The good news is that it should still work if you roll back to the version I originally posted but be a little less efficient. As mentioned before, I don't have a lot of time to work on this for now so I'm sorry if it's not working correctly. The original version I posted is very simply and, as far as I can tell, bug free (but not feature complete). I'd consider it beta for a little while.
 
int GetStashedItemCount(int itemId) example usage: <If condition="GetStashedItemCount(1234) &gt;= 5"> ... </If>
int GetBackpackItemCount(int itemId) example usage: <If condition="GetBackpackItemCount(1234) &gt;= 5"> ... </If>

The functionality of this plugin should pretty well be replaced by these tags. They're in beta now but the current state of the plugin should hold everyone over until that goes release. I don't expect I'll be updating this in the future.
 
For some reason i cant make it work i don't know what im doing wrong, Download> Unzip> copy/paste Plugins. when i open DB it shows that the plugin is there, but when i open for config it shows nothing but a blank page. =(
 
Feel free to checkout this plugin modified and using my profile:
http://www.thebuddyforum.com/demonb...-a1-a3-inferno-keywarden-hunt-randomized.html

It selects act based on keys (thanks skeeter!) and I've built upon the keywarden detection Skeet started on. Download the v2 BETA. I've been using it for the past few nights and it's been working great.

The plugin itself doesn't have any configuration screen, so clicking config will do nothing, just check it to enable to activate it.
 
Feel free to checkout this plugin modified and using my profile:
http://www.thebuddyforum.com/demonb...-a1-a3-inferno-keywarden-hunt-randomized.html

It selects act based on keys (thanks skeeter!) and I've built upon the keywarden detection Skeet started on. Download the v2 BETA. I've been using it for the past few nights and it's been working great.

The plugin itself doesn't have any configuration screen, so clicking config will do nothing, just check it to enable to activate it.

It happen with yours too, what im i doing wrong?
 
Are you using other plugins besides Trinity and KeyRun? What precisely isn't it doing?

The simplest thing to do is:

  1. Install fresh copy of DB
  2. Run DB with no plugins installed
  3. Quit DB (this is done for DB to install some config files)
  4. Install Trinity Plugin Provided
  5. Install Trinity Blank Combat Routine
  6. Install KeyRun Plugin Provided
  7. Don't install any other plugin
  8. Run DB, enable both plugins
  9. Run profile start and see if it works
 
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I've done what you ask me to do:

*Reinstall Demon Buddy
*Downloaded/Installed "A1-A3 Keyhunt V2.0 BETA" (Trinity+KeyHunt to Plugins Folder, GilesBlankCombatRoutine to Routines folder)
*Start DB check both plugins
*Select Profile/Start DB
1 Logs into a1 go to the stash then log out.
2 Logs into A1(2 or 3) and then it goes to kill Elites/champion packs but it doesn't attack.

If i try to config trinity or Keyhunt, it doesn't show me the settings but instead it shows a blank window, i don't know whats going on.
 
Sounds like Trinity is not loading, did you install the Trinity Blank Combat Routine as well?

The KeyRun plugin has a config button, but no panel to it, so it should open blank. However Trinity DOES have a window with parameters in the config, so the fact that that isn't showing anything tells me something is wrong with the install of Trinity likely. When you start the bot it should ask you which routine to run, and you should be selecting GilesTrinity blank routine.
 
Hi, I really like this plugin, it works great.
Sorry if this seems lazy, but I have no idea where the documentation is kept. I want to use your plugin so that it will randomize which full act 1/2/3 champ hunting profile to use depending on the amount of keys I have.
I want to use it primarily for levelling above gathering keys, so I don't want it to warp after 5 stacks or log out after warden death. As far as I know that is controlled on the profile so I'm hoping we just need to edit some entries on the .cs file. I had a look and couldn't find anything obvious.
 
Hi, I really like this plugin, it works great.
Sorry if this seems lazy, but I have no idea where the documentation is kept. I want to use your plugin so that it will randomize which full act 1/2/3 champ hunting profile to use depending on the amount of keys I have.
I want to use it primarily for levelling above gathering keys, so I don't want it to warp after 5 stacks or log out after warden death. As far as I know that is controlled on the profile so I'm hoping we just need to edit some entries on the .cs file. I had a look and couldn't find anything obvious.

All you need is the plugin and then to use this line at the end of all of your scripts:

Code:
<KeyRunProfile questId="1" act1profile="act1_start.xml" act2profile="act2_start.xml" act3profile="act3_start.xml" />

You do need to edit act1profile, act2profile, act3profile to reflect the profiles you want to use. All profiles will need to be in the same directory as whatever profile you use to start with.
 
I wonder if this can be done in group?
Using this profile if I host the group then the other person just follow me.
 
Yep, there are plugins that have a leader and followers, combine them with this and you'll have 4 people running keys.
 
This should validate that it has 5 stacks before attacking the keywarden, even if it runs into him. Just watched it clear mines in A2 and get 2 NV stacks, proceeded to path to the oasis and ran into the warden nearly straight away, killed him and of course got no key, wasted 5-10 minutes.

e:\ sorry double post. It just did the exact same thing again except with 3 stacks.
 
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My bot dont work for it.

I on plugin load profile and nothing do.

Bot create game load profile and stay in city. What do i wrong? I have Trinity Atom and Kayrun plugins ON.
 
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