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Inactivity Timer issue DB doesnt make game

Foss

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Joined
Aug 21, 2012
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I have been noticing lately which i know other db members have been experiencing as well is that when the inactivity time is tripped the bot will not create the next game?? Using radsAtom now controlling the inactivity seems to have an issue loading the next profile and goes into a continuous loop. Is there any temp fixes for this??
 
Foss make sure when youre using radsatom the profilesetup you are using is configured for radsatom (using the continue tag, and lag profile has continue tag with exit tag too)
 
Foss make sure when youre using radsatom the profilesetup you are using is configured for radsatom (using the continue tag, and lag profile has continue tag with exit tag too)

could you explain? im using big reds

@Tony I will wait next time for the log, this log I have is like 5mb in size lol.
 
Code:
[12:10:51.721 D] [GilesTrinity] Destructible: Name=a3dun_crater_BonePile-14067. SNO=192867, Range=10.83739. Needed range=10. Radius=1. Type=Destructible. Using power=Barbarian_Bash
[12:10:54.671 N] [GilesTrinity] No more space to pickup a 2-slot item, now running town-run routine.
[12:10:54.671 N] Using town portal
[12:10:59.771 D] [BotEvents] EventChecker  threw exception Could not read bytes from 00000000 [299]! in check
[12:10:59.771 D] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.AccessViolationException: Could not read bytes from 00000000 [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Actors.DiaObject.()
   at Zeta.Internals.Actors.DiaObject.get_Position()
   at Zeta.CommonBot.InactivityDetector.(Object , EventArgs )
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
   at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at System.Delegate.DynamicInvoke(Object[] args)
   at Zeta.CommonBot.Pulsator.(Delegate , Object[] ) --> System.AccessViolationException: Could not read bytes from 00000000 [299]!
   at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
   at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
   at Zeta.Internals.Actors.DiaObject.()
   at Zeta.Internals.Actors.DiaObject.get_Position()
   at Zeta.CommonBot.InactivityDetector.(Object , EventArgs )
[12:13:00.081 N] Inactivity timer tripped! Leaving game
[12:13:00.081 N] Leaving game
[12:13:00.081 D] Navigator.Clear
[12:13:00.081 N] Last run acquired 2875815 gold.
 
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